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15peaces reacted to Rytech in r878 - Changedress Command / Talkie Box And Graffiti Packet Fix / Silvervine Roottwist And Convenio Added
=General
*changedress
*nocosplay
-Added support for these client commands.
-These remove body costume outfits like xmas, summer, hanbok, oktoberfest, etc.
*Removed some code thats no longer needed.
-Gravity found a way to prevent client crashes when displaying body costume's
-while the body style value is set to 1.
=Skills
*HT_TALKIEBOX
*RG_GRAFFITI
-Fixed a issue where the skill didn't work at all.
-This issue was caused by a packet related issue that affected 2013-12-23 and
-newer clients. Sad that this went unnoticed for 5 years.
*LG_TRAMPLE
-Added success chance.
-Updated the list of traps it destroy's to official.
*SO_EARTHGRAVE
-Fixed a issue where it didn't hit hidden enemies.
*SU_SV_ROOTTWIST
*SU_SV_ROOTTWIST_ATK
*AB_CONVENIO
-Added support for these skills.
-
15peaces reacted to Rytech in r875 - 2018 Arch Bishop Update / Some Bug Fixes
=General
*Applied the Arch Bishop 2018 update.
*Fixed the itemlist command to tell if a item is equippled to the ammo slot.
*Cleaned and optomized some code.
=Database
*Updated the Ancilla item to its new behavior.
=Jobs
*Arch Bishop
-Skill tree updated with 2 new skills.
-AB_EUCHARISTICA is still enabled for a few reasons.
-First, packet capture data shows its still enabled in the skill tree. Not sure
-if its acturally learnable. Likely not. 2nd, some private server's will still
-be using older clients with older skill tree data. 3rd, this is a private
-server emu. I think leaving it enable would be a extra for the job.
-
-Note: A 2018-06-20RagexeRE or newer client is required for the 2 new skills to
-properly show up in the skill window and also display properly when casted.
-All other skill updates should work fine with older clients.
-
-Note 2: AB_CONVENIO doesn't work yet and will be coded in on the next update due
-to how complex the code for it will be.
=Skills
*AB_JUDEX
-Damage formula updated.
-Fixed a issue where the splash AoE size was bigger then it should be.
*AB_ANCILLA
-SP cost reduced to 10%.
-Ancilla item behavior changed. Using it now gives a buff for 60 seconds that
-increases healing rate by 15% and SP recovery rate by 30%.
-Fixed a issue where SP was consumed on skill fail due to lack of blue gemstone.
*AB_ADORAMUS
-Damage formula updated.
-Is now a enemy targeted splash AoE.
-SP requirements updated.
-Now checks for Acolyte and higher jobs for gemstone requirement removal. (Confirmed)
-Status apply behavior updated to official.
-When the status success chance triggers, it will apply adoramus version of
-decrease AGI (duration not halved on players) and remove regular Dec-AGI
-if found active, and apply blind at 100% success chance (reduceable by normal
-means). Durations are now official for both status as well.
*AB_LAUDAAGNUS
-Success chance of removing debuffs updated.
-No longer gives buff that increases VIT.
-Now gives buff that increases MaxHP.
*AB_LAUDARAMUS
-Success chance of removing debuffs updated.
-No longer gives buff that increases LUK.
-Now gives buff that increases critical damage.
*AB_RENOVATIO
-Is now a self casted splash AoE.
-AoE only affects party members in screen-wide range.
-SP requirements updated.
-Now heals 5% MaxHP every 5 seconds but won't heal if player is undead element.
-No longer deals damage to undead.
*AB_EXPIATIO
-Now bypasses both DEF/MDEF.
*AB_DUPLELIGHT
-Damage formula updated.
-Melee damage part now deals ranged damage.
-Both duple sphere's now have seprate success chances of triggering, allowing for
-one or both to trigger.
*NC_STEALTHFIELD
-Fixed a issue where it made those affected immune to damage.
*SR_DRAGONCOMBO
-Corrected stun chance to official.
-Looks like they didn't keep the increased chance.
*SO_STRIKING
-Corrected when the operations the CRIT increase is applied.
*AB_VITUPERATUM
-Added support for this skill.
-
15peaces reacted to Rytech in 874 - Incomplete Styling Shop Support
=General
*This update releases code thats under development for the styling shop feature.
-However, due to it taking me too long to finish it and me loosing interest in
-finishing it, ive decided to release it as is for now and ill complete it at a
-later date. Its not fully usable as is and shouldn't be.
-To anyone who was hoping to use this in their server, your not missing anything.
-The system is limited in some ways and isn't good for custom dyes and styles.
-The super stylist is better for custom selections.
-
15peaces reacted to Rytech in r872 - Summoner Skill Leveling Fix / Disabled Multi-Colored Dragon Mounts
=General
*Disabled access to multi-colored dragons through commands and scripts.
-Its been found that riding any color other then green while having a body style
-of 1 or more causes sprite error's and client crash, making it impossible to get
-back on that character.
*Fixed a issue where skills could not be leveled up when playing as a Summoner.
=NPC
*Disabled dragon color selection in the 3CeAM rental script.
-
15peaces reacted to Rytech in r871 - HC_ACK_CHARINFO_PER_PAGE Recode To Official / Updated Neuralizer Checks
=General
*HC_ACK_CHARINFO_PER_PAGE
+Recoded the packet to work as it officially should.
-The packet is supposed to divide all the character's on a account to be sent by
-3 per packet and no higher. It turns out that sending all the characters in one
-packet leads to issues, like noticeable delays when character select loads,
-long delay when going from map to character select on character's saved in a
-high slot number, and in certain cases none of the character's will appear in
-character select if you have certain numbers of character's on a account.
-Overall, this greatly improves the stability and performance client side.
=NPC
*Updated the Neuralizer cashshop script to check for dragon, wug, and mado.
-
15peaces reacted to Rytech in Is there a Renewal Release of 3CeAM
No. There's no plans on renewal mechanics support since rAthena and Hercules already have that and mainly focus on that.
-
15peaces reacted to Rytech in r870 - Custom +20 Refine System / Increased Map Limit / Mado's Skill Limit Disabled
=General
*Increased MAX_MAP_PER_SERVER to 2000
+Because their's nearly 1000 maps in the cache, instance maps will likely generate
-in the ID range for Extra/Custom maps. The 500 increase will give headspace for
-more official maps and instances. This also shifts the ID ranges for Extra/Custom
-maps by 500. Be sure to rebuild your map cache if your using custom maps.
*Added support for the extended refine system.
+This is a customized system for supporting +20 equippment refines.
-The system is off by default but can be enabled in the source.
-Check the db/refine_db_extended.txt file for more info.
*Disabled warnings about possible packet encryption when the server receives a
-unknown packet. 2018 clients have encryption disabled by default and people by
-now should know how to resolve possible issues like this.
*Important monster ID's are now set in a enum table.
*Player clone ID range reduced to 200 clones max.
+This will be increased back in the future once the 2nd monster ID range is
-supported.
=Database
*Renamed the monster KO_ZANZOU to KO_KAGE.
+Its the actural official name.
=Jobs
*Mechanic
+Can now use all Merchant, Blacksmith, and Whitesmith skills while in a Mado.
=Skills
*RK_CRUSHSTRIKE
*LG_SHIELDSPELL
+Updated damage, effect, and duration formula's to work properly for +10 and +20
-refine settings.
*LG_SHIELDPRESS
+Updated stun duration to official.
-Once again the 2011 iRO document is wrong.
+Updated damage, effect, and duration formula's to work properly for +10 and +20
-refine settings.
-
15peaces reacted to Rytech in r867 - Updated Item And Mob Database SQL Files
=General
*Updated item_db.sql, item_db_3ceam.sql, mob_db.sql, and mob_db_3ceam.sql with
-the latest data from the text file versions.
-
15peaces reacted to Rytech in r866 - File Cleanup
=General
*Did some cleanup by deleting many old files no longer needed.
-
15peaces reacted to Rytech in r865 - Added New Maps / Fixed Item Drop Feature / 2 New Towns
=General
*Added tons of new maps to the map index and cache.
-Cache is completely rebuilt using data.grf last patched on 2018-06-20.
-Index lists are taken from rAthena. Credits to them.
-Note: I had to use a grf that wasn't as up-to-date due to the mapcache program
-having issues reading one I have patched to the end of October 2018.
-Its likely that it can't read grf's over 2 GB in size.
*Players that have hair style 0 will have their style changed to 1 on login.
-Also players having a body dye of 1 will have their dye changed to 0 on login.
-This is because hair style 0 and body dye 1 are not allowed in official servers.
-Both for each one is basicly the same. Not sure why its like that but it is.
-Using them can cause small glitches on character select and the equip window.
-Example: The blue crystal looking things on the Warlock outfit will appear
-black and missing other colors on body dye 1.
-GM's can still access those values by command, but will be changed back on login.
*Added 2 new towns to the "go" command. Lasagna and Rock Ridge.
*Fixed some linux compile error's.
=Database
*Added item_fixeddrop.
-This allows you to add items that you don't want to be affected by the set
-server rates and instead only be affected by whats set in the monster database.
-Basicly its a way to force certain items to drop at official chances no matter
-what the rates are set to.
=NPC
*Updated the 3ceam_stylist to not allow the use of hair style 0 and body dye 1.
-This is for official reasons and also to prevent glitches.
-
15peaces reacted to Rytech in r857 - Star Emperor Stances Skills / Remaining Soul Reaper Skills Added
=Skills
*Star Emperor
+Added stance requirements to all skills.
*SG_DEVIL
+Fixed a issue where the animation would not activate when learned.
+Updated to work for Star Gladiator if job level is 50 or higher.
+Updated to work for Star Emperor no matter the job level.
*SJ_LUNARSTANCE
*SJ_STARSTANCE
*SJ_UNIVERSESTANCE
*SJ_SUNSTANCE
*SP_SOULUNITY
*SP_SOULDIVISION
*SP_SOULREVOLVE
*SP_SOULEXPLOSION
*SP_KAUTE
+Added support for these skills.
-Note: Soul Unity is a complex skill and will require a lot of work to make it
-work correctly. Because of this ive decided to do a temp code so it will work
-on the caster. I will do a full coding on it in the future.
*SP_SHA
+Status no longer works on boss/mvp monsters.
-
15peaces reacted to Rytech in 3CeAM-Flux r6 - Star Emperor and Soul Reaper Support
=Update Notes
*Added support for Star Emperor and Soul Reaper jobs.
-
15peaces reacted to Rytech in r853 - Job Restriction System / Doram Style/Dye Ranges / Number of Bug Fixes
=General
*Added ranges of styles/dyes for Doram's.
-This is a range seprate from the regular ones since Doram's officially have a
-different set number of hair styles and cloth dyes. As of 2018-06-05 they have
-6 hair styles, 8 hair dyes, and no cloth dyes (tho kRO says their will be a few
-added soon).
*min_doram_hair_style
*max_doram_hair_style
*min_doram_hair_color
*max_doram_hair_color
*min_doram_cloth_color
*max_doram_cloth_color
+Added these configs to the client config file.
-These are a seprate set of style/dye ranges for Doram characters.
-This is needed since they have different maxes from humans.
*Updated a few commands to pickup on the style/dye ranges for Doram characters.
*Updated default setting for "max_hair_style" to 29.
*Corrected default setting for "max_hair_color" to 8.
*clif_spiritball_single
*clif_soulball_single
+Changed the packet these functions use to 0x1d0 (ZC_SPIRITS).
-This change fixes a issue where Rebellion's Coin sphere's and Soul Reaper's
-Soul Energy sphere's would look like regular spirit sphere's when the player
-warps to another map, refreshes, and also appear as spirit sphere's to other
-players who walk into view range of the one with the spheres.
-It also fixes a issue where the sphere's may not vanish properly from view
-when the player dies.
*Added job restriction system.
+This allows setting restrictions to different jobs that prevent's them from
-entering certain maps. Attempts of entering a map as a banned job will just
-result in no warpping. Basicly, something as simple as walking into a regular
-map warp won't do anything if the player's job is banned from entering the map.
-This works for teleporting, warping, any warp commands, walking into NPC warp,
-put something else here and it will likely fail as well.
-Should a player playing a job banned from that map somehow login on that map,
-the player will be warped out into Prontera's graveyard behind the church.
-These restrictions can be set in the "job_notallowed" database file.
*Added a missing timer function list entry for the soul energy system.
=Database
*Updated const file to support detection of new style/dye ranges for Doram
-characters in NPC scripts.
*Added the "job_notallowed" file.
-This file is used to set jobs that are banned from entering certain maps.
-It basicly works just like item_noequip and skill_nocast_db.
*Rebuilt the map cache.
-This is due to prontera being reverted back to the original version.
=NPC
*Updated the 3CeAM super stylist to detect the ranges of styles/dyes for Doram
-character's.
=Skills
*RL_MASS_SPIRAL
+Fixed a issue where the skill would deal extremely high damage on targets with
-negeative DEF.
-
15peaces reacted to Rytech in r850 - Star Emperor And Soul Reaper Added / Tags And ID's Updated
=General
*Added all the latest tags and ID's for jobs, skills, status, and NPC's.
=Database
*Added place holders for many new skills.
=Jobs
*Star Emperor
*Soul Reaper
*Baby Star Emperor
*Baby Soul Reaper
+Added support for these jobs.
+Note: These jobs are fully playable. However, none of the new skills that comes
-with them are in the skill trees. This will be added in a future update.
-Everything else for them works.
+Note 2: Client support for these jobs will come at a later time once stable.
-
15peaces reacted to Rytech in r849 - Square Root Calculations For Variable Cast (Renewal Era Skills) / Even More Summoner Skills
=General
*renewal_casting_square_calc
*renewal_casting_square_debug
+Added these config settings in.
-renewal_casting_square_calc controls if square root (official) or simple
-calculations will be used when calculating variable cast times.
-The debug one forces square root calculations on and shows debug info
-in the map server console.
*Added "INF2_BOOST_PASSIVE" skillinfo2 setting.
-This is used for active skills that passively boost the effects of passive
-skills. This is needed to make the server recalculate a player's sub-stats
-just like it does when learning a passive skill.
*Cleaned up and optimized some code.
=Skills
*All renewal era skills will now have their variable cast times calculated through
-a square root calculation. This is the way official server's handles the reduction
-of variable cast times. This can be disabled to go back to the previous simple
-calculations used before by turning off the "renewal_casting_square_calc" setting
-if desired.
*WL_TETRAVORTEX
+Corrected the durations on the different status's it can give.
*SU_ARCLOUSEDASH
+Now increases ranged physical damage.
-This increase only works on Summoners.
*
*SU_POWEROFLAND
*SU_POWEROFLIFE
*SU_SPIRITOFLIFE
*SU_SPIRITOFLAND
+Added support for these skills.
-
15peaces reacted to Rytech in r848 - A Bunch More Summoner Skills Added
=General
*Added the "skill_summoner_power" function.
+This function is used to check if the player has any of the "POWEROF...." skills
-and then check if 20 or more skill points are invested into the part of the
-skill tree related to it.
*Cleaned and optomized some code.
=Database
*Added the catnip fruit item.
=Skills
*AL_HEAL
*AL_CURE
*AB_CHEAL
*AB_HIGHNESSHEAL
*AB_CLEARANCE
+Updated to remove the BITESCAR (Scar of Tarou) status.
*SU_HIDE
+Updated the SP requirement.
*SU_PICKYPECK
+Fixed a issue where damage was being applied multiple times.
*SU_CN_POWDERING
*SU_CN_METEOR
*SU_SCAROFTAROU
*SU_LUNATICCARROTBEAT
*SU_CN_METEOR2
*SU_LUNATICCARROTBEAT2
*SU_SVG_SPIRIT
*SU_NYANGGRASS
+Added support for these skills.
-Note: Scar of Tarou's status doesn't deal damage at the moment
-but its effect on double damage from Scar of Tarou does work.
-ill add in the rest of the stuff for it in a future update.
-
15peaces reacted to Rytech in r845 - Max Level And Stats Increase For Players And Homunculus / Bonus Stat From Job Levels Updated
=General
*Added the "load_custom_exp_tables" config setting in the exp battle file.
+This sets if the server should load the official exp tables (exp.txt) or custom
-exp tables (exp2.txt). No more do you have to rename the exp2 file to exp to use it.
*The "use_renewal_statpoints" config is renamed to "renewal_stats_handling".
+The function of the config is still the same. Just want to name to better reflect
-what it does. It is also now on by default for balance reasons. Read the
-description for the config for more info on what all it does.
*The following battle config settings defaults are changed....
+max_homunculus_parameter: Changed from 150 to 175.
+max_aspd_renewal_jobs: Changed from 190 to 193.
+max_parameter_renewal_jobs: Changed from 120 to 130.
+max_baby_parameter_renewal_jobs: Changed from 108 to 117.
+base_lv_skill_effect_limit: Changed from 150 to 175.
+job_lv_skill_effect_limit: Changed from 50 to 60.
-These are the latest official limits for players (RE Era Jobs) and homunculus.
=Database
*Updated the exp_homun file with official exp tables for up to level 175.
*Updated the statpoint_renewal file with official stat point values for levels
-up to 175.
=Jobs
*Renewal Era Jobs (Jobs introduced during RE era)
+The following caps have been increased....
-Base Level: 175
-Job Level: 60 (Except for Summoners)
-Max Base Stats: 130 (117 for Babys)
-Max ASPD: 193
+Stat bonuses for job levels 51 to 60 have been added.
=Homunculus
*Mutated Homunculus
+The following caps have been increased....
-Base Level: 175
-Max Stats: 175
*Fixed a issue where mutated homunculus were getting a extra skill point.
-
15peaces reacted to Rytech in r844 - Recoded Banding And Updated Hesperuslit / Chorus Skills Min/Wan Check AoE Updated
=General
*Added the "hesperuslit_bonus_stack" config.
+This sets if the effect bonuses requires a banding count to be equal or be
-equal to or higher then the effect number.
*party_sub_count_banding
*skill_banding_count
+Added these functions.
+These functions calculate the banding count for the number of Royal Guards in
-banding around the caster, as well as the average HP of the banding group, sets
-the HP for each banding player, and maxes out the rage spheres for those in
-banding with force of vanguard active when requirements are met.
*Made the code for chorus count checks more efficent.
=Database
*Corrected the max level for CG_MOONLIT in the skill database.
=Skills
*Chorus Skills
+The chorus count check is now limited to counting Minstrel's/Wanderer's that are
-within a 31x31 AoE around the player casting a chorus skill.
*LG_BANDING
+Recoded the skill.
+The AoE's of each Royal Guard now work seprate from each other.
+The main 7x7 AoE that moves around with the caster now only affects enemies and
-gives the status that reduces movement speed. The status is removed if the enemy
-moves out of the AoE or the AoE vanishes. This AoE doesn't require banding with
-other's to make it work. It will work for a player alone.
+A 2nd AoE is now used with the skill which generates a 7x7 splash AoE around the
-caster every 5 seconds to check for other Royal Guards near the player that are
-also in banding status and are in the same party. This is when the stored banding
-count is updated, along with the caster's ATK/DEF and also calculates the HP share.
*LG_HESPERUSLIT
+Fixed a issue where the element didn't turn to holy when banding requirement's were met.
+Now maxes out the rage sphere's for all in banding when the banding count is 7.
+Bonus effects no longer stack.
-
15peaces reacted to Rytech in r842 - Charm Sphere System Recode / CharmBall Command / DEF/MDEF Overflow And Cap Bypass Fix / Charm Sphere Effects Update
=General
*Added the "charmball" command.
+It allows you to summon the Kagerou/Oboro charm spheres and select a type.
*Recoded the charm sphere system.
+Its now refered to as charms or charmballs.
+This allows a more proper way of controling the charm types and how to apply their
-effects. A number of bugs and issues has also been fixed with this recode.
*Fixed a issue where having more then 127 DEF/MDEF of equips equipped would cause a
-overflow and bring the DEF value below negeative, bypassing the "max_def" setting.
*Fixed a issue where DEF/MDEF increases through status's would allow DEF/MDEF to
-go past 99. This is now capped to what the "max_def" config setting is set to.
*Updated the packet's sent for player's that have millennium shields active.
=Skills
*KO_KAHU_ENTEN// Fire Charm
*KO_HYOUHU_HUBUKI// Ice Charm
*KO_KAZEHU_SEIRAN// Wind Charm
*KO_DOHU_KOUKAI// Earth Charm
+Fixed a issue where having 10 charms wouldn't allow you to summon a different type.
+Fixed a issue where in certain cases your weapon would still have the charms element
-even if you don't have 10 charms active anymore.
+Charms now give a element resistance to the element that of the summoned charms.
-Resistance: 2% * Charm Count. This does not reduce resistance to other elements.
+Having 10 or more charms now changes the weapon element directly to the element of the
-charm instead of endowing the weapon with a element change.
+Damage increase from fire charms for Crimson Fire Formation updated to 10% per charm.
+Weapon ATK increase from earth charms updated to 10% per charm.
-
15peaces reacted to Rytech in r839 - Rebellion Item Bonuses / Complete Recode For Base/Job Level Effect Limits On Skills
=General
*max_highlvl_nerf
*max_joblvl_nerf
*max_joblvl_nerf_misc
*skillsbonus_maxhp_SR
*skillsbonus_maxhp_RK
*renewal_baselvl_skill_ratio
*renewal_baselvl_skill_effect
-Removed these config settings as they are not kept up and also
-not needed anymore. Some of them existed since the early days
-when unofficial formulas and timers were coded in which caused
-balance issues to appear. Now that everything is official they
-mostly arnt needed anymore.
*renewal_level_effect_skills
*base_lv_skill_effect_limit
*job_lv_skill_effect_limit
-Added these config settings.
-Note: The base/job lv_skill_effect_limit settings replaces pinky's
-max highlvl/joblvl nerf configs since the limiter system for them
-was completely replaced with a more efficent and better handled
-system that can work with damage and status formula and also uses
-less cpu cycles and memory as well as reduces the amount of code
-needed significantly. Overall huge improvement.
-Note 2: There's a chance that the renewal_level_effect_skills
-setting might be removed in the future as it might not be needed
-anymore.
*status_get_base_lv_effect
*status_get_job_lv_effect
-Added these function.
-These function similar to status_get_lv and status_get_job_lv
-except they are designed to return a value no higher then a
-limit set by base_lv_skill_effect_limit and job_lv_skill_effect_limit
-settings in the config files. This is for limiting the power
-of many skills that have their damage/effects affected by the
-base/job levels of the caster and target. Finally got around to
-making this system. Long overdue.
=Database
*Updated all Rebellion weapons and added item bonus scripts for them.
-That should do it for the Rebellion job. Anything else left??? =D
-
15peaces reacted to Rytech in r838 - Flicker And Bind Trap (Rebellion Complete) / 2017-06-14bRagexeRE Support / Rune Knight Alt Outfit
=General
*Added support for the 2017-06-14bRagexeRE client.
-Note: Support for the 2017-03-29dRagexeRE is removed since it
-was used for development purposes.
*Enabled support for the Rune Knight's alternate outfit.
-Make sure to have the dress pack V1.12 installed.
*Updated character size data to support fall 2017 and newer clients.
=Jobs
*Rebellion
-Updated bonus stats to official.
-Note: Bonus stats for job level 51 to 60 are added as well.
-Will update the bonus stats for other jobs soon.
=Skills
*RL_B_TRAP
*RL_FLICKER
-Added support for these skills.
*RL_H_MINE
-Mines stuck to enemy's can now be detonated with the Flicker skill.
-
15peaces got a reaction from caspe in Weird lightmap problem
It's a problem with the nvidia display driver... there is no permanent fix right now (and for years now ^^"), you can use ctrl+alt+del, then escape.
This should fix the graphic side issues (not only this one, also some other graphic-bugs) as long as you don't restart the client (however, sometimes the client will crash ^^").
-
15peaces reacted to Rytech in r837 - Fire Rain And Hammer of God Added / Quick Draw Shot Animation Fix
=General
*Increased MAX_SKILL_UNIT_LAYOUT to 60.
*Added error message to appear of the number of pos's exceeds the
-max set by MAX_SKILL_UNIT_LAYOUT.
=Skills
*RL_QD_SHOT
-Updated the animation.
-Note: Shouldn't see that white flash on the caster anymore.
*RL_FIRE_RAIN
*RL_HAMMER_OF_GOD
-Added support for these skills.
-
15peaces reacted to Rytech in r836 - Sera Skills Added / FAW Skills Recoded / Map Cache Update
=General
*Added the "monster_mobid" enum.
-This is to set monster ID's for skill related stuff more easly.
*Added the "menuskill_val2" value.
-Using menuskill_itemused for certain things just lost me too easly.
*Added the "skill_check_condition_mob_master_mer_sub" function.
-Works just like the skill_check_condition_mob_master_sub, but
-for homunculus and mercenary's.
*Added a safety check to prevent the chance of a status activating
-from going below 0.
*Updated the map cache since prontera was reverted back to the old one.
=Database
*Updated listing for conditions.
-I found these in the source code and they are used by some monsters.
-Felt they should be listed here even tho their rarely used.
=Skills
*NC_SILVERSNIPER
-Recoded the skill.
-Updated the monster's database entry.
-Updated the skill entry's for silver sniper.
-No longer able to heal itself.
-Updated the ATK bonus from used skill level.
-MaxHP now affected by skill level and caster's BaseLV/MaxHP.
*NC_MAGICDECOY
-Recoded the skill.
-Updated the monster's database entrys.
-Updated the skill entry's for the magic decoys.
-No longer able to heal itself.
-MaxHP now affected by skill level and caster's BaseLV/MaxSP.
*KO_ZANZOU
-Updated the monster's database entry.
-Corrected the AI type on the spawning of shadow clones.
*GN_ILLUSIONDOPING
*MH_SUMMON_LEGION
*MH_NEEDLE_OF_PARALYZE
*MH_PAIN_KILLER
-Added support for these skills.
-
15peaces reacted to Rytech in r833 - 2017 Rune Knight Update / Lux Anima Added
=General
*giant_growth_behavior
-Added this new config.
*Max runes of each type you can carry is now 60.
=Skills
*RK_RUNEMASTERY
-Level 10 now allows crafting the Lux Anima rune.
-This is also the required level to use Lux Anima runes.
*RK_MILLENNIUMSHIELD
-Recoded part of the skill.
-Fixed a issue where the shields visual effects wouldn't appear
-if you changed maps, refreshed, relogged, or appear for anyone
-seeing you come in their view range.
*RK_CRUSHSTRIKE
-Updated damage formula.
*RK_GIANTGROWTH
-The random damage increase is now 2x the damage.
-Now gives a increase in physical melee damage.
-250% increase normally (125% increase if in PvP/GvG maps).
-This can be set to use the older pre-2017 behavior by changing
-the "giant_growth_behavior" setting if desired.
*RK_STONEHARDSKIN
-Recoded part of the skill.
-Weapon breaking chance now only applies to physical melee attacks.
*RK_STORMBLAST
-Updated damage formula.
-No longer affected by INT. Its now affected by STR.
*RK_FIGHTINGSPIRIT
-Recoded the skill.
-Party members now get half of the ATK increase.
*RK_LUXANIMA
-Added support for the skill.