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15peaces

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  1. Upvote
    15peaces reacted to Rytech in r878 - Changedress Command / Talkie Box And Graffiti Packet Fix / Silvervine Roottwist And Convenio Added   
    =General
    *changedress
    *nocosplay
    -Added support for these client commands.
    -These remove body costume outfits like xmas, summer, hanbok, oktoberfest, etc.
    *Removed some code thats no longer needed.
    -Gravity found a way to prevent client crashes when displaying body costume's
    -while the body style value is set to 1.
     
    =Skills
    *HT_TALKIEBOX
    *RG_GRAFFITI
    -Fixed a issue where the skill didn't work at all.
    -This issue was caused by a packet related issue that affected 2013-12-23 and
    -newer clients. Sad that this went unnoticed for 5 years.
    *LG_TRAMPLE
    -Added success chance.
    -Updated the list of traps it destroy's to official.
    *SO_EARTHGRAVE
    -Fixed a issue where it didn't hit hidden enemies.
    *SU_SV_ROOTTWIST
    *SU_SV_ROOTTWIST_ATK
    *AB_CONVENIO
    -Added support for these skills.
  2. Upvote
    15peaces reacted to Rytech in r875 - 2018 Arch Bishop Update / Some Bug Fixes   
    =General
    *Applied the Arch Bishop 2018 update.
    *Fixed the itemlist command to tell if a item is equippled to the ammo slot.
    *Cleaned and optomized some code.
     
    =Database
    *Updated the Ancilla item to its new behavior.
     
    =Jobs
    *Arch Bishop
    -Skill tree updated with 2 new skills.
    -AB_EUCHARISTICA is still enabled for a few reasons.
    -First, packet capture data shows its still enabled in the skill tree. Not sure
    -if its acturally learnable. Likely not. 2nd, some private server's will still
    -be using older clients with older skill tree data. 3rd, this is a private
    -server emu. I think leaving it enable would be a extra for the job.
    -
    -Note: A 2018-06-20RagexeRE or newer client is required for the 2 new skills to
    -properly show up in the skill window and also display properly when casted.
    -All other skill updates should work fine with older clients.
    -
    -Note 2: AB_CONVENIO doesn't work yet and will be coded in on the next update due
    -to how complex the code for it will be.
     
    =Skills
    *AB_JUDEX
    -Damage formula updated.
    -Fixed a issue where the splash AoE size was bigger then it should be.
    *AB_ANCILLA
    -SP cost reduced to 10%.
    -Ancilla item behavior changed. Using it now gives a buff for 60 seconds that
    -increases healing rate by 15% and SP recovery rate by 30%.
    -Fixed a issue where SP was consumed on skill fail due to lack of blue gemstone.
    *AB_ADORAMUS
    -Damage formula updated.
    -Is now a enemy targeted splash AoE.
    -SP requirements updated.
    -Now checks for Acolyte and higher jobs for gemstone requirement removal. (Confirmed)
    -Status apply behavior updated to official.
    -When the status success chance triggers, it will apply adoramus version of
    -decrease AGI (duration not halved on players) and remove regular Dec-AGI
    -if found active, and apply blind at 100% success chance (reduceable by normal
    -means). Durations are now official for both status as well.
    *AB_LAUDAAGNUS
    -Success chance of removing debuffs updated.
    -No longer gives buff that increases VIT.
    -Now gives buff that increases MaxHP.
    *AB_LAUDARAMUS
    -Success chance of removing debuffs updated.
    -No longer gives buff that increases LUK.
    -Now gives buff that increases critical damage.
    *AB_RENOVATIO
    -Is now a self casted splash AoE.
    -AoE only affects party members in screen-wide range.
    -SP requirements updated.
    -Now heals 5% MaxHP every 5 seconds but won't heal if player is undead element.
    -No longer deals damage to undead.
    *AB_EXPIATIO
    -Now bypasses both DEF/MDEF.
    *AB_DUPLELIGHT
    -Damage formula updated.
    -Melee damage part now deals ranged damage.
    -Both duple sphere's now have seprate success chances of triggering, allowing for
    -one or both to trigger.
    *NC_STEALTHFIELD
    -Fixed a issue where it made those affected immune to damage.
    *SR_DRAGONCOMBO
    -Corrected stun chance to official.
    -Looks like they didn't keep the increased chance.
    *SO_STRIKING
    -Corrected when the operations the CRIT increase is applied.
    *AB_VITUPERATUM
    -Added support for this skill.
  3. Upvote
    15peaces reacted to Rytech in 874 - Incomplete Styling Shop Support   
    =General
    *This update releases code thats under development for the styling shop feature.
    -However, due to it taking me too long to finish it and me loosing interest in
    -finishing it, ive decided to release it as is for now and ill complete it at a
    -later date. Its not fully usable as is and shouldn't be.
    -To anyone who was hoping to use this in their server, your not missing anything.
    -The system is limited in some ways and isn't good for custom dyes and styles.
    -The super stylist is better for custom selections.
  4. Upvote
    15peaces reacted to Rytech in r872 - Summoner Skill Leveling Fix / Disabled Multi-Colored Dragon Mounts   
    =General
    *Disabled access to multi-colored dragons through commands and scripts.
    -Its been found that riding any color other then green while having a body style
    -of 1 or more causes sprite error's and client crash, making it impossible to get
    -back on that character.
    *Fixed a issue where skills could not be leveled up when playing as a Summoner.
     
    =NPC
    *Disabled dragon color selection in the 3CeAM rental script.
  5. Upvote
    15peaces reacted to Rytech in r871 - HC_ACK_CHARINFO_PER_PAGE Recode To Official / Updated Neuralizer Checks   
    =General
    *HC_ACK_CHARINFO_PER_PAGE
    +Recoded the packet to work as it officially should.
    -The packet is supposed to divide all the character's on a account to be sent by
    -3 per packet and no higher. It turns out that sending all the characters in one
    -packet leads to issues, like noticeable delays when character select loads,
    -long delay when going from map to character select on character's saved in a
    -high slot number, and in certain cases none of the character's will appear in
    -character select if you have certain numbers of character's on a account.
    -Overall, this greatly improves the stability and performance client side.
     
    =NPC
    *Updated the Neuralizer cashshop script to check for dragon, wug, and mado.
  6. Upvote
    15peaces reacted to Rytech in Is there a Renewal Release of 3CeAM   
    No. There's no plans on renewal mechanics support since rAthena and Hercules already have that and mainly focus on that.
  7. Upvote
    15peaces reacted to Rytech in r870 - Custom +20 Refine System / Increased Map Limit / Mado's Skill Limit Disabled   
    =General
    *Increased MAX_MAP_PER_SERVER to 2000
    +Because their's nearly 1000 maps in the cache, instance maps will likely generate
    -in the ID range for Extra/Custom maps. The 500 increase will give headspace for
    -more official maps and instances. This also shifts the ID ranges for Extra/Custom
    -maps by 500. Be sure to rebuild your map cache if your using custom maps.
    *Added support for the extended refine system.
    +This is a customized system for supporting +20 equippment refines.
    -The system is off by default but can be enabled in the source.
    -Check the db/refine_db_extended.txt file for more info.
    *Disabled warnings about possible packet encryption when the server receives a
    -unknown packet. 2018 clients have encryption disabled by default and people by
    -now should know how to resolve possible issues like this.
    *Important monster ID's are now set in a enum table.
    *Player clone ID range reduced to 200 clones max.
    +This will be increased back in the future once the 2nd monster ID range is
    -supported.
     
    =Database
    *Renamed the monster KO_ZANZOU to KO_KAGE.
    +Its the actural official name.
     
    =Jobs
    *Mechanic
    +Can now use all Merchant, Blacksmith, and Whitesmith skills while in a Mado.
     
    =Skills
    *RK_CRUSHSTRIKE
    *LG_SHIELDSPELL
    +Updated damage, effect, and duration formula's to work properly for +10 and +20
    -refine settings.

    *LG_SHIELDPRESS
    +Updated stun duration to official.
    -Once again the 2011 iRO document is wrong.
    +Updated damage, effect, and duration formula's to work properly for +10 and +20
    -refine settings.
  8. Upvote
    15peaces reacted to Rytech in r867 - Updated Item And Mob Database SQL Files   
    =General
    *Updated item_db.sql, item_db_3ceam.sql, mob_db.sql, and mob_db_3ceam.sql with
    -the latest data from the text file versions.
  9. Upvote
    15peaces reacted to Rytech in r866 - File Cleanup   
    =General
    *Did some cleanup by deleting many old files no longer needed.
  10. Upvote
    15peaces reacted to Rytech in r865 - Added New Maps / Fixed Item Drop Feature / 2 New Towns   
    =General
    *Added tons of new maps to the map index and cache.
    -Cache is completely rebuilt using data.grf last patched on 2018-06-20.
    -Index lists are taken from rAthena. Credits to them.
    -Note: I had to use a grf that wasn't as up-to-date due to the mapcache program
    -having issues reading one I have patched to the end of October 2018.
    -Its likely that it can't read grf's over 2 GB in size.
    *Players that have hair style 0 will have their style changed to 1 on login.
    -Also players having a body dye of 1 will have their dye changed to 0 on login.
    -This is because hair style 0 and body dye 1 are not allowed in official servers.
    -Both for each one is basicly the same. Not sure why its like that but it is.
    -Using them can cause small glitches on character select and the equip window.
    -Example: The blue crystal looking things on the Warlock outfit will appear
    -black and missing other colors on body dye 1.
    -GM's can still access those values by command, but will be changed back on login.
    *Added 2 new towns to the "go" command. Lasagna and Rock Ridge.
    *Fixed some linux compile error's.
     
    =Database
    *Added item_fixeddrop.
    -This allows you to add items that you don't want to be affected by the set
    -server rates and instead only be affected by whats set in the monster database.
    -Basicly its a way to force certain items to drop at official chances no matter
    -what the rates are set to.
     
    =NPC
    *Updated the 3ceam_stylist to not allow the use of hair style 0 and body dye 1.
    -This is for official reasons and also to prevent glitches.
  11. Upvote
    15peaces reacted to Rytech in r857 - Star Emperor Stances Skills / Remaining Soul Reaper Skills Added   
    =Skills
    *Star Emperor
    +Added stance requirements to all skills.
    *SG_DEVIL
    +Fixed a issue where the animation would not activate when learned.
    +Updated to work for Star Gladiator if job level is 50 or higher.
    +Updated to work for Star Emperor no matter the job level.
    *SJ_LUNARSTANCE
    *SJ_STARSTANCE
    *SJ_UNIVERSESTANCE
    *SJ_SUNSTANCE
    *SP_SOULUNITY
    *SP_SOULDIVISION
    *SP_SOULREVOLVE
    *SP_SOULEXPLOSION
    *SP_KAUTE
    +Added support for these skills.
    -Note: Soul Unity is a complex skill and will require a lot of work to make it
    -work correctly. Because of this ive decided to do a temp code so it will work
    -on the caster. I will do a full coding on it in the future.
    *SP_SHA
    +Status no longer works on boss/mvp monsters.
  12. Upvote
    15peaces reacted to Rytech in 3CeAM-Flux r6 - Star Emperor and Soul Reaper Support   
    =Update Notes
    *Added support for Star Emperor and Soul Reaper jobs.
  13. Upvote
    15peaces reacted to Rytech in r853 - Job Restriction System / Doram Style/Dye Ranges / Number of Bug Fixes   
    =General
    *Added ranges of styles/dyes for Doram's.
    -This is a range seprate from the regular ones since Doram's officially have a
    -different set number of hair styles and cloth dyes. As of 2018-06-05 they have
    -6 hair styles, 8 hair dyes, and no cloth dyes (tho kRO says their will be a few
    -added soon).
    *min_doram_hair_style
    *max_doram_hair_style
    *min_doram_hair_color
    *max_doram_hair_color
    *min_doram_cloth_color
    *max_doram_cloth_color
    +Added these configs to the client config file.
    -These are a seprate set of style/dye ranges for Doram characters.
    -This is needed since they have different maxes from humans.
    *Updated a few commands to pickup on the style/dye ranges for Doram characters.
    *Updated default setting for "max_hair_style" to 29.
    *Corrected default setting for "max_hair_color" to 8.
    *clif_spiritball_single
    *clif_soulball_single
    +Changed the packet these functions use to 0x1d0 (ZC_SPIRITS).
    -This change fixes a issue where Rebellion's Coin sphere's and Soul Reaper's
    -Soul Energy sphere's would look like regular spirit sphere's when the player
    -warps to another map, refreshes, and also appear as spirit sphere's to other
    -players who walk into view range of the one with the spheres.
    -It also fixes a issue where the sphere's may not vanish properly from view
    -when the player dies.
    *Added job restriction system.
    +This allows setting restrictions to different jobs that prevent's them from
    -entering certain maps. Attempts of entering a map as a banned job will just
    -result in no warpping. Basicly, something as simple as walking into a regular
    -map warp won't do anything if the player's job is banned from entering the map.
    -This works for teleporting, warping, any warp commands, walking into NPC warp,
    -put something else here and it will likely fail as well.
    -Should a player playing a job banned from that map somehow login on that map,
    -the player will be warped out into Prontera's graveyard behind the church.
    -These restrictions can be set in the "job_notallowed" database file.
    *Added a missing timer function list entry for the soul energy system.
     
    =Database
    *Updated const file to support detection of new style/dye ranges for Doram
    -characters in NPC scripts.
    *Added the "job_notallowed" file.
    -This file is used to set jobs that are banned from entering certain maps.
    -It basicly works just like item_noequip and skill_nocast_db.
    *Rebuilt the map cache.
    -This is due to prontera being reverted back to the original version.
     
    =NPC
    *Updated the 3CeAM super stylist to detect the ranges of styles/dyes for Doram
    -character's.
     
    =Skills
    *RL_MASS_SPIRAL
    +Fixed a issue where the skill would deal extremely high damage on targets with
    -negeative DEF.
  14. Upvote
    15peaces reacted to Rytech in r850 - Star Emperor And Soul Reaper Added / Tags And ID's Updated   
    =General
    *Added all the latest tags and ID's for jobs, skills, status, and NPC's.
     
    =Database
    *Added place holders for many new skills.
     
    =Jobs
    *Star Emperor
    *Soul Reaper
    *Baby Star Emperor
    *Baby Soul Reaper
    +Added support for these jobs.
    +Note: These jobs are fully playable. However, none of the new skills that comes
    -with them are in the skill trees. This will be added in a future update.
    -Everything else for them works.
    +Note 2: Client support for these jobs will come at a later time once stable.
  15. Upvote
    15peaces reacted to Rytech in r849 - Square Root Calculations For Variable Cast (Renewal Era Skills) / Even More Summoner Skills   
    =General
    *renewal_casting_square_calc
    *renewal_casting_square_debug
    +Added these config settings in.
    -renewal_casting_square_calc controls if square root (official) or simple
    -calculations will be used when calculating variable cast times.
    -The debug one forces square root calculations on and shows debug info
    -in the map server console.
    *Added "INF2_BOOST_PASSIVE" skillinfo2 setting.
    -This is used for active skills that passively boost the effects of passive
    -skills. This is needed to make the server recalculate a player's sub-stats
    -just like it does when learning a passive skill.
    *Cleaned up and optimized some code.
     
    =Skills
    *All renewal era skills will now have their variable cast times calculated through
    -a square root calculation. This is the way official server's handles the reduction
    -of variable cast times. This can be disabled to go back to the previous simple
    -calculations used before by turning off the "renewal_casting_square_calc" setting
    -if desired.
    *WL_TETRAVORTEX
    +Corrected the durations on the different status's it can give.
    *SU_ARCLOUSEDASH
    +Now increases ranged physical damage.
    -This increase only works on Summoners.
    *
    *SU_POWEROFLAND
    *SU_POWEROFLIFE
    *SU_SPIRITOFLIFE
    *SU_SPIRITOFLAND
    +Added support for these skills.
  16. Upvote
    15peaces reacted to Rytech in r848 - A Bunch More Summoner Skills Added   
    =General
    *Added the "skill_summoner_power" function.
    +This function is used to check if the player has any of the "POWEROF...." skills
    -and then check if 20 or more skill points are invested into the part of the
    -skill tree related to it.
    *Cleaned and optomized some code.
     
    =Database
    *Added the catnip fruit item.
     
    =Skills
    *AL_HEAL
    *AL_CURE
    *AB_CHEAL
    *AB_HIGHNESSHEAL
    *AB_CLEARANCE
    +Updated to remove the BITESCAR (Scar of Tarou) status.
    *SU_HIDE
    +Updated the SP requirement.
    *SU_PICKYPECK
    +Fixed a issue where damage was being applied multiple times.
    *SU_CN_POWDERING
    *SU_CN_METEOR
    *SU_SCAROFTAROU
    *SU_LUNATICCARROTBEAT
    *SU_CN_METEOR2
    *SU_LUNATICCARROTBEAT2
    *SU_SVG_SPIRIT
    *SU_NYANGGRASS
    +Added support for these skills.
    -Note: Scar of Tarou's status doesn't deal damage at the moment
    -but its effect on double damage from Scar of Tarou does work.
    -ill add in the rest of the stuff for it in a future update.
  17. Upvote
    15peaces reacted to Rytech in r845 - Max Level And Stats Increase For Players And Homunculus / Bonus Stat From Job Levels Updated   
    =General
    *Added the "load_custom_exp_tables" config setting in the exp battle file.
    +This sets if the server should load the official exp tables (exp.txt) or custom
    -exp tables (exp2.txt). No more do you have to rename the exp2 file to exp to use it.
    *The "use_renewal_statpoints" config is renamed to "renewal_stats_handling".
    +The function of the config is still the same. Just want to name to better reflect
    -what it does. It is also now on by default for balance reasons. Read the
    -description for the config for more info on what all it does.
    *The following battle config settings defaults are changed....
    +max_homunculus_parameter: Changed from 150 to 175.
    +max_aspd_renewal_jobs: Changed from 190 to 193.
    +max_parameter_renewal_jobs: Changed from 120 to 130.
    +max_baby_parameter_renewal_jobs: Changed from 108 to 117.
    +base_lv_skill_effect_limit: Changed from 150 to 175.
    +job_lv_skill_effect_limit: Changed from 50 to 60.
    -These are the latest official limits for players (RE Era Jobs) and homunculus.
     
    =Database
    *Updated the exp_homun file with official exp tables for up to level 175.
    *Updated the statpoint_renewal file with official stat point values for levels
    -up to 175.
     
    =Jobs
    *Renewal Era Jobs (Jobs introduced during RE era)
    +The following caps have been increased....
    -Base Level: 175
    -Job Level: 60 (Except for Summoners)
    -Max Base Stats: 130 (117 for Babys)
    -Max ASPD: 193
    +Stat bonuses for job levels 51 to 60 have been added.
     
    =Homunculus
    *Mutated Homunculus
    +The following caps have been increased....
    -Base Level: 175
    -Max Stats: 175
    *Fixed a issue where mutated homunculus were getting a extra skill point.
  18. Upvote
    15peaces reacted to Rytech in r844 - Recoded Banding And Updated Hesperuslit / Chorus Skills Min/Wan Check AoE Updated   
    =General
    *Added the "hesperuslit_bonus_stack" config.
    +This sets if the effect bonuses requires a banding count to be equal or be
    -equal to or higher then the effect number.
    *party_sub_count_banding
    *skill_banding_count
    +Added these functions.
    +These functions calculate the banding count for the number of Royal Guards in
    -banding around the caster, as well as the average HP of the banding group, sets
    -the HP for each banding player, and maxes out the rage spheres for those in
    -banding with force of vanguard active when requirements are met.
    *Made the code for chorus count checks more efficent.
     
    =Database
    *Corrected the max level for CG_MOONLIT in the skill database.
     
    =Skills
    *Chorus Skills
    +The chorus count check is now limited to counting Minstrel's/Wanderer's that are
    -within a 31x31 AoE around the player casting a chorus skill.
    *LG_BANDING
    +Recoded the skill.
    +The AoE's of each Royal Guard now work seprate from each other.
    +The main 7x7 AoE that moves around with the caster now only affects enemies and
    -gives the status that reduces movement speed. The status is removed if the enemy
    -moves out of the AoE or the AoE vanishes. This AoE doesn't require banding with
    -other's to make it work. It will work for a player alone.
    +A 2nd AoE is now used with the skill which generates a 7x7 splash AoE around the
    -caster every 5 seconds to check for other Royal Guards near the player that are
    -also in banding status and are in the same party. This is when the stored banding
    -count is updated, along with the caster's ATK/DEF and also calculates the HP share.
    *LG_HESPERUSLIT
    +Fixed a issue where the element didn't turn to holy when banding requirement's were met.
    +Now maxes out the rage sphere's for all in banding when the banding count is 7.
    +Bonus effects no longer stack.
  19. Upvote
    15peaces reacted to Rytech in r842 - Charm Sphere System Recode / CharmBall Command / DEF/MDEF Overflow And Cap Bypass Fix / Charm Sphere Effects Update   
    =General
    *Added the "charmball" command.
    +It allows you to summon the Kagerou/Oboro charm spheres and select a type.
    *Recoded the charm sphere system.
    +Its now refered to as charms or charmballs.
    +This allows a more proper way of controling the charm types and how to apply their
    -effects. A number of bugs and issues has also been fixed with this recode.
    *Fixed a issue where having more then 127 DEF/MDEF of equips equipped would cause a
    -overflow and bring the DEF value below negeative, bypassing the "max_def" setting.
    *Fixed a issue where DEF/MDEF increases through status's would allow DEF/MDEF to
    -go past 99. This is now capped to what the "max_def" config setting is set to.
    *Updated the packet's sent for player's that have millennium shields active.
     
    =Skills
    *KO_KAHU_ENTEN// Fire Charm
    *KO_HYOUHU_HUBUKI// Ice Charm
    *KO_KAZEHU_SEIRAN// Wind Charm
    *KO_DOHU_KOUKAI// Earth Charm
    +Fixed a issue where having 10 charms wouldn't allow you to summon a different type.
    +Fixed a issue where in certain cases your weapon would still have the charms element
    -even if you don't have 10 charms active anymore.
    +Charms now give a element resistance to the element that of the summoned charms.
    -Resistance: 2% * Charm Count. This does not reduce resistance to other elements.
    +Having 10 or more charms now changes the weapon element directly to the element of the
    -charm instead of endowing the weapon with a element change.
    +Damage increase from fire charms for Crimson Fire Formation updated to 10% per charm.
    +Weapon ATK increase from earth charms updated to 10% per charm.
  20. Upvote
    15peaces reacted to Rytech in r839 - Rebellion Item Bonuses / Complete Recode For Base/Job Level Effect Limits On Skills   
    =General
    *max_highlvl_nerf
    *max_joblvl_nerf
    *max_joblvl_nerf_misc
    *skillsbonus_maxhp_SR
    *skillsbonus_maxhp_RK
    *renewal_baselvl_skill_ratio
    *renewal_baselvl_skill_effect
    -Removed these config settings as they are not kept up and also
    -not needed anymore. Some of them existed since the early days
    -when unofficial formulas and timers were coded in which caused
    -balance issues to appear. Now that everything is official they
    -mostly arnt needed anymore.
    *renewal_level_effect_skills
    *base_lv_skill_effect_limit
    *job_lv_skill_effect_limit
    -Added these config settings.
    -Note: The base/job lv_skill_effect_limit settings replaces pinky's
    -max highlvl/joblvl nerf configs since the limiter system for them
    -was completely replaced with a more efficent and better handled
    -system that can work with damage and status formula and also uses
    -less cpu cycles and memory as well as reduces the amount of code
    -needed significantly. Overall huge improvement.
    -Note 2: There's a chance that the renewal_level_effect_skills
    -setting might be removed in the future as it might not be needed
    -anymore.
    *status_get_base_lv_effect
    *status_get_job_lv_effect
    -Added these function.
    -These function similar to status_get_lv and status_get_job_lv
    -except they are designed to return a value no higher then a
    -limit set by base_lv_skill_effect_limit and job_lv_skill_effect_limit
    -settings in the config files. This is for limiting the power
    -of many skills that have their damage/effects affected by the
    -base/job levels of the caster and target. Finally got around to
    -making this system. Long overdue.
     
    =Database
    *Updated all Rebellion weapons and added item bonus scripts for them.
    -That should do it for the Rebellion job. Anything else left??? =D
  21. Upvote
    15peaces reacted to Rytech in r838 - Flicker And Bind Trap (Rebellion Complete) / 2017-06-14bRagexeRE Support / Rune Knight Alt Outfit   
    =General
    *Added support for the 2017-06-14bRagexeRE client.
    -Note: Support for the 2017-03-29dRagexeRE is removed since it
    -was used for development purposes.
    *Enabled support for the Rune Knight's alternate outfit.
    -Make sure to have the dress pack V1.12 installed.
    *Updated character size data to support fall 2017 and newer clients.
     
    =Jobs
    *Rebellion
    -Updated bonus stats to official.
    -Note: Bonus stats for job level 51 to 60 are added as well.
    -Will update the bonus stats for other jobs soon.
     
    =Skills
    *RL_B_TRAP
    *RL_FLICKER
    -Added support for these skills.
    *RL_H_MINE
    -Mines stuck to enemy's can now be detonated with the Flicker skill.
  22. Upvote
    15peaces got a reaction from caspe in Weird lightmap problem   
    It's a problem with the nvidia display driver... there is no permanent fix right now (and for years now ^^"), you can use ctrl+alt+del, then escape.
    This should fix the graphic side issues (not only this one, also some other graphic-bugs) as long as you don't restart the client (however, sometimes the client will crash ^^").
  23. Upvote
    15peaces reacted to Rytech in r837 - Fire Rain And Hammer of God Added / Quick Draw Shot Animation Fix   
    =General
    *Increased MAX_SKILL_UNIT_LAYOUT to 60.
    *Added error message to appear of the number of pos's exceeds the
    -max set by MAX_SKILL_UNIT_LAYOUT.
     
    =Skills
    *RL_QD_SHOT
    -Updated the animation.
    -Note: Shouldn't see that white flash on the caster anymore.
    *RL_FIRE_RAIN
    *RL_HAMMER_OF_GOD
    -Added support for these skills.
  24. Upvote
    15peaces reacted to Rytech in r836 - Sera Skills Added / FAW Skills Recoded / Map Cache Update   
    =General
    *Added the "monster_mobid" enum.
    -This is to set monster ID's for skill related stuff more easly.
    *Added the "menuskill_val2" value.
    -Using menuskill_itemused for certain things just lost me too easly.
    *Added the "skill_check_condition_mob_master_mer_sub" function.
    -Works just like the skill_check_condition_mob_master_sub, but
    -for homunculus and mercenary's.
    *Added a safety check to prevent the chance of a status activating
    -from going below 0.
    *Updated the map cache since prontera was reverted back to the old one.
     
    =Database
    *Updated listing for conditions.
    -I found these in the source code and they are used by some monsters.
    -Felt they should be listed here even tho their rarely used.
     
    =Skills
    *NC_SILVERSNIPER
    -Recoded the skill.
    -Updated the monster's database entry.
    -Updated the skill entry's for silver sniper.
    -No longer able to heal itself.
    -Updated the ATK bonus from used skill level.
    -MaxHP now affected by skill level and caster's BaseLV/MaxHP.
    *NC_MAGICDECOY
    -Recoded the skill.
    -Updated the monster's database entrys.
    -Updated the skill entry's for the magic decoys.
    -No longer able to heal itself.
    -MaxHP now affected by skill level and caster's BaseLV/MaxSP.
    *KO_ZANZOU
    -Updated the monster's database entry.
    -Corrected the AI type on the spawning of shadow clones.
    *GN_ILLUSIONDOPING
    *MH_SUMMON_LEGION
    *MH_NEEDLE_OF_PARALYZE
    *MH_PAIN_KILLER
    -Added support for these skills.
  25. Upvote
    15peaces reacted to Rytech in r833 - 2017 Rune Knight Update / Lux Anima Added   
    =General
    *giant_growth_behavior
    -Added this new config.
    *Max runes of each type you can carry is now 60.
     
    =Skills
    *RK_RUNEMASTERY
    -Level 10 now allows crafting the Lux Anima rune.
    -This is also the required level to use Lux Anima runes.
    *RK_MILLENNIUMSHIELD
    -Recoded part of the skill.
    -Fixed a issue where the shields visual effects wouldn't appear
    -if you changed maps, refreshed, relogged, or appear for anyone
    -seeing you come in their view range.
    *RK_CRUSHSTRIKE
    -Updated damage formula.
    *RK_GIANTGROWTH
    -The random damage increase is now 2x the damage.
    -Now gives a increase in physical melee damage.
    -250% increase normally (125% increase if in PvP/GvG maps).
    -This can be set to use the older pre-2017 behavior by changing
    -the "giant_growth_behavior" setting if desired.
    *RK_STONEHARDSKIN
    -Recoded part of the skill.
    -Weapon breaking chance now only applies to physical melee attacks.
    *RK_STORMBLAST
    -Updated damage formula.
    -No longer affected by INT. Its now affected by STR.
    *RK_FIGHTINGSPIRIT
    -Recoded the skill.
    -Party members now get half of the ATK increase.
    *RK_LUXANIMA
    -Added support for the skill.
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