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ShadowLight

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Posts posted by ShadowLight


  1. Hi,

     

    I tried changing the auction system fee per hour from the default 12000 to 600 by changing this in misc.conf:

    // Auction system, fee per hour. Default is 12000auction_feeperhour: 600

    But nothing seemed to be changing in game. I've both rebooted and recompiled the server. Is there a step I'm missing or is this just a bug?


  2. Hi guys,

     

    I'm doing a quest where players would be able to learn steal on a particular map. But I'm having problem removing them, not sure what the command is.

     

    I've added the skill to the players (if they don't already have 'Steal') using:

     

    skill 1001,1,0;

     

    The question is, how do I remove them?

     

    EDIT: Actually the code above to give players skill doesn't seem to work (no errors).


  3. @@ShadowLight

     

    I think best way to do this currently is is to store the emailaddress and messages in a mysqltable and use a cronjob to run a php script that grabs, sends and aftewards deletes the messages from the table.

     

    I'm looking to do an in-game mail that players will receive upon completing a quest. Not sure if that method would be the best way to do so.


  4. This is what I've tried to change before ... nothing happens. Also, the default skill description in here doesn't seem to match the one in the game. Musical strike skill that I currently have in-game for example doesn't seem to have details on how it improves every level while in the lua files it has the level details on it.


  5. Hi all,

     

    I have an event where players have to hunt a range of different mobs. Players will be rewarded with zeny for killing the mob the first time. Nothing will happen the following time he/she kills the mob if he already killed it in the last 6 days. After 7 days, the player can claim the reward again by killing the same mob(s).

     

    Instead of having a ton of variable storing for each mobs, is there a better way of storing and using this information?

     

    Thanks,

    ShadowLight 


  6. Hey guys,

     

    I want to change the fee per hour in auction so I changed the following line in misc.conf:

    // Auction system, fee per hour. Default is 12000auction_feeperhour: 600

     

    but it is still set to 12000. Is it a bug or is there a step I'm missing? I tried a full server reset and recompile but it is still set to default.

     

    Looking forward to your help.

     

    Thanks in advance,

    ShadowLight


  7. Hi all,

     

    I'm looking to make .wav files to make in-game sound from mp3 files that I have. But so far, when I use the online converters, it doesn't seem to work in RO (I know how to add sounds via script). Does anyone know a free software that converts mp3 to wav that works within Ragnarok Online?

     

    Thanks,

    ShadowLight


  8. Hi all,

     

    I used the example from doc/npc_trader_sample.txt:

     

    /* custom npc trader */prontera,153,152,1	trader	TestCustom2	4_F_EDEN_OFFICER,{	OnInit:	tradertype(NST_CUSTOM);	sellitem Red_Potion,2;	end;}

     

    But I am still buying the items using zeny instead of points. What did I do wrong?

     

    Thank in advance,

    ShadowLight


  9.  

    Your welcome, Its my pleasure  :no1:

     

    Actually it is not solved. I could change it at first (though the window is really small 640x480 and it doesn't let me change it), when I re-open my RO is give me an error:

     

     


    ---------------------------
    SaveDataUserKeys
    ---------------------------
    [string "buf"]:2: '}' expected (to close '{' at line 1) near '['
     
    ---------------------------
    OK
    ---------------------------

     

    then it resets back to default (F1,F2,F3,....).


  10.  

     

     

    Try this. save as UserKeys.lua

    USERKEY_1 = {	[9] = { EXE = "Hotkey 2-1", KEY1 = 81 },	[10] = { EXE = "Hotkey 2-2", KEY1 = 87 },	[11] = { EXE = "Hotkey 2-3", KEY1 = 69 },	[12] = { EXE = "Hotkey 2-4", KEY1 = 82 },	[13] = { EXE = "Hotkey 2-5", KEY1 = 84 },	[14] = { EXE = "Hotkey 2-6", KEY1 = 89 },	[15] = { EXE = "Hotkey 2-7", KEY1 = 85 },	[16] = { EXE = "Hotkey 2-8", KEY1 = 73 },	[17] = { EXE = "Hotkey 2-9", KEY1 = 79 },	[18] = { EXE = "Hotkey 3-1", KEY1 = 65 },	[19] = { EXE = "Hotkey 3-2", KEY1 = 83 },	[20] = { EXE = "Hotkey 3-3", KEY1 = 68 },	[21] = { EXE = "Hotkey 3-4", KEY1 = 70 },	[22] = { EXE = "Hotkey 3-5", KEY1 = 71 },	[23] = { EXE = "Hotkey 3-6", KEY1 = 72 },	[24] = { EXE = "Hotkey 3-7", KEY1 = 74 },	[25] = { EXE = "Hotkey 3-8", KEY1 = 75 },	[26] = { EXE = "Hotkey 3-9", KEY1 = 76 },	[27] = { EXE = "Hotkey 4-1", KEY1 = 90 },	[28] = { EXE = "Hotkey 4-2", KEY1 = 88 },	[29] = { EXE = "Hotkey 4-3", KEY1 = 67 },	[30] = { EXE = "Hotkey 4-4", KEY1 = 86 },	[31] = { EXE = "Hotkey 4-5", KEY1 = 66 },	[32] = { EXE = "Hotkey 4-6", KEY1 = 78 },	[33] = { EXE = "Hotkey 4-7", KEY1 = 77 },	[34] = { EXE = "Hotkey 4-8", KEY1 = 188 },	[35] = { EXE = "Hotkey 4-9", KEY1 = 190 },}USERKEY_2 = {	[42] = { EXE = "Navigation On/Off", KEY1 = 78, KEY2 = 18 },}

    It is still having problem (thanks for the help though). It didn't read the new hotkeys and the moment I tried to bind a key it will turn blank again.

    hmm.. try to use this attachicon.gifSaveData.zip make a backup of your own SaveData first.

    It works so far! I will keep on trying to see if there's any other problem but it looks good so far (no idea why it works now)! Thank you so much. +1

     

    Having issues still.


  11.  

    Try this. save as UserKeys.lua

    USERKEY_1 = {	[9] = { EXE = "Hotkey 2-1", KEY1 = 81 },	[10] = { EXE = "Hotkey 2-2", KEY1 = 87 },	[11] = { EXE = "Hotkey 2-3", KEY1 = 69 },	[12] = { EXE = "Hotkey 2-4", KEY1 = 82 },	[13] = { EXE = "Hotkey 2-5", KEY1 = 84 },	[14] = { EXE = "Hotkey 2-6", KEY1 = 89 },	[15] = { EXE = "Hotkey 2-7", KEY1 = 85 },	[16] = { EXE = "Hotkey 2-8", KEY1 = 73 },	[17] = { EXE = "Hotkey 2-9", KEY1 = 79 },	[18] = { EXE = "Hotkey 3-1", KEY1 = 65 },	[19] = { EXE = "Hotkey 3-2", KEY1 = 83 },	[20] = { EXE = "Hotkey 3-3", KEY1 = 68 },	[21] = { EXE = "Hotkey 3-4", KEY1 = 70 },	[22] = { EXE = "Hotkey 3-5", KEY1 = 71 },	[23] = { EXE = "Hotkey 3-6", KEY1 = 72 },	[24] = { EXE = "Hotkey 3-7", KEY1 = 74 },	[25] = { EXE = "Hotkey 3-8", KEY1 = 75 },	[26] = { EXE = "Hotkey 3-9", KEY1 = 76 },	[27] = { EXE = "Hotkey 4-1", KEY1 = 90 },	[28] = { EXE = "Hotkey 4-2", KEY1 = 88 },	[29] = { EXE = "Hotkey 4-3", KEY1 = 67 },	[30] = { EXE = "Hotkey 4-4", KEY1 = 86 },	[31] = { EXE = "Hotkey 4-5", KEY1 = 66 },	[32] = { EXE = "Hotkey 4-6", KEY1 = 78 },	[33] = { EXE = "Hotkey 4-7", KEY1 = 77 },	[34] = { EXE = "Hotkey 4-8", KEY1 = 188 },	[35] = { EXE = "Hotkey 4-9", KEY1 = 190 },}USERKEY_2 = {	[42] = { EXE = "Navigation On/Off", KEY1 = 78, KEY2 = 18 },}

    It is still having problem (thanks for the help though). It didn't read the new hotkeys and the moment I tried to bind a key it will turn blank again.


  12. Try to create folder named "savedata" in the client folder.

    I already have savedata folder, it is just that the UserKeys.lua is empty. If I write something down in the UserKeys.lua, it will change to blank when I change hotkey in RO.

     

    dunno about this,

    but last time i've got probem like this

    i delete dataUserKeys.lua

    then copy the working UserKeys.lua to savedata folder

     

    my copy UserKeys.lua is a backup one.

    I don't have a working UserKeys.lua, anyone mind uploading them so that I could try out. It would still probably change it to blank though.

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