utofaery
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Everything posted by utofaery
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Nice Case Closed Annie thanks for showing all this stuff Guess will go the 3rd options. since using hercules as main rathena as supportive testing only..
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function Array manipulation functions
utofaery commented on meko's file in Quest, Shops, Functions & Algorithms
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getinventorylist(); for ( .@i = 0; .@i < @inventorylist_count; .@i++ ) { setarray .@IdList[.@i],@inventorylist_id[.@i]; } Q1 For above code how would I remove duplicates item ID or extract only Unique Item ID within array of .@idList so the end result would be array with no duplicated item id in it? ================================================================================================================================================= Peace dividing line! ================================================================================================================================================= [Error]: buildin_countitem: Invalid item '0'. [Debug]: Source (NPC): Mass Junk Seller at prontera (164,175) [Error]: buildin_countitem: Invalid item '0'. [Debug]: Source (NPC): Mass Junk Seller at prontera (164,175) [Error]: buildin_countitem: Invalid item '0'. [Debug]: Source (NPC): Mass Junk Seller at prontera (164,175) Q2 Above Error always happens whenever this part of function runs what can be done with it ? but server and client runs fine. Function \\// Down here:
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Answer to your questions: https://rathena.org/board/topic/114960-card-item-limitation/?do=findComment&comment=343029 why did you created post or topic in between forums?? https://rathena.org/board/topic/118003-not-equip-equal-cards/?do=findComment&comment=356502
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Ridley would you upload a working copy of browedit r620 somewhere? Search everywhere but found not valid download link.
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As Title, How to Hide this Stuff?
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Healer with repair all , Link and agi/bless
utofaery replied to jhaysuu's question in Script Requests
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I need help to make this npc work correctly to tell how much item count it has sell.
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H>Need help to stop Autospell from card spamming messages?
utofaery posted a question in General Server Support
1. Need help to limit or stop the messages from autospell showing up from card or equip when normal attacking. eg. Cannot use [Magnum Break] due to cooldown delay. this happens a lot if you using any fast attack character with autocast spell when attacking weapons and is annoying lot when that message shows up a lot. -
After Testing script provided. According to ratemyserver.net Baphomet (BAPHOMET) Mob-ID#1039 is counted as mvp but it is not listed any section of all three Normal Cards Mini-Boss Cards or the MVP Cards what can I do to make it work??
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I was trying to take / borrow script card seller from rathena and this MD_BOSS is not working like MD_MVP in rathena [Error]: script_rid2sd: fatal error ! player not attached! [Debug]: Source (NPC): card_seller_creation (invisible/not on a map) [Warning]: script_get_val: cannot access player variable 'MD_BOSS', defaulting t o 0 Map-server says not working what can I do to fix that part? Note : Script Header was not kept
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Q>Difference between Zero and Traditional Client
utofaery replied to utofaery's question in Client-Side Support
So we can use any to play. New question:: Question 1 :: Which unpacked client is stable enough without crashing? Question 2 :: Where could I go trying to fix Error shown by starting those patched client? -
Visual studio 2017 Running Window 7 x32 Compiling > Hercules-15.sln Retargeted solution as visual studio says with Windows SDK Version 10.0.17763.0 for vcproj-15\Char-server.vcxproj vcproj-15\Login-server.vcxproj vcproj-15\Map-server.vcxproj vcproj-15\Plugin-sample.vcxproj vcproj-15\plugin-HPMHooking_map.vcxproj vcproj-15\plugin-HPMHooking_char.vcxproj vcproj-15\plugin-HPMHooking_login.vcxproj Then build solution get all those stuff is it normal? What I wanted to get done is The warning part: c:\users\rio\desktop\hercules\src\char\int_party.c(321): warning C4018: '<=': signed/unsigned mismatch
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1. What's the difference between Zero and Conventional non-Zero Client? (been MIA for 2 years from Ragnarok thing) 2. If "Zero" is a browser type does it affect anything? or needed different unpacked client?
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[Collection] Official Full Clients + latest kRO
utofaery replied to Ridley's topic in Client-Side Releases
Hey could you possibly list out all the difference of those client if possible in a table format? like eg. if BGM which one has particular extra files and which one don't have that particular extra files?- 22 replies
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- kro
- full client
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(and 2 more)
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1. Thank you all for this changes happened And hoping for skilldb change too 2. Was hoping there be skill_avail_db and configurable skill src from that file too without compiling
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My Last Trial has proven not so. item is ignore or not readable by server. Has it be done?
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As topic says Need help run gm use @reloadscript From NPC script in mapserver's commandprompt window is this be do able?
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I need help on an npc I am trying to make. It runs atcommand @reloadscript when I whisper to it, but it never did reloadscript at all, anyone can help me?
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I was reading somewhere in the forum about how hercules be made to fully configurable. Then I thought why isn't skill be made clonable too? Would there be any chance for this to happen?
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Was having trouble to create the line to read prev_class example player 1 has evolved homunculus 6009 and i want to make that npc script read from sql it evolve from 6001 so how should I struct my script? query_sql ( select prev_class from homunculus ) and has a check of the player 1's char_id if it is triggered by player 1
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Is there any stuff I can do to make it not kick me out when reloadingscript by items? atcommand "@reloadscript"; It functions like @mapexit in hercules. What I mean is it did not act this way before in eA. Anyone can help me out in this?
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I was moving from eathena 13786 to hercules master revision downloaded as zip. So here's the thing, a line like this work before in itemdb atcommand "@reloadscript "+strcharinfo(0)+""; but cease to work now please help me to fix it