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15peaces

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  1. Upvote
    15peaces reacted to Rytech in r832 - Dieter's Skill Done / Shadow Void Recode   
    =General
    *homunculus_pyroclastic_autocast
    *pyroclastic_breaks_weapon
    -Added these config settings.
    *Made a small change to the ZC_ACK_TAKEOFF_EQUIP_V5 packet so it
    -will report errors with unequipping more properly.
    *Cleaned up and optomized some code to improve performance.
     
    =Skills
    *KG_KYOMU (Shadow Void)
    -Recoded most of the skill.
    -Skill casting fail behavior is now handled correctly.
    -Failure will now happen after casting the skill and will now
    -display a skill fail message when it does.
    *MH_GRANITIC_ARMOR
    *MH_PYROCLASTIC
    *MH_VOLCANIC_ASH
    -Added support for these skills.
  2. Upvote
    15peaces reacted to Rytech in r831 - Bayeri Skills Done / Self Destruction SP Damage Fix   
    =General
    *Did a little code cleanup and optomizing for element setting for
    -offensive magic skills.
    *Removed some unneeded packets from a few Mechanic skills.
     
    =Skills
    *NC_SELFDESTRUCTION
    -Fixed a issue where damage based on the SP consumed would only
    -apply to a single enemy instead of all enemy's hit.
    *KO_MUCHANAGE (Over Throw)
    -Damage is now halved if Throwing Mastery is not maxed.

    *MH_STAHL_HORN
    -Now deals holy damage when the "goldene ferse" status is active.

    *MH_GOLDENE_FERSE
    *MH_STEINWAND
    *MH_ANGRIFFS_MODUS
    -Added support for these skills.
    -Note: With current coding, its not possible to make Steinwand
    -cast the AoE on both the master and homunculus unless I code it
    -to bypass important checks which prevents exploiting.
    -For now it will only place the AoE on the master and a max of
    -2 can be placed (should be 1 pair limit).
    -Will come back to recode this one in the future.
  3. Upvote
    15peaces reacted to Rytech in r830 - Official 2017 Shadow Chaser Skill Update / Recode Some Skills   
    =General
    *plag_renewal_expanded_skills
    *plag_doram_skills
    *allow_bloody_lust_on_boss
    *allow_bloody_lust_on_warp
    -Added these battle config settings.
    *Homunculus now take the name of their new form when mutated.
     
    =Database
    *Removed the skill_reproduce_db as its no longer needed.
     
    =Skills
    *SC_REPRODUCE
    -Recoded the skill.
    -No longer restricted to the skill_reproduce_db as its removed.
    -Can now freely copy offensive skills like how Plagiarism does.
    -Is now able to copy Kagerou/Oboro/Rebellion/Summoner skills.
    -Also able to copy 3rd job expansion skills.
    -Skills copied through Reproduce now have a 30% SP cost increase.
    -Fixed a issue where the same skill could be copied to both
    -Plagiarism and Reproduce copy slots, causing copy glitch.
    *SC_AUTOSHADOWSPELL
    -Recoded the skill.
    -Now follows the rules and mechanics of autocasting like it should.
    -Max skill level that can be autocasted has been increased.
    -You can't autocast a level higher then the max player learnable.
    -Example is waterball will not autocast above level 5.
    -Can now trigger the autocasting with melee and ranged attacks.
    -This is limited to physical attacks only.
    -Now handles autocast's aftercast and cooldowns correctly.
    -Fixed a issue where autocasting would still happen even if you
    -didn't have the needed SP.
    *SC_CHAOSPANIC
    -Recoded the skill.
    -Now a working 5x5 AoE.
    -Now has a success chance of casting and is affected by level.
    -Can no longer be placed under players/monsters feet.
    -Can no longer be placed on or near warps.
    -Can now replace the AoE by casting another one.
    -Fixed the duration for the chaos status.
    *SC_MAELSTROM
    -AoE size corrected to 5x5.
    -Can no longer be placed on or near warps.
    -Due to new information on how this skill works, it will
    -be recoded in a later update.
    *SC_BLOODYLUST
    -Recoded the skill.
    -AoE size is updated to 7x7.
    -Now gives anyone in the AoE the berserk status (except caster).
    -By set default for balance reasons, can't be placed on or
    -near warps and does not affect boss/mvp monsters.
    -This can be disabled in the skill battle config file if desired.
    *LG_EXEEDBREAK
    -Updated the damage formula.
    -iRO document was ONCE AGAIN WRONG!!!!
    -Note: Need to plan a update to review over every single
    -Royal Guard skill to check all the formuals.
    *LG_BANDING
    -Speed reduction on enemy's no longer affects boss/mvp's.
    *SU_LOPE
    -No longer usable in GvG, battle ground, jail, and other WoE area's.
    *WE_CALLALLFAMILY
    -Cast time no longer affected by INT/DEX.
    -Can no longer be used in GvG and battle ground areas.

    *WE_ONEFOREVER
    *WE_CHEERUP
    -Cast time no longer affected by INT/DEX.
    *EL_TROPIC
    *EL_CHILLY_AIR
    *EL_WILD_STORM
    *EL_UPHEAVAL
    -Autocast chance increased.
    -Bolt level autocasted changed.
    -Both of the above are supposed to be affected by the master's job
    -level but I don't want to recode these right now. Just wanted to
    -set these to the max possible for a player at job level 50.
    -Now handles autocast's aftercast and cooldowns correctly.
    -Fixed a issue where autocasting would still happen even if you
    -didn't have the needed SP.
  4. Upvote
    15peaces reacted to Rytech in r829 - New 2016 Wedding Skills / Baby Job Updates / Adoption Requirements Updated   
    =General
    *Gunslinger, Ninja, Taekwon, and Summoner jobs can now be adopted.
    -I didn't confirm if this is possible officially, but with the
    -now existing expanded baby jobs this should be allowed for the
    -ones that act as a base.
    *MAX_SKILL_TREE increased to 85.
    *MAX_GUILD_STORAGE lowered to 500.
    -This is to prepare for future support for the guild warehouse.
     
    =Database
    *Updated the wedding rings to support the 2016 wedding skills.
     
    =Jobs
    *Baby Jobs
    -Can now access the WE_CHEERUP skill if adopted.
    -Note: Due to how the system works, the skill may not appear on
    -baby players adopted before this update.
    -
    -Expanded baby jobs and baby summoners can now access all baby
    -wedding skills when adopted.
     
    =Skills
    *SR_FALLENEMPIRE
    -Corrected the damage formula for when attacking monsters.
    *WE_CALLALLFAMILY
    *WE_ONEFOREVER
    *WE_CHEERUP
    -Added support for these skills.
  5. Upvote
    15peaces reacted to Easycore in Client to Choose   
    For Pre-re server I recommend to you 2014-10-22, this client have good UI and features like Bank Vault, also preserve old mail system.
  6. Upvote
    15peaces reacted to Lecter in Client to Choose   
    2014-10-22
  7. Upvote
    15peaces reacted to Rytech in r828 - Bunch of 3rd Job Skills Added / Expanded Baby Jobs In Job Changers   
    =General
    *Enabled support for Sura's alternate outfit.
    *Updated detailed information for party packets.
    *Added support for ZC_ADD_MEMBER_TO_GROUP3 and ZC_GROUP_LIST2 packets.
    -Big thanks to Lemongrass for the packet information.
    *Added temp support for 2017-09-06cRagexeRE client.
    *Updated renewal cast system to support new wedding skills.
    -These don't work yet. Just preparing for them.
     
    =NPC
    *Added support for baby versions of Taekwon/Star Gladiator/
    -Soul Linker/Gunslinger/Ninja to the eAthena job master.
    *Added support for baby versions of Kagerou/Oboro/Rebellion
    -to the 3CeAM job master.
     
    =Skills
    *RA_FIRINGTRAP
    -Fixed a issue where the trap's detonation animation didn't show.
    *LG_FORCEOFVANGUARD
    -Now increases DEF....again.
    -Confirmed it does increase hard DEF but it doesn't show in the
    -display. And yes it also still increases MaxHP.
    *SR_FLASHCOMBO
    *SC_ESCAPE
    *WL_TELEKINESIS_INTENSE
    *LG_KINGS_GRACE
    -Added support for these skills.
    *AB_OFFERTORIUM
    -Fixed a issue where the status animation wouldn't stay displayed.
    -Can no longer be removed by dispelling methods.
  8. Upvote
    15peaces reacted to Rytech in r827 - More Rebellion Skills / Iteminfo Command Update / Soul Attack Added   
    =General
    *Fixed a issue where the ALLOW_OTHER_RACES setting didn't work
    -on server's running in SQL.
    *Updated the mobinfo command to add a divider line between each
    -of the listed monster entrys to help keep the info for each
    -monster seprate for easier viewing.
    *Updated the iteminfo command.
    -This is a big update which adds additional info for item types
    -that are weapon, armor, or ammo type. Info like the type of
    -weapon/armor/ammo, the ATK/DEF, equip level, etc..
    -Also added a divider line between each of the listed item entrys
    -to help keep the info for each item seprate for easier viewing.
    *itemdb_weapon_typename
    *itemdb_armor_typename
    *itemdb_ammo_typename
    -Added these functions for use with the iteminfo command.
    -These work just like itemdb_typename, but for weapons/armor/ammo.
    *Added a bunch of EQP masks for headgear combinations.
    -Used with the item_db_armor_itemtype function for slot checks.
     
    =Skills
    *LG_PINPOINTATTACK
    -Fixed a possible issue where it wouldn't break certain headgears
    -if its equipped in the upper and middle/lower equip slots.
    *RL_MASS_SPIRAL
    *RL_BANISHING_BUSTER
    *RL_SLUGSHOT
    -Corrected the handling of the animations.
    *RL_S_STORM
    *RL_AM_BLAST
    *SU_SOULATTACK
    -Added full support for these skills.
    *RL_E_CHAIN
    -Can now be removed through dispell methods.
    *RL_P_ALTER
    -Can now be removed through dispell methods.
    -Now forms a barrier around the caster.
    -Barrier is basicly a Kyrie barrier but uses its own formula
    -for this skill to set its HP and number of hits blocked.
    *RL_HEAT_BARREL
    -Can now be removed through dispell methods.
    -Damage increase mechanics recoded.
    -Damage is now applied in the same way as the damage added from
    -summoned coin spheres.
  9. Upvote
    15peaces reacted to Pepe The Frog in Cart Decoration   
    I was looking at the skill DB and saw the skill was  "active" but when I went to test it turned out it wasnt working, it seems the packets werent coded, I know Rytech has other priorities (like the amazing job hes doing finishing rebel skills) 
    Its 90% Based on Hercules & rAthena release of the skill so all the credits go to their respective devs.
    I used r826 as base for the patch.
    Requires 2015-08-26 or newer to work.
    Screenshot using 2015-10-29a
     
    EDIT: After thinking about it, I came to the conclusion its better to define on mmo a variable for maxcarts (even closer to rAthena & Hercules code) in case in the future we get the option to add custom carts without replacing existing ones (i know its hard coded on the client but still... who knows) or in case Gravity adds new ones. So I added the "v2 patch".
     
    [r826] Cart Decoration.patch
    [r826] Cart Decoration v2.patch
  10. Upvote
    15peaces reacted to Rytech in r825 - Major Update To Rebel Skill Requirements And Timers / 3 New Skills And Updated Few Working Skills   
    =General
    *Added the "ALLOW_OTHER_RACES" setting.
    -This setting can be found in the mmo.h file and allows disabling
    -the creation of Doram (Summoner) characters on character select.
    -Note: This just disables it server side. Trying to make one while
    -this setting is turned off will cause the server to make a human
    -character no matter the race selected.
     
    =Skills
    *Rebellion
    -Updated all skill requirements and timer data.
    -Timers like cast times, cooldowns, etc.
    *RL_QD_SHOT
    -Fixed a issue where the skill couldn't be used with grenade launcher.
    -Time allowed for comboing after Chain Action increased to 2 seconds.
    -Note: HT_POWER and RL_FALLEN_ANGEL both give 2 seconds to combo.
    -Guessing this should be the case for Quick Draw Shot too.
    *RL_FIREDANCE
    *RL_FALLEN_ANGEL
    *RL_D_TAIL
    *RL_R_TRIP_PLUSATK
    -Added full support for these skills.
    *RL_H_MINE
    -Fully recoded the skill.
    -A max of 5 targets can be tagged at a time.
    -Duration is increased.
    -Damage formula updated.
    -
    -Note: Flicker is currently not coded which is needed to detonate
    -the grenades on the tagged targets. Its working are a bit complex
    -and will be done in a later update.
    *RL_R_TRIP
    -Now deals ranged damage.
    -AoE size for level 1 is now 7x7.
    -Knockback is now a fixed 3 cells.
    -Damage formula updated.
    -Now deals added damage if target is knocked back into a wall.
  11. Upvote
    15peaces reacted to Rytech in r824 - Quick Draw Shot Fixed of My Error   
    =Skills
    *RL_QD_SHOT
    -Fixed a issue where the skill would sometimes not work.
    -Note: My fault. Should of left the duration hard coded.
     
  12. Upvote
    15peaces reacted to Rytech in r823 - Crimson Marker Recode / Quick Draw Shot / Heat Barrel Update   
    =General
    *Added the "effect2" command.
    -Works just like "effect", but allows for a 2nd value.
    *Added support for the ZC_NOTIFY_EFFECT3 packet.
     
    =Skills
    *WM_SOUND_OF_DESTRUCTION
    -Can now remove Frigg Song status.
    *RL_QD_SHOT
    -Fully supported.
    *RL_C_MARKER
    -Recoded the skill.
    -Duration increased.
    -Now requires 1 coin to use.
    -A max of 3 targets can be marked at a time.
    -
    -Note: Marked targets won't appear on the minimap yet.
    -That will be added in a future update.
    *RL_HEAT_BARREL
    -No longer reduces FLEE.
    -Now reduces HIT.
    -No longer applies the 10 second penalty after status ends.
     
  13. Upvote
    15peaces reacted to Rytech in r821 - New 2016/2017 Guild And Item Packets / Official Guild Master Change   
    =General
    *ZC_ITEM_PICKUP_ACK_V7
    *ZC_GUILD_INFO3
    *ZC_MEMBERMGR_INFO2
    -Added support for these packets.
    -Thanks goes to Lemongrass for figuring out the new structures.
    -
    -This enables new features on 2016-12-28 and newer clients.
    -Previewing headgears and garments on character when viewed from
    -items in carts and items picked up.
    -Guild member listing now shows the last date each member was
    -online. Currently the date won't show properly until I code
    -in a system for saving a timestamp for guild members.
    *Changing guild leaders is now possible through the guild window.
    -If woE is active, the guild master is on a guild related map,
    -or the targeted person to become the guild leader is not online,
    -the change will fail.
    *Updated the "changegm" command to fail if WoE is active.
  14. Upvote
    15peaces reacted to evilpuncker in what last stable exe for hercules support?   
    2014-10-22bRagexe here, no problems at all
  15. Upvote
    15peaces reacted to Rytech in r818 - Rebellion Items Added And Skill Tree Overhaul   
    =General
    *Added the latest NPC and status tags and ID's.

    *Enabled support for Shadow Chaser's alternate outfit.



    =Database
    *Added and updated a number of items.
    -Most of the items are Rebellion related.



    =Skills
    *Adjusted some Rebellion skills in the databases to prepare for
    -future updates and update them according to the awakening update.

    *RL_MASS_SPIRAL
    -Cooldown time reduced.

    *RL_BANISHING_BUSTER
    -No longer deals splash damage.

    *RL_FALLEN_ANGEL
    -Max level changed to 1.

    *RL_D_TAIL
    *RL_HAMMER_OF_GOD
    -Element is now forced neutral.

    *RL_AM_BLAST
    -Attack ranged increased.

    *Updated SP requirements for all Rebellion skills.



    =Jobs
    *Rebellion
    -Updated the skill tree to the awakening update version.
    -Gunslinger skill requirements will not be changed since this
    -is a pre-renewal emulator.
    -Note: You may want to offer your players a free skill reset
    -due to the changes to the skill tree.
  16. Upvote
    15peaces got a reaction from Mikegyver in 15peaces 3CeAM Patches   
    Some of you allready know it through facebook.
    I've created some patches for 3CeAM in past. I want to share them here. Also I'll give you support for these patches in this topic.
     
    If you're missing some features in 3CeAM you can also ask me to create a patch file for it.
    However, I cannot guarantee for every requested feature to be implemented...
     
    You can find all patches on my GitHub page: https://github.com/15peaces/3ceam-Patches/
     
    Feel free to report all bugs you'll find. I'll try to fix them ASAP. ^^
  17. Upvote
    15peaces reacted to Rytech in 2016-12-28aRagexeRE Client   
    File Name: 2016-12-28aRagexeRE Client
    File Submitter: Rytech
    File Submitted: 27 Jan 2017
    File Category: Client Resources

    Release for the 2016-12-28aRagexeRE client.

    Be sure to set your DATA.INI to read rdata.grf first and data.grf 2nd.

    Click here to download this file

    After seeing the success of the unpacking of the last 2 clients I felt its time to finally get a new one out. A very new one to help drive things in motion again. So here's a late xmas president to everyone. Packet lengths, shuffles, and encryption keys are provided in the text file.
     
    Big thanks to Nova for helping with the testing of the client and the connection fixes and giving me the motivation to make this possible.
     
    1. Due to a big change in how regular client are being packed by Gravity, its not possible to do a stable unpacking of them. Only RE clients can be done without issues. So please don't ask for regular ones.
     
    2. Because RE clients are sakray test clients, im only doing releases that I feel are stable and will only make them as needed. So maybe one or 2 clients will be released a year.
     
    3. As with all newly released clients itl take time to get them fully supported. This is a very new client and will have some issues at the start. Its stable but do expect some things to not work right away. DO NOT PM ME OR ANY OTHER DEV'S ON HOW TO GET IT TO WORK!!!! Your PM's will be ignored.
     
    4. Currently as of this time, the client will not work with Hercules or rAthena even if you add the shuffles and encryption keys. Ive tested and gotten this to work on 3CeAM and a friend's test server that uses rAthena with a small fix. ill provide info on how to fix this. You can apply it yourself or wait for dev's to add it.
     
    Other Info: Here's what to expect so far....
     
    Nemo
    Msgstringtable.txt and exe's english translation patches do not work. Its not possible to extract the latest msgstringtable ether. Also got word that the hair style patch also fails. Don't know what else fails but do expect a number of patches to not work or cause issues. If you find any other patches that fails, report them in the Nemo Patcher topic.
     
    Hercules / rAthena
    The client's login and character select will function. But after selecting a character, the client will sit for a moment and then time out. This is because Gravity is no longer using the ZC_ACCEPT_ENTER3 packet and went back to using the older ZC_ACCEPT_ENTER2. So you have to edit the source to have it use the 2nd version of ACCEPT_ENTER or else the timeout issue will happen. Im not going into tech details on how to apply the change. Thats for you to do or just wait for someone to do it.
     
    Client
    Be sure to have your client's data.grf and rdata.grf patched to 2016-12-28 or newer to support the client. Being behind this date could result in client file errors and/or crashes. Do I even need to say this?
     
    If anyone has any questions, ask here. Again, DO NOT PM ME OR OTHER DEV'S FOR HELP!!!!! ASK HERE FOR HELP AND INFO!!!!!
  18. Upvote
    15peaces reacted to Rytech in r814 - New Baby Configs And Hidden Bugs With Baby's Fixed   
    Note: There's only 1 issue left with the Baby Star Gladiator job at the moment. When using Union, you will appear as the adult version. I attempted to fix this but the sprite on the client side is bugged. This fix will be put on hold until a client with the glitch fix comes out. Its only a client side issue and won't affect or break anything server side.
     
    =General
    *Updated the descriptions of some config settings.

    *Added the "baby_hp_sp_penalty" and "baby_crafting_penalty" settings.
    -Way wasn't this a thing? Oh well. Better to add these now then never.

    *Added latest tags and ID's for NPC's, skills, and status.

    *Updated and optomized the sex change code which fixes some issues.
    -Minstrel / Wanderer / Kagerou / Oboro gender exclusive skills were
    -not reset on sex change in SQL servers.
    -Baby Kagerou / Baby Oboro jobs are added to the checks as well.
    -Due to how range checking is done, the amount of code needed for
    -checking for certain skills was recuded by half for TXT mode and
    -the same ranges are used in SQL as well.

    *Fixed a issue where Baby Taekwon's were not being added to the
    -Taekwon ranking list.

    *Increased MAX_SKILL to 5066 to include the new 3rd set of
    -wedding skills.

    *Fixed a issue where Baby Taekwon's and Baby Star Gladiator's
    -were not being detected in cetain party checks.

    *Fixed a issue where Baby Soul Linker's were not immune to
    -the debuffing nature of Flying Side Kick.



    =Database
    *Added entry's for the 3rd set of wedding skills.
    -They don't work yet but they will hopefully be coded in soon.
    -3 new wedding skills? Oh my and their really good ones too. ;D
  19. Upvote
    15peaces reacted to Rytech in r812 - 2016/12/19 Expanded Baby Jobs??? ABOUT DAMN TIME!!!!   
    =General
    *Added the "warmer_show_heal" config to skill config.

    *The alternate outfit for Warlock, Minstreal, and Wanderer is now
    -enabled. As usual, make sure to have the latest version of the
    -dress pack to avoid errors.

    *Did some updateing, cleaning, and organizing to the "jobchange"
    -command to make job changing by typed words more easy.

    *Added support for packet 0x2eb (ZC_ACCEPT_ENTER2).

    *Added a new unit tag and ID.

    *Added the skill_akaitsuki_damage function.
    -Added for use with the Akaitsuki skill



    =Database
    *Updated some items.
    -Updated some item names with official names.
    -Added official prices for the 3 special pile bunkers.
    -Updated item price for short foxtail staff.
    -Added some new rebellion items. Currently using dummy names/values.



    =Jobs
    *Baby Summoner
    *Baby Ninja
    *Baby Kagerou
    *Baby Oboro
    *Baby Taekwon
    *Baby Star Gladiator
    *Baby Soul Linker
    *Baby Gunslinger
    *Baby Rebellion
    -Added basic support for these jobs.
    -These are added for testing purposes and are not fully playable yet.



    =Skills
    *Summoner
    -Updating the SP cost of some skills.
    -Updated the target types for the 2nd wave of skills.
    -Note: Just getting things prepaired for coding.

    *AB_HIGHNESSHEAL
    -Fixed a issue where a animation didn't appear when damaging the undead.

    *SO_CLOUD_KILL
    -Skill effect is no longer stackable.

    *SO_WARMER
    -Recoded the skill.
    -Skill effect is no longer stackable.
    -Now affects player's and monster's.
    -Now affects both allies and enemies.

    *OB_ZANGETSU / Distorted Crescent Moon
    *OB_AKAITSUKI / Ominous Crimson Moonlight
    -Added support for these skills.

    *SU_BITE
    *SU_SCRATCH
    -Updated the skill range.
  20. Upvote
    15peaces got a reaction from Legend in Increasing max values allowed in itemdb > 32k   
    Isn't this allready implemented on hercules? o.o
     
    I've done this some time ago on my private/testing Emu:
    Commit 1: https://github.com/15peaces/15-3athena/commit/fc33d140ba2720f71cdd7b128a003c79e1548642
    Commit 2: https://github.com/15peaces/15-3athena/commit/33859afe0f8430630eb2e05afe51517158420ac2
     
    Notes:
    The commits are huge and contain some other changes, so you'll need to read them carefully... It's taken from rAthena, but I couldn't find the original commit anymore. You could use mine as a reference, it's working fine for me. However, my emu is eAthena based, so there might be some things you must change to get it to hercules...
  21. Upvote
    15peaces reacted to Monsieur Panda in How to open sub server??   
    I think there is nothing difficult in this operation. Didn't made it tho...
    If you already know that you need different port, so just create an other server (different folder) and in your clientinfo.xml, just make multiple <connecton></connection> with each server information.
  22. Upvote
    15peaces got a reaction from Etcetera in Programming Language for FluxCP   
    php / MySQL / html / css are the languages you'll need ^^
  23. Upvote
    15peaces got a reaction from EriNa_KillerSoul in 15peaces 3CeAM Patches   
    Some of you allready know it through facebook.
    I've created some patches for 3CeAM in past. I want to share them here. Also I'll give you support for these patches in this topic.
     
    If you're missing some features in 3CeAM you can also ask me to create a patch file for it.
    However, I cannot guarantee for every requested feature to be implemented...
     
    You can find all patches on my GitHub page: https://github.com/15peaces/3ceam-Patches/
     
    Feel free to report all bugs you'll find. I'll try to fix them ASAP. ^^
  24. Upvote
    15peaces got a reaction from Random756 in Unstackable card effect   
    btw the card effect of lord of death card IS stacking. But it won't increase the chance directly, no matter how many cards you'll only get 4x 1% chance, not 4% chance (or how many cards you'll use).
  25. Upvote
    15peaces got a reaction from Litro in 15peaces 3CeAM Patches   
    Some of you allready know it through facebook.
    I've created some patches for 3CeAM in past. I want to share them here. Also I'll give you support for these patches in this topic.
     
    If you're missing some features in 3CeAM you can also ask me to create a patch file for it.
    However, I cannot guarantee for every requested feature to be implemented...
     
    You can find all patches on my GitHub page: https://github.com/15peaces/3ceam-Patches/
     
    Feel free to report all bugs you'll find. I'll try to fix them ASAP. ^^
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