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utofaery

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Everything posted by utofaery

  1. Nice Case Closed Annie thanks for showing all this stuff Guess will go the 3rd options. since using hercules as main rathena as supportive testing only..
  2. Nice stuff just when I need it for scripting. but this makes one wonder why hercules has so much hidden treasure???
  3. getinventorylist(); for ( .@i = 0; .@i < @inventorylist_count; .@i++ ) { setarray .@IdList[.@i],@inventorylist_id[.@i]; } Q1 For above code how would I remove duplicates item ID or extract only Unique Item ID within array of .@idList so the end result would be array with no duplicated item id in it? ================================================================================================================================================= Peace dividing line! ================================================================================================================================================= [Error]: buildin_countitem: Invalid item '0'. [Debug]: Source (NPC): Mass Junk Seller at prontera (164,175) [Error]: buildin_countitem: Invalid item '0'. [Debug]: Source (NPC): Mass Junk Seller at prontera (164,175) [Error]: buildin_countitem: Invalid item '0'. [Debug]: Source (NPC): Mass Junk Seller at prontera (164,175) Q2 Above Error always happens whenever this part of function runs what can be done with it ? but server and client runs fine. Function \\// Down here:
  4. Answer to your questions: https://rathena.org/board/topic/114960-card-item-limitation/?do=findComment&comment=343029 why did you created post or topic in between forums?? https://rathena.org/board/topic/118003-not-equip-equal-cards/?do=findComment&comment=356502
  5. Ridley would you upload a working copy of browedit r620 somewhere? Search everywhere but found not valid download link.
  6. As Title, How to Hide this Stuff?
  7. I need help to make this npc work correctly to tell how much item count it has sell.
  8. 1. Need help to limit or stop the messages from autospell showing up from card or equip when normal attacking. eg. Cannot use [Magnum Break] due to cooldown delay. this happens a lot if you using any fast attack character with autocast spell when attacking weapons and is annoying lot when that message shows up a lot.
  9. After Testing script provided. According to ratemyserver.net Baphomet (BAPHOMET) Mob-ID#1039 is counted as mvp but it is not listed any section of all three Normal Cards Mini-Boss Cards or the MVP Cards what can I do to make it work??
  10. I was trying to take / borrow script card seller from rathena and this MD_BOSS is not working like MD_MVP in rathena [Error]: script_rid2sd: fatal error ! player not attached! [Debug]: Source (NPC): card_seller_creation (invisible/not on a map) [Warning]: script_get_val: cannot access player variable 'MD_BOSS', defaulting t o 0 Map-server says not working what can I do to fix that part? Note : Script Header was not kept
  11. So we can use any to play. New question:: Question 1 :: Which unpacked client is stable enough without crashing? Question 2 :: Where could I go trying to fix Error shown by starting those patched client?
  12. Visual studio 2017 Running Window 7 x32 Compiling > Hercules-15.sln Retargeted solution as visual studio says with Windows SDK Version 10.0.17763.0 for vcproj-15\Char-server.vcxproj vcproj-15\Login-server.vcxproj vcproj-15\Map-server.vcxproj vcproj-15\Plugin-sample.vcxproj vcproj-15\plugin-HPMHooking_map.vcxproj vcproj-15\plugin-HPMHooking_char.vcxproj vcproj-15\plugin-HPMHooking_login.vcxproj Then build solution get all those stuff is it normal? What I wanted to get done is The warning part: c:\users\rio\desktop\hercules\src\char\int_party.c(321): warning C4018: '<=': signed/unsigned mismatch
  13. 1. What's the difference between Zero and Conventional non-Zero Client? (been MIA for 2 years from Ragnarok thing) 2. If "Zero" is a browser type does it affect anything? or needed different unpacked client?
  14. Hey could you possibly list out all the difference of those client if possible in a table format? like eg. if BGM which one has particular extra files and which one don't have that particular extra files?
  15. 1. Thank you all for this changes happened And hoping for skilldb change too 2. Was hoping there be skill_avail_db and configurable skill src from that file too without compiling
  16. My Last Trial has proven not so. item is ignore or not readable by server. Has it be done?
  17. As topic says Need help run gm use @reloadscript From NPC script in mapserver's commandprompt window is this be do able?
  18. I need help on an npc I am trying to make. It runs atcommand @reloadscript when I whisper to it, but it never did reloadscript at all, anyone can help me?
  19. I was reading somewhere in the forum about how hercules be made to fully configurable. Then I thought why isn't skill be made clonable too? Would there be any chance for this to happen?
  20. Was having trouble to create the line to read prev_class example player 1 has evolved homunculus 6009 and i want to make that npc script read from sql it evolve from 6001 so how should I struct my script? query_sql ( select prev_class from homunculus ) and has a check of the player 1's char_id if it is triggered by player 1
  21. Is there any stuff I can do to make it not kick me out when reloadingscript by items? atcommand "@reloadscript"; It functions like @mapexit in hercules. What I mean is it did not act this way before in eA. Anyone can help me out in this?
  22. I was moving from eathena 13786 to hercules master revision downloaded as zip. So here's the thing, a line like this work before in itemdb atcommand "@reloadscript "+strcharinfo(0)+""; but cease to work now please help me to fix it
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