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xlaws27

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  1. // Made by iTouch// ----------------------------------------------------------------------------// PvP Warper ver. 1// Features:// Baby PvP Room// PvP Square(Every 2 days Random PvP Room)// PvP Nightmare// PvP Lowlvl( Supports 1 - 150 Lvl)// PvP No Potion (Berrys , Ygg seed , Any potions , etc. are restricted)// PvP Non Donator (Got Items are restricted here)// -----------------------------------------------------------------------------// ver. 2 update idea:// Adding a PvP Room that removes the buffs of the player when entering the room// Adding a PvP Room for GM's Only so GM's will have fun// -----------------------------------------------------------------------------// Special thanks to:// icescope of eAthena for helping me configuring the error at PvP Square// -----------------------------------------------------------------------------prontera,163,187,3 script PVP Warper 106,{ //if (.pvp_square$=="") donpcevent "PvP Warper::OnClock0000"; mes "[PvP Warper]"; mes "Which arena do you want to go to?"; switch(select("PVP Room No Devo ["+getmapusers("guild_vs3")+"/100]:PVP Room With Devo ["+getmapusers("guild_vs1")+"/100]:GVG Room ["+getmapusers("guild_vs4")+"/100]")) { case 1: // PVP Square if (getmapusers(.pvp_square$) > 99) callsub S_full; announce ""+ strcharinfo(0) +" Has entered the PVP Room without Devo",bc_all; //announce and end warp "guild_vs3",0,0; end; case 2: // Champion PvP Room if (getmapusers(.pvp_square$) > 99) callsub S_full; announce ""+ strcharinfo(0) +" Has entered the PVP Room with DEVO",bc_all; //announce and end warp "guild_vs1",0,0; end; case 3: // Baby PvP Room if (getmapusers("guild_vs4") > 99) callsub S_full; announce ""+ strcharinfo(0) +" Has entered the GVG Room",bc_all; //announce and end warp "guild_vs4",0,0; end; }} i hope someone can help me ty
  2. //========================================================================================//Title: Ghost's PvP System (Multi-announcer + Ladder)//Version: 1.4//Author: Ghost//Created: 12/27/2011//Released: 01/31///Compatibility: rAthena | eAthena//Support: TXT & SQL//rAthena Topic: http://rathena.org/board/topic/58222-ghosts-scripts///Required File:// SQL Table: http://pastebin.com/dEqrkczy// Wav Files: http://www.mediafire.com/?i3uutvdp00jw4r8//References:// http://www.wowwiki.com/Defense_of_the_Ancients:_Allstars// http://honwiki.net/wiki/Kill_Streak// http://honwiki.net/wiki/Multi_Kill// http://honwiki.net/wiki/Patch_2.0.0#Nemesis_and_Payback// http://igamepros.com/viewtopic.php?f=62&t=4342//Additional Note:// Multiple kill timer is set to Heroes of Newerth's 18 seconds.// KDR Algorithm is originally written by me, Ghost.// If you like this PvP System, say thanks at my rAthena topic.//Glossary:// KDR: Kill Death Ratio// SK: Streak Kill// MK: Multi Kill//Credits:// Thank you to the Athena community.//Changelog:// v1.4 = Modified by [Icabit]// = Added Gm Menu 80% done [Icabit]// = Added pimp and seductive pack [Icabit]// v1.3 = Fixed $icaPvPMap$[0] settings [Ghost]// = Added $icaGMLevel at configuration [Ghost]// = Change SK Hex Color to ^00FF00 for visibility [Ghost]// = Fixed Streak Kill ended broadcast [Ghost]// = Typographical error (Ms. Pudding to Flamboyant) on Announcer Setting corrected [Ghost]// = Changed Top 10 Players ranking from KDR to Kills [Ghost]// v1.2 = Fixed obfuscation at PvP Statistics [Ghost]// v1.1 = KDR Algorithm update for undefined calculation check [Lighta]// = Fixed obfuscation at Nemesis Kill [Lighta]// v1.0 = Initial release//©2011-2012 Ghost//========================================================================================- script Versus -1,{OnInit://Broadcast Color | See HexTable: http://johncfish.com/bggallery/otherchart/hextable.gifset .KColor$, "0xFFFF00"; //Kill Broadcast Color | e.g. Jguy pwned Mercurialset .KSColor$, "0xFFFF00"; //Killing Streak Broadcast Color | e.g. jTynne is on a Killing Spreeset .MKColor$, "0x33FF00"; //Multiple Kill Broadcast Color | e.g. Mercurial just got a Double Killset .ESColor$, "0xFF0000"; //End Streak Broadcast Color | e.g. BrianL just ended Jguy's Killing Spreeset .NMColor$, "0x0099FF"; //Nemesis Broadcast Color | e.g. Xazax is owning Cookiesset .PBColor$, "0xFF0000"; //Payback Broadcast Color | e.g. Makizushi just have a payback againts lilcooldude69set .FDColor$, "0xFF00CC"; //Feeder Broadcast Color | e.g. Cookies is feeding Z3R0 //--Warning: Critical Setting | Killing Streaks and Multiple Kills Announcersetarray .KSDotA$[0], "First Blood","none","is on a Killing Spree", "is Dominating", "has a Mega-Kill", "is Unstoppable", "is Wicked Sick", "has a M-m-m-m....Monster Kill", "is Godlike", "is Beyond Godlike";setarray .KSHoN$[0], "Blood Lust","none","is a Serial Killer", "is an Ultimate Warrior", "is Legendary", "is on an Onslaught!", "is Savage Sick", "is Dominating", "has a Bloodbath", "is Immortal"; //Took out #9. Champion of Newearthsetarray .MKDotA$[0], "just got a Double Kill", "just got a Triple Kill", "just got an Ultra Kill", "is on a Rampage", "is Owning his enemies", "is a Killing Machine!";setarray .MKHoN$[0], "just got a Double Tap", "just got a Hat Trick", "just got an Quad Kill", "annihilated his enemies", "just got a Genocide", "is a Murderer";setarray .ESDotA$[0], "Killing Spree", "Dominating", "Mega-Kill", "Unstoppable", "Wicked Sick", "Monster Kill", "Godlike", "Beyond Godlike";setarray .ESHoN$[0], "Serial Killer", "Ultimate Warrior", "Legendary", "Onslaught", "Savage Sick", "Dominating", "Bloodbath", "Immortal"; //Took out #9. Champion of Newearthsetarray .EMDotA$[0], "Double Kill", "Triple Kill", "Ultra Kill", "Rampage", "Ownage";setarray .EMHoN$[0], "Double Tap", "Hat Trick", "Quad Kill", "Annihilation", "Genocide";if ($icaSave==1){end;}//--Configurationset $icaSystem, 1; //Toggle PvP System (0:Disable|1:Enable)set $icaServerType, 1; //Are you using TXT or SQL? (0:TXT|1:SQL)set $icaGMLevel, 90; //GM levels above or equal this level will be ignored by the systemsetarray $icaPvPMap$[0], "guild_vs2"; //List all pvp maps here (Index 0:"All" to enable all maps) //PvP Ladderset $icaTop, 10; //What is the length of the list?set $icaReset, 2; //Allow players to reset their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull|4:Item)set $icaZenyFee, 1000; //How much zeny you want to charge to reset their pvp stat?set $icaCashFee, 1000; //How much cashpoint you want to charge to reset their pvp stat?set $icaSkullFee, 1000; //How much skull you want to charge to reset their pvp stat?set $icaResetItemFee, 7227; //What item you want to charge to reset their pvp stat? (7227=TCG change this to the one you want)set $icaResetItemAmountFee, 1000; //What item you want to charge to reset their pvp stat?set $icaAnnouncerFeeOption, 0; //Option for payment? (0:Zeny|2:Cashpoint|3:Items)set $icaAnnouncerZenyFee, 1000; //How much zeny you want to charge to buy an announcer?set $icaAnnouncerCashFee, 1000; //How much cashpoint you want to charge to buy an announcer?set $icaAnnouncerSkullFee, 1000; //How much skull you want to charge to buy an announcer?set $icaAnnouncerItemFee,27003; //What item you want to charge to buy an announcer? (7227=TCG change this to the one you want)set $icaAnnouncerItemAmountFee, 50; //What item you want to charge to buy an announcer? //Reward Setting (Every Kill)set $icaMaxZeny, 1000000000; //What is the max zeny of the server?set $icaZeny, 0; //Earn zeny each kill? (0:Disable)set $icaCash, 0; //How much #CASHPOINT every kill? (0:Disable)set $icaSkull, 0; //Collect player's skull each kill? (0:Disable|1:Enable)setarray $icaItemID[0], 0; //Get items each kill? (0:Disable)setarray $icaAmount[0], 0; //How many items per kill? //Penalty Settingset $icaFeed, 10; //How many kills before feeding is called? (10:Recommended)set $icaPenalty, 1; //What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block)set $icaKick, 1; //Who to kick? (0:Feedee|1:Feeder|2:Both)set $icaRollback, 10; //How many times should the kill count rollback when feeding is called? (10:Recommended) //Announcer Settingset $icaBroadcast, 1; //Where do you want to broadcast? (0:bc_map|1:bc_all)set $icaStreak, 1; //Show number of killing streak in broadcast? e.g. Ghost is Beyond Godlike(8)set $icaMultiple, 1; //Show number of multiple kill in broadcast? e.g. Makizushi just got an Ownage(5)set $icaNemesis, 1; //Show number of nemesis in broadcast? e.g. Epoque is owning Jguy(9)set $icapaybackperiod, 5; //limit of nemesis before you can have you revenge e.g after keikun owned you 5 times or more you can have now your revengeset $icaFeeder, 1; //Show number of feed in broadcast? e.g. Cookies is feeding `KeiKun(10)set $icaRandomKillWord, 1; //Randomize the kill words? e.g. Arcenciel "Kill Word" jTynne (0:Disable|Default:"pwned")setarray $icaKillWord$[0], "pwned", "killed", "disintegrated", "neutralized"; //Enable above setting for this to work //--Warning: Fail Safe | Do Not Touchif($icaSystem > 1){ set $icaSystem, 1; }if($icaSystem < 0){ set $icaSystem, 0; }if($icaServerType > 1){ set $icaServerType, 1; }if($icaServerType < 0){ set $icaServerType, 0; }if($icaGMLevel > 99){ set $icaGMLevel, 99; }if($icaGMLevel < 0){ set $icaGMLevel, 0; }if(($icaPvPMap$[0] == "ALL")||($icaPvPMap$[0] == "ALl")||($icaPvPMap$[0] == "AlL")||($icaPvPMap$[0] == "aLL")||($icaPvPMap$[0] == "aLl") || ($icaPvPMap$[0] == "alL")){ setarray $icaPvPMap$[0], "All"; }if(.Ladder > 1){ set .Ladder, 1; }if(.Ladder < 0){ set .Ladder, 0; }if($icaTop < 0){ set $icaTop, 0; }if($icaReset > 3){ set $icaReset, 0; }if($icaReset < 0){ set $icaReset, 0; }if(($icaReset == 1)&&($icaZenyFee <= 0)){ set $icaReset, 0; }if(($icaReset == 1)&&($icaZenyFee >= $icaMaxZeny)){ set $icaReset, 0; }if(($icaReset == 2)&&($icaCashFee <= 0)){ set $icaReset, 0; }if(($icaReset == 3)&&($icaSkullFee <= 0)){ set $icaReset, 0; }if($icaZeny > $icaMaxZeny){ set $icaZeny, 0; }if($icaZeny < 0){ set $icaZeny, 0; }if($icaCash < 0){ set $icaCash, 0; }if($icaBroadcast > 1){ set $icaBroadcast, 1; }if($icaBroadcast < 0){ set $icaBroadcast, 0; }if($icaFeed < 1){ set $icaFeed, 0; }if($icaPenalty > 3){ set $icaPenalty, 3; }if($icaPenalty < 1){ set $icaPenalty, 0; }if($icaRollback < 1){ set $icaRollback, 0; }if($icaStreak > 1){ set $icaStreak, 1; }if($icaStreak < 1){ set $icaStreak, 0; }if($icaMultiple > 1){ set $icaMultiple, 1; }if($icaMultiple < 1){ set $icaMultiple, 0; }if($icaNemesis > 1){ set $icaNemesis, 1; }if($icaNemesis < 0){ set $icaNemesis, 0; }if($icaFeeder > 1){ set $icaFeeder, 1; }if($icaFeeder < 1){ set $icaFeeder, 0; }if($icaRandomKillWord > 1){ set $icaRandomKillWord, 1; }if($icaRandomKillWord < 0){ set $icaRandomKillWord, 0; }end;OnPCKillEvent:if($icaSystem){ freeloop(1);if(getgmlevel() >= $icaGMLevel){ end; }if($icaPvPMap$[0] != "All"){ for(set .@i, 0; .@i < (getarraysize($icaPvPMap$) - 1); set .@i, .@i + 1){ if(strcharinfo(3) != $icaPvPMap$[.@i]){ end; } }} set #killed$,rid2name(killedrid); for(set .@i, 0; .@i <= 127; set .@i, .@i + 1) { if (@killed$[.@i]=="none") { set @killed$[.@i],#killed$; set @mcountss[.@i],1; dispbottom "You have killed: "+@killed$[.@i]+" for "+@mcountss[.@i]+" time/times already"; break; } else if (@killed$[.@i]==#killed$) { set @mcountss[.@i],@mcountss[.@i]+1; dispbottom "You have killed: "+@killers$[.@i]+" for "+@mcountss[.@i]+" time/times already"; if (@mcountss[.@i]>=$icapaybackperiod) {dispbottom "Give that BITCH! some more!";} break; } else if (.@i== 127){break;} } for(set .@i, 0; .@i <= 127; set .@i, .@i + 1) { if ((rid2name(killedrid)==@killed$[.@i])&&(@mcountss[.@i]>=$icaFeed) && ($icaPenalty)) { switch($icaPenalty) { case 0: break; case 1: callsub OnRollback; break; case 2: callsub OnRollback; if($icaKick == 0){ atcommand "@kick "+strcharinfo(0); } if($icaKick == 1){ atcommand "@kick "+rid2name(killedrid); } if($icaKick == 2){ atcommand "@kick "+strcharinfo(0); atcommand "@kick "+rid2name(killedrid); } break; case 3: callsub OnRollback; if($icaKick == 0){ atcommand "@block "+strcharinfo(0); } if($icaKick == 1){ atcommand "@block "+rid2name(killedrid); } if($icaKick == 2){ atcommand "@block "+strcharinfo(0); atcommand "@block "+rid2name(killedrid); } break; default: break; } } else if (.@i== 127){break;} } for(set .@i, 0; .@i <= 127; set .@i, .@i + 1) { if ((rid2name(killedrid)==@killed$[.@i])&&(@mcountss[.@i]<=$icaFeed)) { if($icaZeny && ((Zeny + $icaZeny) < $icaMaxZeny)){ set Zeny, Zeny + $icaZeny; } if($icaCash){ dispbottom "[Point System] +1 Kill Point"; set #CASHPOINT, #CASHPOINT + $icaCash; } if($icaSkull){ getnameditem 7420, rid2name(killedrid); } for(set .@i, 0; .@i < getarraysize($icaItemID); set .@i, .@i + 1){ if($icaItemID){ getitem $icaItemID[.@i], $icaAmount[.@i]; }else{break;}} break; } else if (.@i== 127){break;} } if (@killers$[0]=="none"){ } else { for(set .@i, 0; .@i <= 127; set .@i, .@i + 1){ if ((rid2name(killedrid)==@killers$[.@i])&&(@mcounts[.@i]>=$icapaybackperiod)) { announce strcharinfo(0)+" just have a payback againts "+@killers$[.@i]+" ",bc_blue|bc_all; set @mcounts[.@i],1; set @killers$[.@i],"none"; soundeffect ""+#Announcer+"_Payback.wav",0; sleep2 500; break; } else if ((rid2name(killedrid)==@killers$[.@i])&&(@mcounts[.@i]<=$icapaybackperiod)){ break; } else if (.@i== 127){break;} } } if(getcharid(0)!=killedrid) { set @contains,0; for(set @x,0; @x<getarraysize(@killedID); set @x,@x+1) { if(getcharid(0)==@killedID[@x]) { set @contains,1; break; } } if(!@contains) { getmapxy .map$,.@x,.@y,0; set @pvppoint,rand(1,3); set Kill,Kill+1; set @killedID[killCTR],killedrid; set killCTR,killCTR+1; if(killCTR>=$pvpMaxKillCache) set killCTR,0; callsub OnRecordStreak; set #multikillCTR,#multikillCTR+1; if(!#multikill) { deltimer "Versus::OnPvPMultiKillTrigger"; addtimer 30000,"Versus::OnMultiKillTrigger"; set #multikill,1; } else { switch(#multikillCTR) { case 1: break; case 2: soundeffectall ""+#Announcer+"_MK2.wav",0; if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.MKHoN$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } break; case 3: soundeffectall ""+#Announcer+"_MK3.wav",0; if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.MKHoN$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } break; case 4: soundeffectall ""+#Announcer+"_MK4.wav",0; if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.MKHoN$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } break; case 5: soundeffectall ""+#Announcer+"_MK5.wav",0; if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.MKHoN$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } break; default: soundeffectall ""+#Announcer+"_MK6.wav",0; if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[5]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.MKHoN$[5]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } break; } } sleep2 500; switch(#streak) { case 1: if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } soundeffect ""+#Announcer+"_KS1.wav",0; set #streak$,"First Blood"; break; case 2: break; case 3: if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } soundeffect ""+#Announcer+"_KS3.wav",0; set #streak$,"Serial Killer"; break; case 4: if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } soundeffect ""+#Announcer+"_KS4.wav",0; set #streak$,"Ultimate Warrior"; break; case 5: if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } soundeffect ""+#Announcer+"_KS5.wav",0; set #streak$,"Legendary"; break; case 6: if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } soundeffect ""+#Announcer+"_KS6.wav",0; set #streak$,"Onslaught"; break; case 7: if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } soundeffect ""+#Announcer+"_KS7.wav",0; set #streak$,"Savage Sick"; break; case 8: if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } soundeffect ""+#Announcer+"_KS8.wav",0; set #streak$,"Domination"; break; case 9: if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } soundeffect ""+#Announcer+"_KS9.wav",0; set #streak$,"Champion"; break; default: if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[9]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[9]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } soundeffect ""+#Announcer+"_KS10.wav",0; set #streak$,"Immortal"; break; } set #streak,#streak+1; dispbottom "Your Current Streak: "+#streak$+"("+(#streak-1)+")"; for(set .@i, 0; .@i <= 127; set .@i, .@i + 1) { if((@mcountss[.@i] > 3) && (@mcountss[.@i] < $icaFeed)) { sleep2 500; announce strcharinfo(0)+" is owning "+@killed$[.@i]+" "+(($icaNemesis)?"("+@mcountss[.@i]+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .NMColor$; if(#Announcer > 0){ soundeffect #Announcer+"_Nemesis.wav",0; } else { soundeffect "1_Nemesis.wav", 0;} } if(@mcountss[.@i] >= $icaFeed) { sleep2 500; announce @killed$[.@i]+" is feeding "+strcharinfo(0)+" "+(($icaFeeder)?"("+@mcountss[.@i]+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .FDColor$; soundeffect "Feeder.wav",0; } else if (.@i==127) { break;} } } }}end;OnPCDieEvent:if(getgmlevel() >= $icaGMLevel){ end; } if( killerrid > 3000000) { dispbottom "You have been killed by "+rid2name(killerrid); end;} if (#streak > 2) { announce rid2name(killerrid)+" has ended "+ strcharinfo(0) +"'s "+ #streak$ +"! streak at "+ .map$,0; soundeffect ""+#Announcer+"_smackdown.wav",0; } set Death,Death+1; set #streak$,"None"; set #multikill,0; set #multikillCTR,0; set NemesisKilled, 0; set #nm, 0; set #streak,1; set #killer$,rid2name(killerrid); for(set .@i, 0; .@i <= 127; set .@i, .@i + 1){ if (@killers$[.@i]=="none") { set @killers$[.@i],#killer$; set @mcounts[.@i],1; dispbottom "you have been killed by: "+@killers$[.@i]+" for "+@mcounts[.@i]+" time/times already"; break; } else if (@killers$[.@i]==#killer$) { set @mcounts[.@i],@mcounts[.@i]+1; dispbottom "you have been killed by: "+@killers$[.@i]+" for "+@mcounts[.@i]+" time/times already"; if (@mcounts[.@i]>=$icapaybackperiod) {dispbottom "Come ON! give him a payback!";} break; } else if (.@i==127){break;} } for(set .@i, 0; .@i <= 127; set .@i, .@i + 1){ if (@killed$[.@i]==#killer$) { set @mcountss[.@i],1; dispbottom " Your nemesis count against him is now back to "+@mcountss[.@i]+""; set @killed$[.@i],"none"; break; } else if (.@i==127){break;} } //Show the list of killers and their streak against you //for(set .@i, 0; .@i <= 127; set .@i, .@i + 1){ // //if (@killers$[.@i]=="none"){ // break; //} // dispbottom "you have been killed by: "+@killers$[.@i]+" for "+@mcounts[.@i]+" time/times already"; // if (@mcounts[.@i]>=$icapaybackperiod) {dispbottom "Come ON! give him a payback!";} //} end; OnPCLoginEvent: if(getgmlevel() >= $icaGMLevel){ end; } setarray @killers$[0],"none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none"; setarray @mcounts[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1; setarray @killed$[0],"none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none"; setarray @mcountss[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1; set #streak,1; set #streak$,"None"; set #multikill,0; set #multikillCTR,0; set NemesisKilled,0; set #nm,0; set #mcount,0; set #killer$,"NONE"; set #killed$,"NONE"; end;OnPCLogoutEvent: if($icaSystem){if(getgmlevel() >= $icaGMLevel){ end; } for(set .@i, 0; .@i <= 127; set .@i, .@i + 1) { if((@mcountss[.@i] > 3) && (@mcountss[.@i] < $icaFeed)){ set NemesisKill, NemesisKill + 1; } if(@mcountss[.@i] >= $icaFeed){set FeedCount, FeedCount + 1;} if (.@i==127) {break;} } if($icaServerType){ query_sql("REPLACE INTO `pvp_rank` (`char_id`, `account_id`, `char`, `kill`, `death`, `kdr`, `killingstreak`, `multikill`, `nemesiskill`, `feedcount`,`killingspree`, `dominating`, `megakill`, `unstoppable`, `wickedsick`, `monsterkill`, `godlike`, `beyondgodlike`, `doublekill`, `triplekill`, `ultrakill`, `rampage`, `ownage`) VALUES ("+getcharid(0)+","+getcharid(3)+", '"+rid2name(getcharid(3))+"', "+Kill+", "+Death+", '"+callfunc("KDR_Calculator", Kill, Death)+"', "+KillingStreak+", "+MultiKill+", "+NemesisKill+", "+FeedCount+", "+KillingSpree+", "+Dominating+", "+MegaKill+", "+Unstoppable+", "+WickedSick+", "+MonsterKill+", "+Godlike+", "+BeyondGodlike+", "+DoubleKill+", "+TripleKill+", "+UltraKill+", "+Rampage+", "+Ownage+")"); } if($icaPvPMap$[0] != "All"){ for(set .@i, 0; .@i < (getarraysize($icaPvPMap$) - 1); set .@i, .@i + 1){ if(strcharinfo(3) != $icaPvPMap$[.@i]){ end; } } } } set #streak,1; set #streak$,"None"; set #multikill,0; set #multikillCTR,0; set NemesisKilled,0; set #nm,0; set #mcount,0; set #killer$,"NONE"; set #killed$,"NONE"; setarray @killers$[0],"none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none"; setarray @mcounts[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1; setarray @killed$[0],"none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none"; setarray @mcountss[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1;end;OnMultiKillTrigger: set #multikill,0; set #multikillCTR,0;end;OnRecordStreak:if(#streak > 2){ set KillingStreak, KillingStreak + 1; switch(#streak-1){ case 0: case 1: case 2: break; case 3: set KillingSpree, KillingSpree + 1; break; case 4: set Dominating, Dominating + 1; break; case 5: set MegaKill, MegaKill + 1; break; case 6: set Unstoppable, Unstoppable + 1; break; case 7: set WickedSick, WickedSick + 1; break; case 8: set MonsterKill, MonsterKill + 1; break; case 9: set Godlike, Godlike + 1; break; case 10: set BeyondGodlike, BeyondGodlike + 1; break; default: break; }}if(#multikillCTR > 1){ set MultiKill, MultiKill + 1; switch(#multikillCTR) { case 0: case 1: break; case 2: set DoubleKill, DoubleKill + 1; break; case 3: set TripleKill, TripleKill + 1; break; case 4: set UltraKill, UltraKill + 1; break; case 5: set Rampage, Rampage + 1; break; case 6: set Ownage, Ownage + 1; break; default: break; }}return;OnRollback:if($icaZeny){ set Zeny, Zeny - ($icaZeny * $icaRollback); }if($icaCash){ dispbottom "[Point System] -"+($icaCash * $icaRollback)+" Kill Point"; set #CASHPOINT, #CASHPOINT - ($icaCash * $icaRollback); }if($icaSkull){ delitem 7420, $icaRollback; }for(set .@i, 0; .@i < getarraysize($icaItemID); set .@i, .@i + 1){ if($icaItemID){ delitem $icaItemID[.@i], $icaAmount[.@i] * $icaRollback; }}if((Kill - $icaRollback) > 0){ set Kill, Kill - $icaRollback; } else { set Kill, 0; }if((KillingSpree - 1) > 0){ set KillingSpree, KillingSpree - 1; } else { set KillingSpree, 0; }if((Dominating - 1) > 0){ set Dominating, Dominating - 1; } else { set Dominating, 0; }if((MegaKill - 1) > 0){ set MegaKill, MegaKill - 1; } else { set MegaKill, 0; }if((Unstoppable - 1) > 0){ set Unstoppable, Unstoppable - 1; } else { set Unstoppable, 0; }if((WickedSick - 1) > 0){ set WickedSick, WickedSick - 1; } else { set WickedSick, 0; }if((MonsterKill - 1) > 0){ set MonsterKill, MonsterKill - 1; } else { set MonsterKill, 0; }if((Godlike - 1) > 0){ set Godlike, Godlike - 1; } else { set Godlike, 0; }if((BeyondGodlike - 1) > 0){ set BeyondGodlike, BeyondGodlike - 1; } else { set BeyondGodlike, 0; }if((DoubleKill - 1) > 0){ set DoubleKill, DoubleKill - 1; } else { set DoubleKill, 0; }if((TripleKill - 1) > 0){ set TripleKill, TripleKill - 1; } else { set TripleKill, 0; }if((UltraKill - 1) > 0){ set UltraKill, UltraKill - 1; } else { set UltraKill, 0; }if((Rampage - 1) > 0){ set Rampage, Rampage - 1; } else { set Rampage, 0; }if((Ownage - 1) > 0){ set Ownage, Ownage - 1; } else { set Ownage, 0; }if((NemesisKill - ($icaRollback - 3)) > 0){ set NemesisKill, NemesisKill - ($icaRollback - 3); } else { set NemesisKill, 0; }announce "[Anti-Feed] Your kill count has been rollbacked "+$icaRollback+" times.",bc_self,0xFF0000;return;freeloop(0);}dewata,182,179,4 script PvP Ladder[Loki] 512,{if(getgmlevel() >= $icaGMLevel){ mes "[Loki]"; mes "Here are The Current Settings of your PvP System"; mes "System Settings"; mes $icaSystem+" =Toggle PvP System (0:Disable|1:Enable)"; mes $icaServerType+" =Are you using TXT or SQL? (0:TXT|1:SQL)"; mes $icaGMLevel+" =GM levels above or equal this level will be ignored by the system"; next; mes "PvP Ladder"; mes $icaTop+" =What is the length of the list?"; mes $icaReset+" =Allow players to remes their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull)"; mes $icaZenyFee+" =How much zeny you want to charge to remes their pvp stat?"; mes $icaCashFee+" =How much cashpoint you want to charge to remes their pvp stat?"; mes $icaSkullFee+" =How much skull you want to charge to remes their pvp stat?"; mes $icaAnnouncerFee+" =How much cashpoint per announcer? (DotA announcer is mes as default)"; next; mes "Reward Setting (Every Kill)"; mes $icaMaxZeny+" =What is the max zeny of the server?"; mes $icaZeny+" =Earn zeny each kill? (0:Disable)"; mes $icaCash+" =How much #CASHPOINT every kill? (0:Disable)"; mes $icaSkull+" =Collect player's skull each kill? (0:Disable|1:Enable)"; next; mes "Penalty Setting"; mes $icaFeed+" =How many kills before feeding is called? (10:Recommended)"; mes $icaPenalty+" =What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block)"; mes $icaKick+" =Who to kick? (0:Feedee|1:Feeder|2:Both)"; mes $icaRollback+" =How many times should the kill count rollback when feeding is called? (10:Recommended)"; next; mes "Announcer Setting"; mes $icaBroadcast+" =Where do you want to broadcast? (0:bc_map|1:bc_all)"; mes $icaStreak+" =Show number of killing streak in broadcast? e.g. Ghost is Beyond Godlike(8)"; mes $icaMultiple+" =Show number of multiple kill in broadcast? e.g. Makizushi just got an Ownage(5)"; mes $icaNemesis+" =Show number of nemesis in broadcast? e.g. Epoque is owning Jguy(9)"; mes $icapaybackperiod+" =limit of nemesis before you can have you revenge e.g after keikun owned you 5 times or more you can have now your revenge"; mes $icaFeeder+" =Show number of feed in broadcast? e.g. Cookies is feeding `KeiKun(10)"; mes $icaRandomKillWord+" =Randomize the kill words? e.g. Arcenciel Kill Word jTynne (0:Disable|Default:pwned)"; next; mes "[Loki]"; mes "What can I do for you today?";L_mainmenu:switch(select("System Settings:PvP Ladder Settings:Reward Settings (Every Kill):Penalty Settings:Announcer Settings:Player Menu:Reset All Settings:Save Current Settings:Reset Ladder:Nothing")){ case 1: L_option1: switch(select("Toggle PvP System:TXT or SQL:Min Gm lvl Involved:Back")){ case 1: L_again: mes "Toggle PvP System (0:Disable|1:Enable)"; set @option,0; input @option; if ((@option<0)||(@option>1)){ mes "invalid input or out of range"; goto L_again;} set $icaSystem, @option; //Toggle PvP System (0:Disable|1:Enable) mes "Successfully changed Settings"; mes "is now set to: "+$icaSystem; next; goto L_option1; end; break; case 2: L_again1: mes "Are you using TXT or SQL? (0:TXT|1:SQL)"; set @option,0; input @option; if ((@option<0)||(@option>1)){ mes "invalid input or out of range"; goto L_again1;} set $icaServerType, @option; //Are you using TXT or SQL? (0:TXT|1:SQL) mes "is now set to: "+$icaServerType; mes "Successfully changed Settings"; next; goto L_option1; end; break; case 3: L_again2: mes "GM levels above or equal this level will be ignored by the system input from 0 to 99 only"; set @option,0; input @option; if ((@option > 99)||(@option < 0)){ mes "invalid input or out of range"; goto L_again2;} set $icaGMLevel, @option; //GM levels above or equal this level will be ignored by the system mes "is now set to: "+$icaGMLevel; mes "Successfully changed Settings"; next; goto L_option1; end; break; case 4: goto L_mainmenu; end; break; } // end of System Settings case 2: L_option2: switch(select("Max List:Stat Reset Option:Stat Reset Zeny Fee:Stat Reset Cash Fee:Stat Reset Skull Fee:Stat Reset Item Fee:Stat Reset Item Fee Amount:Announcer Fee Option:Announcer Zeny Fee:Announcer Cash Fee:Announcer Skull Fee:Announcer Item Fee:Announcer Item Fee Amount:Back")){ //PvP Ladder case 1: L_2again: mes "What is the length of the list (minimum of 10)"; set @option,0; input @option; if (@option < 9){ mes "invalid input or out of range"; goto L_2again;} set $icaTop, @option; //What is the length of the list? mes "is now set to: "+$icaTop; mes "Successfully changed Settings"; next; goto L_option2; end; break; case 2: L_2again1: mes "Allow players to reset their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull|4:Item)"; set @option,0; input @option; if ((@option < 0)||(@option > 4)){ mes "invalid input or out of range"; goto L_2again1;} set $icaReset, @option; //Allow players to reset their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull|4:Item) mes "is now set to: "+$icaReset; mes "Successfully changed Settings"; next; goto L_option2; end; break; case 3: L_2again2: mes "How much zeny you want to charge to reset their pvp stat? (minimum of 1000)"; set @option,0; input @option; if (@option < 999){ mes "invalid input or out of range"; goto L_2again2;} set $icaZenyFee, @option; //how much zeny you want to charge to reset their pvp stat? mes "Successfully changed Settings"; mes "is now set to: "+$icaZenyFee; next; goto L_option2; end; break; case 4: L_2again3: mes "How much cash you want to charge to reset their pvp stat? (minimum of 1000)"; set @option,0; input @option; if (@option < 999){ mes "invalid input or out of range"; goto L_2again3;} set $icaCashFee, @option; //how much zeny you want to charge to reset their pvp stat? mes "Successfully changed Settings"; mes "is now set to: "+$icaCashFee; next; goto L_option2; end; break; case 5: L_2again4: mes "How much skull you want to charge to reset their pvp stat? (minimum of 1000)"; set @option,0; input @option; if (@option < 999){ mes "invalid input or out of range"; goto L_2again5;} set $icaSkullFee, @option; //how much skull you want to charge to reset their pvp stat? mes "Successfully changed Settings"; mes "is now set to: "+$icaSkullFee; next; goto L_option2; end; break; case 6: L_2again5: mes "What item you want to charge to reset their pvp stat? (7227 is the default=TCG change this to the one you want)"; set @option,0; input @option; if (@option < 500){ mes "invalid input or out of range"; goto L_2again5;} set $icaResetItemFee, @option; //What item you want to charge to reset their pvp stat? (7227 is the default=TCG change this to the one you want) mes "Successfully changed Settings"; mes "is now set to: "+getitemname($icaResetItemFee); next; goto L_option2; end; break; case 7: L_2again6: mes "how much "+getitemname($icaResetItemFee)+" to charge to reset their pvp stat?"; set @option,0; input @option; if (@option < 0){ mes "invalid input or out of range"; goto L_2again6;} set $icaResetItemAmountFee, @option; //how much "+getitemname($icaResetItemFee)+" to charge to reset their pvp stat? mes "Successfully changed Settings"; mes "is now set to: "+$icaResetItemAmountFee; next; goto L_option2; end; break; case 8: L_2again7: mes "Allow players to Buy Announcers? (0:Disable|1:Zeny|2:Cashpoint|3:Skull|4:Item)"; set @option,4; input @option; if ((@option < 0)||(@option > 4)){ mes "invalid input or out of range"; goto L_2again7;} set $icaAnnouncerFeeOption, @option; //How much cashpoint per announcer? (DotA announcer is set as default) mes "Successfully changed Settings"; mes "is now set to: "+$icaAnnouncerFeeOption; next; goto L_option2; end; break; case 9: L_2again8: mes "How much zeny you want to charge to buy an announcer? (minimum of 1000)"; set @option,0; input @option; if (@option < 999){ mes "invalid input or out of range"; goto L_2again8;} set $icaAnnouncerZenyFee, @option; //how much zeny you want to charge to buy an announcer mes "Successfully changed Settings"; mes "is now set to: "+$icaAnnouncerZenyFee; next; goto L_option2; end; break; case 10: L_2again9: mes "How much cash you want to charge to buy an announcer? (minimum of 1000)"; set @option,0; input @option; if (@option < 999){ mes "invalid input or out of range"; goto L_2again9;} set $icaAnnouncerCashFee, @option; //how much zeny you want to charge to buy an announcer? mes "Successfully changed Settings"; mes "is now set to: "+$icaAnnouncerCashFee; next; goto L_option2; end; break; case 11: L_2again10: mes "How much skull you want to charge to buy an announcer? (minimum of 1000)"; set @option,0; input @option; if (@option < 999){ mes "invalid input or out of range"; goto L_2again10;} set $icaAnnouncerSkullFee, @option; //how much skull you want to charge to reset their pvp stat? mes "Successfully changed Settings"; mes "is now set to: "+$icaAnnouncerSkullFee; next; goto L_option2; end; break; case 12: L_2again11: mes "What item you want to charge to buy an announcer? (7227 is the default=TCG change this to the one you want)"; set @option,0; input @option; if (@option < 500){ mes "invalid input or out of range"; goto L_2again11;} set $icaAnnouncerItemFee, @option; //What item you want to charge to buy an announcer? (7227 is the default=TCG change this to the one you want) mes "Successfully changed Settings"; mes "is now set to: "+getitemname($icaAnnouncerItemFee); next; goto L_option2; end; break; case 13: L_2again12: mes "how much "+getitemname($icaAnnouncerItemFee)+" to charge to but an announcer?"; set @option,0; input @option; if (@option < 0){ mes "invalid input or out of range"; goto L_2again12;} set $icaAnnouncerItemAmountFee, @option; //how much "+getitemname($icaResetItemFee)+" to charge to reset their pvp stat? mes "Successfully changed Settings"; mes "is now set to: "+$icaAnnouncerItemAmountFee; next; goto L_option2; end; break; case 14: goto L_mainmenu; end; break; } // end of PvP Ladder Settings case 3: L_option3: switch(select("What is the max zeny of the server?:Earn zeny each kill?:How much #CASHPOINT every kill?:Collect player's skull each kill?:Back")){ //Reward Setting (Every Kill) case 1: L_3again: mes "What is the max zeny of the server? (minimum of 1000000000, nax of 2000000000)"; set @option,0; input @option; if ((@option < 999999999)||(@option > 2000000000)){ mes "invalid input or out of range"; goto L_3again;} set $icaMaxZeny, @option; //What is the max zeny of the server? mes "Successfully changed Settings"; mes "is now set to: "+$icaMaxZeny; next; goto L_option3; end; break; case 2: L_3again1: mes "Earn zeny each kill? (0:Disable)"; set @option,0; input @option; if (@option < 0){ mes "invalid input or out of range"; goto L_3again1;} set $icaZeny, @option; //Earn zeny each kill? (0:Disable) mes "Successfully changed Settings"; mes "is now set to: "+$icaZeny; next; goto L_option3; end; break; case 3: L_3again2: mes "Earn zeny each kill? (0:Disable)"; set @option,0; input @option; if (@option < 0){ mes "invalid input or out of range"; goto L_3again2;} set $icaCash, @option; //How much #CASHPOINT every kill? (0:Disable) mes "Successfully changed Settings"; mes "is now set to: "+$icaCash; next; goto L_option3; end; break; case 4: L_3again3: mes "Collect player's skull each kill? (0:Disable|1:Enable)"; set @option,0; input @option; if (@option < 0){ mes "invalid input or out of range"; goto L_3again3;} set $icaSkull, @option; //Collect player's skull each kill? (0:Disable|1:Enable) mes "Successfully changed Settings"; mes "is now set to: "+$icaSkull; next; goto L_option3; end; break; case 5: goto L_mainmenu; end; break; } // end of reward settings case 4: L_option4: switch(select("How many kills before feeding is called? (10 is Recommended):What is the penalty for the feedee?:Who to kick?:How many times should the kill count rollback when feeding is called?:Back")){ //penalty settings case 1: L_4again: mes "How many kills before feeding is called? (10:Recommended and minimum is 5)"; set @option,0; input @option; if (@option < 4){ mes "invalid input or out of range"; goto L_4again;} set $icaFeed, @option; //How many kills before feeding is called? (10:Recommended) mes "Successfully changed Settings"; mes "is now set to: "+$icaFeed; next; goto L_option4; end; break; case 2: L_4again1: mes "What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block)"; set @option,0; input @option; if ((@option < 0)||(@option > 3)){ mes "invalid input or out of range"; goto L_4again1;} set $icaPenalty, @option; //What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block) mes "Successfully changed Settings"; mes "is now set to: "+$icaPenalty; next; goto L_option4; end; break; case 3: L_4again2: mes "Who to kick? (0:Feedee|1:Feeder|2:Both)"; set @option,0; input @option; if ((@option < 0)||(@option > 2)){ mes "invalid input or out of range"; goto L_4again2;} set $icaKick, @option; //Who to kick? (0:Feedee|1:Feeder|2:Both) mes "Successfully changed Settings"; mes "is now set to: "+$icaKick; next; goto L_option4; end; break; case 4: L_4again3: mes "How many times should the kill count rollback when feeding is called? recommended("+$icaFeed+") same as the feed limit"; set @option,0; input @option; if (@option < 4){ mes "invalid input or out of range"; goto L_4again3;} set $icaRollback, @option; //How many times should the kill count rollback when feeding is called? (10:Recommended) mes "Successfully changed Settings"; mes "is now set to: "+$icaRollback; next; goto L_option4; end; break; case 5: goto L_mainmenu; end; break; } case 5: L_option5: switch(select("Where do you want to broadcast?:Show number of killing streak in broadcast?:Show number of multiple kill in broadcast?:Show number of nemesis in broadcast?:Show number of feed in broadcast?:Randomize the kill words?:Payback Period limit?:Back")){ //Announcer Setting case 1: L_5again: mes "Where do you want to broadcast? (0:bc_map|1:bc_all)"; set @option,0; input @option; if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again;} set $icaBroadcast, @option; //Where do you want to broadcast? (0:bc_all|1:bc_map) mes "Successfully changed Settings"; mes "is now set to: "+$icaBroadcast; next; goto L_option5; end; break; case 2: L_5again1: mes "Show number of killing streak in broadcast?(0:Disable|1:Enable) e.g. Ghost is Beyond Godlike(8)"; set @option,0; input @option; if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again1;} set $icaStreak, @option; //Show number of killing streak in broadcast? e.g. Ghost is Beyond Godlike(8) mes "Successfully changed Settings"; mes "is now set to: "+$icaStreak; next; goto L_option5; end; break; case 3: L_5again2: mes "Show number of multiple kill in broadcast?(0:Disable|1:Enable) e.g. Makizushi just got an Ownage(5)"; set @option,0; input @option; if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again2;} set $icaMultiple, @option; //Show number of multiple kill in broadcast?(0:Disable|1:Enable) e.g. Makizushi just got an Ownage(5) mes "Successfully changed Settings"; mes "is now set to: "+$icaMultiple; next; goto L_option5; end; break; case 4: L_5again3: mes "Show number of nemesis in broadcast?(0:Disable|1:Enable) e.g. Epoque is owning Jguy(9)"; set @option,0; input @option; if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again3;} set $icaNemesis, @option; //Show number of nemesis in broadcast?(0:Disable|1:Enable) e.g. Epoque is owning Jguy(9) mes "Successfully changed Settings"; mes "is now set to: "+$icaNemesis; next; goto L_option5; end; break; case 5: L_5again4: mes "Show number of feed in broadcast?(0:Disable|1:Enable) e.g. Cookies is feeding `KeiKun(10)"; set @option,0; input @option; if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again5;} set $icaFeeder, @option; //Show number of feed in broadcast?(0:Disable|1:Enable) e.g. Cookies is feeding `KeiKun(10) mes "Successfully changed Settings"; mes "is now set to: "+$icaFeeder; next; goto L_option5; end; break; case 6: L_5again5: mes "Randomize the kill words?(0:Disable|1:Enable) e.g. Arcenciel Kill Word jTynne (0:Disable|Default:pwned)"; set @option,0; input @option; if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again5;} set $icaRandomKillWord, @option; //Randomize the kill words?(0:Disable|1:Enable) e.g. Arcenciel "Kill Word" jTynne (0:Disable|Default:"pwned") mes "Successfully changed Settings"; mes "is now set to: "+$icaRandomKillWord; next; goto L_option5; end; break; case 7: L_5again6: mes "Pay Back Period after some owns you (minimum of 5)? e.g. Player a killed you 5 times then you gave him a payback"; set @option,0; input @option; if (@option < 4){ mes "invalid input or out of range"; goto L_5again6;} set $icapaybackperiod, @option; //Pay Back Period after some owns you (minimum of 5)? e.g. Player a killed you 5 times then you gave him a payback mes "Successfully changed Settings"; mes "is now set to: "+$icapaybackperiod; next; goto L_option5; end; break; case 8: goto L_mainmenu; end; break; } case 6: goto L_player; next; break; case 7: //set to default settings set $icaSystem, 1; //Toggle PvP System (0:Disable|1:Enable) set $icaServerType, 1; //Are you using TXT or SQL? (0:TXT|1:SQL) set $icaGMLevel, 90; //GM levels above or equal this level will be ignored by the system setarray $icaPvPMap$[0], "All"; //List all pvp maps here (Index 0:"All" to enable all maps) //PvP Ladder set $icaTop, 10; //What is the length of the list? set $icaReset, 0; //Allow players to reset their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull|4:Item) set $icaZenyFee, 1000; //How much zeny you want to charge to reset their pvp stat? set $icaCashFee, 1000; //How much cashpoint you want to charge to reset their pvp stat? set $icaSkullFee, 1000; //How much skull you want to charge to reset their pvp stat? set $icaResetItemFee, 7227; //What item you want to charge to reset their pvp stat? (7227=TCG change this to the one you want) set $icaResetItemAmountFee, 1000; //What item you want to charge to reset their pvp stat? set $icaAnnouncerFeeOption, 3; //Option for payment? (0:Zeny|2:Cashpoint|3:Items) set $icaAnnouncerZenyFee, 0; //How much zeny you want to charge to buy an announcer? set $icaAnnouncerCashFee, 1000; //How much cashpoint you want to charge to buy an announcer? set $icaAnnouncerSkullFee, 1000; //How much skull you want to charge to buy an announcer? set $icaAnnouncerItemFee, 27003; //What item you want to charge to buy an announcer? (7227=TCG change this to the one you want) set $icaAnnouncerItemAmountFee, 50; //What item you want to charge to buy an announcer? //Reward Setting (Every Kill) set $icaMaxZeny, 1000000000; //What is the max zeny of the server? set $icaZeny, 0; //Earn zeny each kill? (0:Disable) set $icaCash, 0; //How much #CASHPOINT every kill? (0:Disable) set $icaSkull, 0; //Collect player's skull each kill? (0:Disable|1:Enable) setarray $icaItemID[0], 0; //Get items each kill? (0:Disable) setarray $icaAmount[0], 0; //How many items per kill? //Penalty Setting set $icaFeed, 10; //How many kills before feeding is called? (10:Recommended) set $icaPenalty, 0; //What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block) set $icaKick, 0; //Who to kick? (0:Feedee|1:Feeder|2:Both) set $icaRollback, 10; //How many times should the kill count rollback when feeding is called? (10:Recommended) //Announcer Setting set $icaBroadcast, 1; //Where do you want to broadcast? (0:bc_all|1:bc_map) set $icaStreak, 1; //Show number of killing streak in broadcast? e.g. Ghost is Beyond Godlike(8) set $icaMultiple, 1; //Show number of multiple kill in broadcast? e.g. Makizushi just got an Ownage(5) set $icaNemesis, 1; //Show number of nemesis in broadcast? e.g. Epoque is owning Jguy(9) set $icapaybackperiod, 5; //limit of nemesis before you can have you revenge e.g after keikun owned you 5 times or more you can have now your revenge set $icaFeeder, 1; //Show number of feed in broadcast? e.g. Cookies is feeding `KeiKun(10) set $icaRandomKillWord, 1; //Randomize the kill words? e.g. Arcenciel "Kill Word" jTynne (0:Disable|Default:"pwned") setarray $icaKillWord$[0], "pwned", "killed", "disintegrated", "neutralized"; //Enable above setting for this to work break; case 8: L_saveset: mes "Save? (0:No|1:Yes)"; set @option,0; input @option; if ((@option<0)||(@option>1)){ mes "invalid input or out of range"; goto L_saveset;} set $icaSave, @option; //Toggle PvP System (0:Disable|1:Enable) mes "Successfully changed Settings"; mes "is now set to: "+$icaSave; next; goto L_mainmenu; end; break; case 9: query_sql "TRUNCATE TABLE `pvp_rank`"; query_sql "UPDATE `global_reg_value` set `value`='0' WHERE `str`='Kill' OR `str`='Death' OR `str`='KillingStreak' OR `str`='MultiKill' OR `str`='NemesisKill' OR `str`='FeedCount' OR `str`='KillingSpree' OR `str`='Dominating' OR `str`='MegaKill' OR `str`='Unstoppable' OR `str`='WickedSick' OR `str`='MonsterKill' OR `str`='Godlike' OR `str`='BeyondGodlike' OR `str`='DoubleKill' OR `str`='TripleKill' OR `str`='UltraKill' OR `str`='Rampage' OR `str`='Ownage'"; mes "Ladder Has been Reset"; close; break; case 10: next; mes "Bye~~~"; close; break;}end;close;}else{L_player:mes "[Loki]"; mes "Hi! "+ strcharinfo(0) +" What can I do for you today?";switch(select("Player Ranking:PvP Statistic:Announcer Setting")){case 1: //Player Ranking next; if($icaServerType==1){ mes "[Top "+$icaTop+" PvP Players]"; mes "^0000FFKill^000000 | ^FF0000Death^000000 | ^FF22FFKDR^000000 | ^00FF00SK^000000 | ^666666MK^000000"; query_sql "SELECT `char`, `kill`, `death`, `kdr`, `killingstreak`, `multikill` FROM `pvp_rank` ORDER BY `pvp_rank`.`kill` DESC LIMIT "+$icaTop+"", .@char$, .@kill, .@[member=Death], .@kdr$, .@sk, .@multikillCTR; for(set .@i, 0; .@i < getarraysize(.@char$); set .@i, .@i + 1){ mes .@i+1+". "+.@char$[.@i]+" ^0000FF"+.@kill[.@i]+"^000000 ^FF0000"+.@[member=Death][.@i]+"^000000 ^FF22FF"+.@kdr$[.@i]+"^000000 ^00FF00"+.@sk[.@i]+"^000000 ^666666"+.@multikillCTR[.@i]+"^000000 "; } close; } else { mes "Top "+$icaTop+" ranking is not yet implemented for this server type."; } break;case 2: //PvP Statistic next; mes strcharinfo(0)+"'s PvP Statistic"; mes "^666666Kill:^000000 "+Kill+" ^666666Death:^000000 "+Death+" ^666666KDR:^000000 "+callfunc("KDR_Calculator", Kill, Death)+"^000000"; mes "^666666Kills:^000000 "+Kill+" ^666666Deaths:^000000 "+Death+" ^666666KDR:^000000 "+callfunc("KDR_Calculator", Kill, Death)+""; mes "^666666Killing Streak:^000000 "+KillingStreak+" ^666666Multi-Kills:^000000 "+MultiKill+""; switch(select("Killing Streak:Multi-Kill Streak:Nemesis Streak:Reset")){ case 1: //Killing Streak next; setarray .LSDotA$[0], ""+KillingSpree+"", ""+Dominating+"", ""+MegaKill+"", ""+Unstoppable+"", ""+WickedSick+"", ""+MonsterKill+"", ""+Godlike+"", ""+BeyondGodlike+""; mes "Killing Streak Stats"; switch(#Announcer){ case 0: for(set .@i, 0; .@i < getarraysize(.LSDotA$); set .@i, .@i + 1){ mes "^666666"+getvariableofnpc(.ESDotA$[.@i], "Versus")+"^000000: "+ .LSDotA$[.@i]; } close; default: for(set .@i, 0; .@i < getarraysize(.LSDotA$); set .@i, .@i + 1){ mes "^666666"+getvariableofnpc(.ESHoN$[.@i], "Versus")+"^000000: "+ .LSDotA$[.@i]; } close; } close; break; case 2: //Multi-Kill next; setarray .LMDotA$[0], ""+DoubleKill+"", ""+TripleKill+"", ""+UltraKill+"", ""+Rampage+""; mes "Multi-Kill Stats"; switch(#Announcer){ case 0: for(set .@i, 0; .@i < getarraysize(.LMDotA$); set .@i, .@i + 1){ mes "^666666"+getvariableofnpc(.EMDotA$[.@i], "Versus")+"^000000: "+ .LMDotA$[.@i]; } close; default: for(set .@i, 0; .@i < getarraysize(.LMDotA$); set .@i, .@i + 1){ mes "^666666"+getvariableofnpc(.EMHoN$[.@i], "Versus")+"^000000: "+ .LMDotA$[.@i]; } close; } break; case 3: //Nemesis next; mes "Nemesis Stat"; mes "^666666Nemesis Kill^000000: "+NemesisKill; mes "^666666Feed Count^000000: "+FeedCount; close; break; case 4: //Reset Stat next; mes "[Loki]"; mes "Are you sure you want to reset your PvP Statistics?"; if($icaReset == 0){ mes "^FF0000Reset Option has been disabled^000000"; } if($icaReset == 1){ mes "^FF0000Reset Fee:^000000 "+$icaZenyFee+" Zeny"; } if($icaReset == 2){ mes "^FF0000Reset Fee:^000000 "+$icaCashFee+" Kill Point"; } if($icaReset == 3){ mes "^FF0000Reset Fee:^000000 "+$icaSkullFee+" Skull"; } if($icaReset == 4){ mes "^FF0000Reset Fee:^000000 "+$icaResetItemAmountFee+"pieces of "+getitemname($icaResetItemFee)+""; } switch(select("No:Yes")){ case 1: close; case 2: switch($icaReset){ case 0: break; case 1: if(Zeny < $icaZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - $icaZenyFee; break; case 2: if(#CASHPOINTS < $icaCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - $icaCashFee; break; case 3: if(countitem(7420) < $icaSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; } delitem 7420, $icaSkullFee; break; case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaResetItemFee)+"."; close; } delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; break; default: break; } if($icaServerType==1){ query_sql "DELETE FROM `pvp_rank` WHERE `pvp_rank`.`char_id` = "+getcharid(0)+""; } callsub OnPvPReset; announce "[Loki] Your PvP Statistic has been reset.",bc_self,0xFF0000; close; } close; } break;close;case 3: //Announcer Setting next; mes "[Loki]"; mes "What kind of announcer you want to use?"+$icaAnnouncerFeeOption; if($icaAnnouncerFeeOption == 0){ mes "^FF0000Buy Announcer Option has been disabled^000000"; next; close; } if($icaAnnouncerFeeOption == 1){ mes "^FF0000Buy Announcer Fee:^000000 "+$icaAnnouncerZenyFee+" Zeny"; } if($icaAnnouncerFeeOption == 2){ mes "^FF0000Buy Announcer Fee:^000000 "+$icaAnnouncerCashFee+" Kill Point"; } if($icaAnnouncerFeeOption == 3){ mes "^FF0000Buy Announcer Fee:^000000 "+$icaAnnouncerSkullFee+" Skull"; } if($icaAnnouncerFeeOption == 4){ mes "^FF0000Buy Announcer Fee:^000000 "+$icaAnnouncerItemAmountFee+" pieces of "+getitemname($icaAnnouncerItemFee)+"."; } L_Announce: switch(select(""+((#Announcer == 1)?"^FF0000DotA^000000":"DotA")+":"+((#Announcer == 1)?"^FF0000HoN^000000":"HoN")+":"+((#Announcer == 2)?"^FF0000Ms. Pudding^000000":"Ms. Pudding")+":"+((#Announcer == 3)?"^FF0000Flamboyant^000000":"Flamboyant")+":"+((#Announcer == 4)?"^FF0000English^000000":"English")+":"+((#Announcer == 5)?"^FF0000Balls of Steel^000000":"Balls of Steel")+":"+((#Announcer == 6)?"^FF0000BreakyCPK^000000":"BreakyCPK")+":"+((#Announcer == 7)?"^FF0000Pimp^000000":"Pimp")+":"+((#Announcer == 8)?"^FF0000Seductive^000000":"Seductive")+"")){ case 1: //DotA if(#Announcer == 0){ goto L_Announce; } soundeffect "0_Startgame.wav", 0; set #Announcer, 0; announce "[Loki] DotA announcer has been configured to your account.",bc_self,0xFF0000; close; break; case 2: //HoN if(#Announcer == 1){ goto L_Announce; } if(!#Hon){ next; mes "^FF0000Do You Want to Purchase?^000000"; switch(select("No:Yes")){ case 1: close; case 2: switch($icaAnnouncerFeeOption){ case 0: break; case 1: if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - $icaZenyFee; set #Hon, 1; break; case 2: if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - $icaCashFee; set #Hon, 1; break; case 3: if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; } delitem 7420, $icaSkullFee; set #Hon, 1; break; case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; } delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; set #Hon, 1; break; default: break; } } } soundeffect "1_Startgame.wav", 0; set #Announcer, 1; announce "[Loki] HoN announcer has been configured to your account.",bc_self,0xFF0000; close; break; case 3: //Ms. Pudding if(#Announcer == 2){ goto L_Announce; } if(!#MsPudding){ next; mes "^FF0000Do You Want to Purchase?^000000"; switch(select("No:Yes")){ case 1: close; case 2: switch($icaAnnouncerFeeOption){ case 0: break; case 1: if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - $icaZenyFee; set #MsPudding, 1; break; case 2: if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - $icaCashFee; set #MsPudding, 1; break; case 3: if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; } delitem 7420, $icaSkullFee; set #MsPudding, 1; break; case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; } delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; set #MsPudding, 1; break; default: break; } } } soundeffect "2_Startgame.wav", 0; set #Announcer, 2; announce "[Loki] Ms. Pudding announcer has been configured to your account.",bc_self,0xFF0000; close; break; case 4: //Flamboyant if(#Announcer == 3){ goto L_Announce; } if(!#Flamboyant){ next; mes "^FF0000Do You Want to Purchase?^000000"; switch(select("No:Yes")){ case 1: close; case 2: switch($icaAnnouncerFeeOption){ case 0: break; case 1: if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - $icaZenyFee; set #Flamboyant, 1; break; case 2: if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - $icaCashFee; set #Flamboyant, 1; break; case 3: if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; } delitem 7420, $icaSkullFee; set #Flamboyant, 1; break; case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; } delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; set #Flamboyant, 1; break; default: break; } } } soundeffect "3_Victory.wav", 0; set #Announcer, 3; announce "[Loki] Flamboyant announcer has been configured to your account.",bc_self,0xFF0000; close; break; case 5: //English if(#Announcer == 4){ goto L_Announce; } if(!#English){ next; mes "^FF0000Do You Want to Purchase?^000000"; switch(select("No:Yes")){ case 1: close; case 2: switch($icaAnnouncerFeeOption){ case 0: break; case 1: if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - $icaZenyFee; set #English, 1; break; case 2: if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - $icaCashFee; set #English, 1; break; case 3: if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; } delitem 7420, $icaSkullFee; set #English, 1; break; case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; } delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; set #English, 1; break; default: break; } } } soundeffect "4_Startgame.wav", 0; set #Announcer, 4; announce "[Loki] English announcer has been configured to your account.",bc_self,0xFF0000; close; break; case 6: //Balls of Steel if(#Announcer == 5){ goto L_Announce; } if(!#BallsofSteel){ next; mes "^FF0000Do You Want to Purchase?^000000"; switch(select("No:Yes")){ case 1: close; case 2: switch($icaAnnouncerFeeOption){ case 0: break; case 1: if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - $icaZenyFee; set #BallsofSteel, 1; break; case 2: if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - $icaCashFee; set #BallsofSteel, 1; break; case 3: if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; } delitem 7420, $icaSkullFee; set #BallsofSteel, 1; break; case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; } delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; set #BallsofSteel, 1; break; default: break; } } } soundeffect "5_Startgame.wav", 0; set #Announcer, 5; announce "[Loki] Balls of Steel announcer has been configured to your account.",bc_self,0xFF0000; close; break; case 7: //BreakyCPK if(#Announcer == 6){ goto L_Announce; } if(!#BreakyCPK){ next; mes "^FF0000Do You Want to Purchase?^000000"; switch(select("No:Yes")){ case 1: close; case 2: switch($icaAnnouncerFeeOption){ case 0: break; case 1: if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - $icaZenyFee; set #BreakyCPK, 1; break; case 2: if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - $icaCashFee; set #BreakyCPK, 1; break; case 3: if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; } delitem 7420, $icaSkullFee; set #BreakyCPK, 1; break; case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; } delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; set #BreakyCPK, 1; break; default: break; } } } soundeffect "6_Startgame.wav", 0; set #Announcer, 6; announce "[Loki] BreakyCPK announcer has been configured to your account.",bc_self,0xFF0000; close; break; case 8: //pimp if(#Announcer == 7){ goto L_Announce; } if(!#PIMP){ next; mes "^FF0000Do You Want to Purchase?^000000"; switch(select("No:Yes")){ case 1: close; case 2: switch($icaAnnouncerFeeOption){ case 0: break; case 1: if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - $icaZenyFee; set #PIMP, 1; break; case 2: if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - $icaCashFee; set #PIMP, 1; break; case 3: if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; } delitem 7420, $icaSkullFee; set #PIMP, 1; break; case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; } delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; set #PIMP, 1; break; default: break; } } } soundeffect "7_Startgame.wav", 0; set #Announcer, 7; announce "[Loki] Pimp announcer has been configured to your account.",bc_self,0xFF0000; close; break; case 9: //seductive if(#Announcer == 8){ goto L_Announce; } if(!#SEDUCTIVE){ next; mes "^FF0000Do You Want to Purchase?^000000"; switch(select("No:Yes")){ case 1: close; case 2: switch($icaAnnouncerFeeOption){ case 0: break; case 1: if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - $icaZenyFee; set #SEDUCTIVE, 1; break; case 2: if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - $icaCashFee; set #SEDUCTIVE, 1; break; case 3: if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; } delitem 7420, $icaSkullFee; set #SEDUCTIVE, 1; break; case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; } delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; set #SEDUCTIVE, 1; break; default: break; } } } soundeffect "8_Startgame.wav", 0; set #Announcer, 8; announce "[Loki] Seductive announcer has been configured to your account.",bc_self,0xFF0000; close; break; default: close;break; }end; }close; OnPvPReset:set Kill, 0;set Death, 0;set KillingStreak, 0; set MultiKill, 0;set KillingSpree, 0;set Dominating, 0;set MegaKill, 0;set Unstoppable, 0;set WickedSick, 0;set MonsterKill, 0;set Godlike, 0;set BeyondGodlike, 0;set DoubleKill, 0;set TripleKill, 0;set UltraKill, 0;set Rampage, 0;set Ownage, 0;set NemesisKill, 0;set FeedCount, 0;return;}}//Ghost's KDR Algorithmfunction script KDR_Calculator {if(!getarg(1)) { debugmes "Error in KDR function, getarg(1) invalid value"; return 0; } // [Lighta]if(getarg(0) >= getarg(1)){ if(getarg(1)){ set .@i, getarg(0)/getarg(1); if((getarg(0)%getarg(1)) == 0){ return .@i+".00"; } set .@j, (getarg(0)%getarg(1))*100/getarg(1); return .@i+"."+.@j; } else { return getarg(0)+".00"; }}if(getarg(0) < getarg(1)){ if(getarg(0)){ set .@i, (getarg(0)*10)/getarg(1); set .@j, ((getarg(0)*10)%getarg(1))*10/getarg(1); return "0."+.@i +.@j; } else { return "0.00"; } }} http://pastebin.com/dEqrkczy and also i execute this to my phpmyadmin pls help me to fix this error
  3. diff --git a/src/map/skill.c b/src/map/skill.cindex 1d94e0b..737cab4 100644--- a/src/map/skill.c+++ b/src/map/skill.c@@ -6684,6 +6684,41 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin break; } + // By pass FCP when using single strip skills by 15%(requires Glistening Coat).+ if ( sd && tsc && sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_ROGUE && rand()%100 < 15+ &&+ ( skill_id == RG_STRIPWEAPON && tsc->data[SC_PROTECTWEAPON] ||+ skill_id == RG_STRIPSHIELD && tsc->data[SC_PROTECTSHIELD] ||+ skill_id == RG_STRIPARMOR && tsc->data[SC_PROTECTARMOR] ||+ skill_id == RG_STRIPHELM && tsc->data[SC_PROTECTHELM] ) ) {+ int item_id = 7139; // Glistening Coat+ int ii;+ ARR_FIND( 0, MAX_INVENTORY, ii, sd->status.inventory[ii].nameid == item_id );+ if ( ii < MAX_INVENTORY ) {+ pc->delitem( sd, ii, 1, 0, 0, LOG_TYPE_CONSUME);+ switch ( skill_id ) {+ case RG_STRIPWEAPON:+ status_change_end( bl, SC_PROTECTWEAPON, INVALID_TIMER );+ sc_start( NULL, bl, SC_NOEQUIPWEAPON, 100, skill_lv, d );+ break;+ case RG_STRIPSHIELD:+ status_change_end( bl, SC_PROTECTSHIELD, INVALID_TIMER );+ sc_start( NULL, bl, SC_NOEQUIPSHIELD, 100, skill_lv, d );+ break;+ case RG_STRIPARMOR:+ status_change_end( bl, SC_PROTECTARMOR, INVALID_TIMER );+ sc_start( NULL, bl, SC_NOEQUIPARMOR, 100, skill_lv, d );+ break;+ case RG_STRIPHELM:+ status_change_end( bl, SC_PROTECTHELM, INVALID_TIMER );+ sc_start( NULL, bl, SC_NOEQUIPHELM, 100, skill_lv, d );+ break;+ }+ clif->skill_nodamage(src,bl,skill_id,skill_lv,1);+ break;+ }+ }+ //Attempts to strip at rate i and duration d if( (rate = skill->strip_equip(bl, location, rate, skill_lv, d)) || (skill_id != ST_FULLSTRIP && skill_id != GC_WEAPONCRUSH ) ) clif->skill_nodamage(src,bl,skill_id,skill_lv,rate); 1. single strip - can someone revise it? so it will be compatible at skill.c if i just copy paste it. well its an xdiff file but i dont know if i have to patch it to my CLIENT or to my SKILL.C(sounds absurd) 2. tarot dispel - can someone help me how to fix tarot because it can dispel fcp
  4. prontera,164,171,4 script Farm Zone 561,{ mes "Do you want to enter my Farm room?"; menu "Ok",-,"No thanks.",L_No; warp "ordeal_3-2",154,270; close; L_No: close; end; } // -------------------------------------------------------------- - script Monsters -1,{ OnInit: OnNPCKillEvent: if ( strcharinfo(3) == "ordeal_3-2" ) { if( killedrid = 1110){ getitem 7773,1; getitem 7726,1; } end; } } ordeal_3-2,0,0,0,0 monster Gold Guardian 1439,200,0,0,0 ordeal_3-2,0,0,0,0 monster Gold Guardian 1439,200,0,0,0 ordeal_3-2,0,0,0,0 monster Gold Guardian 1439,200,0,0,0 ordeal_3-2,0,0,0,0 monster Gold Guardian 1439,200,0,0,0 ordeal_3-2,0,0,0,0 monster Gold Guardian 1439,200,0,0,0 ordeal_3-2,0,0,0,0 monster Gold Guardian 1439,200,0,0,0 ordeal_3-2,0,0,0,0 monster Gold Guardian 1439,200,0,0,0 ordeal_3-2,0,0,0,0 monster Gold Guardian 1439,200,0,0,0 ordeal_3-2,0,0,0,0 monster Gold Guardian 1439,200,0,0,0 ordeal_3-2,0,0,0,0 monster Gold Guardian 1439,200,0,0,0 ordeal_3-2,0,0,0,0 monster Gold Guardian 1439,200,0,0,0 ordeal_3-2,0,0,0,0 monster Gold Guardian 1439,200,0,0,0 ordeal_3-2,0,0,0,0 monster Gold Guardian 1439,200,0,0,0 ordeal_3-2,0,0,0,0 monster Gold Guardian 1439,200,0,0,0 ordeal_3-2,0,0,0,0 monster Gold Guardian 1439,200,0,0,0 ordeal_3-2,0,0,0,0 monster Gold Guardian 1439,200,0,0,0 ordeal_3-2,0,0,0,0 monster Gold Guardian 1439,200,0,0,0 ordeal_3-2,0,0,0,0 monster Gold Guardian 1439,200,0,0,0 // Warps ordeal_3-2.gat,130,193,0 warp testwrp#1 3,3,ordeal_3-2.gat,154,154 ordeal_3-2.gat,106,154,0 warp testwrp#2 3,3,ordeal_3-2.gat,154,154 ordeal_3-2.gat,201,129,0 warp testwrp#3 3,3,ordeal_3-2.gat,154,154 ordeal_3-2.gat,177,193,0 warp testwrp#4 3,3,ordeal_3-2.gat,154,154 hey dastgir i finally found the script please help me
  5. but i dont know where that came from
  6. xlaws27

    dokebi drop

    1110,DOKEBI,Dokebi,Dokebi,33,100000,0,889,455,1,197,249,0,10,50,50,40,35,69,40,10,12,0,6,27,0x191,250,1156,456,384,0,0,0,0,0,0,0,4098,1 i managed to edit the hp of dokebi but the drop i cant edit it. as you can see i erased all the drops but left the card but when i .@mi dokebi all of dokebi drops are still showing. i hope someone can help me
  7. theres a error when someone is hitting a champion then the champion use body reloc i hope you can help me
  8. when my agi is 200 then my aspd is 196 then theres no delay when my agi is 0 then i wear doppelganger card my aspd is 196 then there's delay what i want is if my aspd is 196 then there will be no delay how to fix it please help
  9. how to import main.sql from winscp using phpmyadmin?
  10. sorry for bumping this thread but is this for anti wpe and rpe?
  11. helloo im noob trying to save money by using hercules technique instead of buying harmony can someone help me? well im really noob so please help me
  12. //==============================================================================////= Script Release : Job Changer + Max Leveler [ Version 1.6 ]//==================================By==========================================////= ManiacSociety//==============================================================================////= Idea Came From : ManiacSociety//= Helper : Emistry & Kenpachi//==============================================================================////= D E S C R I P T I O N S//==============================================================================//// -- 1. Character can choose a Job which he like to be.// -- 2. This NPC only have 1 Time Usage.// If it is set to Account Based then that account can use 1 times.// If it is set to Character Based then all new character can use 1 times.// -- 3. Complete skills / Skill Points will be given if it is set to be.// -- 4. Base Level and Job Level will be given upon Job Change.// -- 5. Allow players to click an items to call out the NPC.//==============================================================================////= V E R S I O N S//==============================================================================//// -- [ 1.6 ] : Added Item Script which allow the Scripts work as a "Tickets".// -- [ 1.5 ] : Added Configuration for Account Based / Character Based Settings// -- [ 1.4 ] : Added Baby Classes + 3rd Job Classes. // -- [ 1.3 ] : Added Configuration Option , 4 Announce Option , Informations. // -- [ 1.2 ] : Simplified Scripts + Shorten the Scripts. // -- [ 1.1 ] : Added New Job Change Option. // -- [ 1.0 ] : Simple Login Auto Max Level + Job Changer. //==============================================================================////= R U L E S//==============================================================================//// -- 1. Do not use for exchanging purpose. // -- 2. Do not claim it as yours. // -- 3. Do not change or remove the credits.// -- 4. Do not sell the script in order to get paid.// -- 5. Do not re-sharing upon modified without permission.//==============================================================================//// OnPCLoginEvent:// -- Add this at item DB. ( Change it to any items to your like. )// -- 30000,JobClassTicket,JobClassTicket,11,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ doevent "ClassHelper::OnPCLoginEvent"; },{},{}dewata,197,187,6 script Class Helper 651,{// -- Configuration Optionset .npcname$,"[ ^0000FF Class Helper ^000000 ]";set .InfoMenu,0; // Classes Informations Option [ 0 - Disable / 1 - Enable ]set .1stClassMenu,0; // First Job Class Option [ 0 - Disable / 1 - Enable ]set .2ndClassMenu,0; // Second Job Class Option [ 0 - Disable / 1 - Enable ]set .High1stClassMenu,0; // High 1st Class Option [ 0 - Disable / 1 - Enable ]set .Trans2ndClassMenu,1; // Transcendent Class Option [ 0 - Disable / 1 - Enable ]set .Trans3rdClassMenu,0; // Third Job Class Option [ 0 - Disable / 1 - Enable ]set .ExpandedClassMenu,1; // Expanded Class Option [ 0 - Disable / 1 - Enable ]set .BabyClassMenu,0; // Baby Job Class Option [ 0 - Disable / 1 - Enable ]set .Baby3rdClassMenu,0; // Baby Third Job Class Option [ 0 - Disable / 1 - Enable ]set .Allskills,1; // Complete Skills Option [ 0 - Disable / 1 - Enable ] // Item ID.set .Amount,10; // Required Amount.// -- Usable for Only 1 Timeset .Based,1; // [ 0 - Account Based / 1 - Character Based ]if( ClassHelper == 1 || #ClassHelper == 1 ) end;Main_Menu: mes "I am the Job Class Helper..."; mes "I am here to help you."; mes " ^FF0000________________________________^000000"; mes "Do you wish to become Stronger ?"; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "Do you admire those who have a great power ? Do you wish to become a part of them ? If yes , then which classes that you admire the most ?"; next; switch(select(( .InfoMenu == 0 )?"":"^4EEE94Classes Information^000000", ( .1stClassMenu == 0 )?"":"^0000FFFirst Job Classes^000000", ( .2ndClassMenu == 0 )?"":"^0000FFSecond Job Classes^000000", ( .High1stClassMenu == 0 )?"":"^0000FFHigh First Job Classes^000000", ( .Trans2ndClassMenu == 0 )?"":"^0000FFTranscendent Job Classes^000000", ( .Trans3rdClassMenu == 0 )?"":"^0000FFThird Job Classes^000000", ( .ExpandedClassMenu == 0 )?"":"^0000FFExpanded Job Classes^000000", ( .BabyClassMenu == 0 )?"":"^0000FFBaby Normal Job Classes^000000", ( .Baby3rdClassMenu == 0 )?"":"^0000FFBaby Third Job Classes^000000", "^FF0000Sorry, i admire nobody....^000000")) { Case 1: goto Classes_info; Case 2: goto FirstJob_Classes; Case 3: goto SecondJob_Classes; Case 4: goto HighFirstJob_Classes; Case 5: goto TransSecondJob_Classes; Case 6: goto TransThirdJob_Classes; Case 7: goto ExpandedJob_Classes; Case 8: goto BabyJob_Classes; Case 9: goto BabyThirdJob_Classes; Case 10: if ( .Based == 0 ){ set #ClassHelper,1; } if ( .Based == 1 ){ set ClassHelper,1; } close; } FirstJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Swordman^000000", "^76EE00Magician^000000", "^76EE00Archer^000000", "^76EE00Acolyte^000000", "^76EE00Merchant^000000", "^76EE00Thief^000000", "^FF0000Back^000000")) {// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,1,255,120,120,"All"; Case 2: callsub Job_Changing,2,255,120,120,"All"; Case 3: callsub Job_Changing,3,255,120,120,"All"; Case 4: callsub Job_Changing,4,255,120,120,"All"; Case 5: callsub Job_Changing,5,255,120,120,"All"; Case 6: callsub Job_Changing,6,255,120,120,"All"; Case 7: goto Main_Menu; }HighFirstJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00High Swordman^000000", "^76EE00High Magician^000000", "^76EE00High Archer^000000", "^76EE00High Acolyte^000000", "^76EE00High Merchant^000000", "^76EE00High Thief^000000", "^FF0000Back^000000")) {// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,4002,255,120,120,"All"; Case 2: callsub Job_Changing,4003,255,120,120,"All"; Case 3: callsub Job_Changing,4004,255,120,120,"All"; Case 4: callsub Job_Changing,4005,255,120,120,"All"; Case 5: callsub Job_Changing,4006,255,120,120,"All"; Case 6: callsub Job_Changing,4007,255,120,120,"All"; Case 7: goto Main_Menu; } SecondJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Knight^000000", "^76EE00Priest^000000", "^76EE00Wizard^000000", "^76EE00Blacksmith^000000", "^76EE00Hunter^000000", "^76EE00Assassin^000000", "^76EE00Crusader^000000", "^76EE00Monk^000000", "^76EE00Sage^000000", "^76EE00Rogue^000000", "^76EE00Alchemist^000000", ( Sex == 0 )?"":"^76EE00Dancer^000000", ( Sex == 1 )?"":"^76EE00Bard^000000", "^FF0000Back^000000")) {// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,7,255,120,110,"Self"; Case 2: callsub Job_Changing,8,255,120,110,"Self"; Case 3: callsub Job_Changing,9,255,120,110,"Self"; Case 4: callsub Job_Changing,10,255,120,110,"Self"; Case 5: callsub Job_Changing,11,255,120,110,"Self"; Case 6: callsub Job_Changing,12,255,120,110,"Self"; Case 7: callsub Job_Changing,14,255,120,110,"Self"; Case 8: callsub Job_Changing,15,255,120,110,"Self"; Case 9: callsub Job_Changing,16,255,120,110,"Self"; Case 10: callsub Job_Changing,17,255,120,110,"Self"; Case 11: callsub Job_Changing,18,255,120,110,"Self"; Case 12: callsub Job_Changing,20,255,120,110,"Self"; Case 13: callsub Job_Changing,19,255,120,110,"Self"; Case 14: goto Main_Menu; }TransSecondJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Lord Knight^000000", "^76EE00High Priest^000000", "^76EE00High Wizard^000000", "^76EE00Whitesmith^000000", "^76EE00Sniper^000000", "^76EE00Assassin Cross^000000", "^76EE00Paladin^000000", "^76EE00Champion^000000", "^76EE00Professor^000000", "^76EE00Stalker^000000", "^76EE00Creator^000000", ( Sex == 0 )?"":"^76EE00Gypsy^000000", ( Sex == 1 )?"":"^76EE00Clowm^000000", "^FF0000Back^000000")) {// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,4008,255,120,170,"Self"; Case 2: callsub Job_Changing,4009,255,120,170,"Self"; Case 3: callsub Job_Changing,4010,255,120,170,"Self"; Case 4: callsub Job_Changing,4011,255,120,170,"Self"; Case 5: callsub Job_Changing,4012,255,120,170,"Self"; Case 6: callsub Job_Changing,4013,255,120,170,"Self"; Case 7: callsub Job_Changing,4015,255,120,170,"Self"; Case 8: callsub Job_Changing,4016,255,120,170,"Self"; Case 9: callsub Job_Changing,4017,255,120,170,"Self"; Case 10: callsub Job_Changing,4018,255,120,170,"Self"; Case 11: callsub Job_Changing,4019,255,120,170,"Self"; Case 12: callsub Job_Changing,4021,255,120,170,"Self"; Case 13: callsub Job_Changing,4020,255,120,170,"Self"; Case 14: goto Main_Menu; }TransThirdJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Rune Knight^000000", "^76EE00Warlock^000000", "^76EE00Ranger^000000", "^76EE00Arch Bishop^000000", "^76EE00Mechanic^000000", "^76EE00Guillotine Cross^000000", "^76EE00Royal Guard^000000", "^76EE00Sorcerer^000000", ( Sex == 0 )?"":"^76EE00Wanderer^000000", ( Sex == 1 )?"":"^76EE00Minstrel^000000", "^76EE00Shura^000000", "^76EE00Genetic^000000", "^76EE00Shadow Chaser^000000", "^FF0000Back^000000")) {// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,4060,99,70,200,"All"; Case 2: callsub Job_Changing,4061,99,70,200,"All"; Case 3: callsub Job_Changing,4062,99,70,200,"All"; Case 4: callsub Job_Changing,4063,99,70,200,"All"; Case 5: callsub Job_Changing,4064,99,70,200,"All"; Case 6: callsub Job_Changing,4065,99,70,200,"All"; Case 7: callsub Job_Changing,4073,99,70,200,"All"; Case 8: callsub Job_Changing,4074,99,70,200,"All"; Case 9: callsub Job_Changing,4076,99,70,200,"All"; Case 10: callsub Job_Changing,4075,70,70,200,"All"; Case 11: callsub Job_Changing,4077,70,70,200,"All"; Case 12: callsub Job_Changing,4078,70,70,200,"All"; Case 13: callsub Job_Changing,4079,70,70,200,"All"; Case 14: goto Main_Menu; } ExpandedJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Super Novice^000000", "^76EE00Gunslinger^000000", "^76EE00Ninja^000000", "^76EE00Star Gladiator^000000", "^76EE00Soul Linker^000000", "^FF0000Back^000000")) {// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,23,255,120,170,"All"; Case 2: callsub Job_Changing,24,255,120,170,"All"; Case 3: callsub Job_Changing,25,255,120,170,"All"; Case 4: callsub Job_Changing,4047,255,120,170,"All"; Case 5: callsub Job_Changing,4049,255,120,170,"All"; Case 6: goto Main_Menu; }BabyJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Baby Swordman^000000", "^76EE00Baby Magician^000000", "^76EE00Baby Archer^000000", "^76EE00Baby Acolyte^000000", "^76EE00Baby Merchant^000000", "^76EE00Baby Thief^000000", "^76EE00Baby Knight^000000", "^76EE00Baby Priest^000000", "^76EE00Baby Wizard^000000", "^76EE00Baby Blacksmith^000000", "^76EE00Baby Hunter^000000", "^76EE00Baby Assassin^000000", "^76EE00Baby Crusader^000000", "^76EE00Baby Monk^000000", "^76EE00Baby Sage^000000", "^76EE00Baby Rogue^000000", "^76EE00Baby Alchemist^000000", ( Sex == 0 )?"":"^76EE00Baby Dancer^000000", ( Sex == 1 )?"":"^76EE00Baby Bard^000000", "^76EE00Baby Baby^000000", "^FF0000Back^000000")) {// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,4024,255,50,60,"Self"; Case 2: callsub Job_Changing,4025,255,50,60,"Self"; Case 3: callsub Job_Changing,4026,255,50,60,"Self"; Case 4: callsub Job_Changing,4027,255,50,60,"Self"; Case 5: callsub Job_Changing,4028,255,50,60,"Self"; Case 6: callsub Job_Changing,4029,255,50,60,"Self"; Case 7: callsub Job_Changing,4030,255,50,110,"Self"; Case 8: callsub Job_Changing,4031,255,50,110,"Self"; Case 9: callsub Job_Changing,4032,255,50,110,"Self"; Case 10: callsub Job_Changing,4033,255,50,110,"Self"; Case 11: callsub Job_Changing,4034,255,50,110,"Self"; Case 12: callsub Job_Changing,4035,255,50,110,"Self"; Case 13: callsub Job_Changing,4037,255,50,110,"Self"; Case 14: callsub Job_Changing,4038,255,50,110,"Self"; Case 15: callsub Job_Changing,4039,255,50,110,"Self"; Case 16: callsub Job_Changing,4040,255,50,110,"Self"; Case 17: callsub Job_Changing,4041,255,50,110,"Self"; Case 18: callsub Job_Changing,4043,255,50,110,"Self"; Case 19: callsub Job_Changing,4042,255,50,110,"Self"; Case 20: callsub Job_Changing,4045,255,50,110,"Self"; Case 21: goto Main_Menu; } BabyThirdJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Baby Rune Knight^000000", "^76EE00Baby Warlock^000000", "^76EE00Baby Ranger^000000", "^76EE00Baby Arch Bishop^000000", "^76EE00Baby Mechanic^000000", "^76EE00Baby Guillotine Cross^000000", "^76EE00Baby Royal Guard^000000", "^76EE00Baby Sorcerer^000000", ( Sex == 0 )?"":"^76EE00Baby Wanderer^000000", ( Sex == 1 )?"":"^76EE00Baby Minstrel^000000", "^76EE00Baby Shura^000000", "^76EE00Baby Genetic^000000", "^76EE00Baby Shadow Chaser^000000", "^FF0000Back^000000")) {// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,4096,99,70,200,"All"; Case 2: callsub Job_Changing,4097,99,70,200,"All"; Case 3: callsub Job_Changing,4098,99,70,200,"All"; Case 4: callsub Job_Changing,4099,99,70,200,"All"; Case 5: callsub Job_Changing,4100,99,70,200,"All"; Case 6: callsub Job_Changing,4101,99,70,200,"All"; Case 7: callsub Job_Changing,4102,99,70,200,"All"; Case 8: callsub Job_Changing,4103,99,70,200,"All"; Case 9: callsub Job_Changing,4105,99,70,200,"All"; Case 10: callsub Job_Changing,4104,99,70,200,"All"; Case 11: callsub Job_Changing,4106,99,70,200,"All"; Case 12: callsub Job_Changing,4107,99,70,200,"All"; Case 13: callsub Job_Changing,4108,99,70,200,"All"; Case 14: goto Main_Menu; }Job_Changing: mes .npcname$; mes "You are now a part of ^FF0000"+jobname(getarg(0))+"^000000."; if (compare(getarg(4),"All")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_all,0x76EE00; } if (compare(getarg(4),"Map")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_map,0x76EE00; } if (compare(getarg(4),"Area")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_area,0x76EE00; } if (compare(getarg(4),"Self")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_self,0x76EE00; } jobchange getarg(0); set BaseLevel,getarg(1); set JobLevel,getarg(2); ResetSkill; ResetStatus; set SkillPoint,98; percentheal 100,100; if ( .Based == 0 ){ set #ClassHelper,1; } if ( .Based == 1 ){ set ClassHelper,1; } warp "dewata",206,135; //save "prontera",156,191; close; Classes_info: mes .npcname$; mes "=====[^76EE00 Swordman Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Enthusiastic skills in sword fighting is a definite attraction to all teenagers. Easy to control and master character enables most players to be a great player."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Archer Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Long ranged attack ability and special techniques of archers in defeating enemy often lure players to try this."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Mage Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Fascinating element techniques involvement of nature in its abilities is truly amazing with their series of undefeatable magics."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Thief Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Poisoning and dodging abilities will defeat most of the enemy. Maximum defensive and offensive ability caused this character to fearsome one."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Acolyte Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "A supportive character, most of the skills like helping will benefit to teammates who lead to teammates act like a terminator."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Merchant Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Involving communication with other players that emphasizes on battles, intelligence in business dealing. His versatility made him must not be look down."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Super Novice ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "A job who are Advanced after Novice Class. It look alike like a Novice but it is not. Beside that, it can learn most of the skills for all 1st Job Class."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Gunslinger ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "The only Job class in RO who are using Gun as weapon. If are you a Gun Lover , there is no doubt you will choose this Job."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Ninja ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "A mysterious Job Class , who alway processing Ancient Spells , look alike with Mage but not mage , good in PK , can evade very well during PK."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Taekwon ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Just like the name has mentioned. The only class in RO who are not using any Weapon. Attack enemy using barehand and foots. "; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Star Gladiator ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "A class who can use the power of the Sun / Star / Moon. By processing the power of Universe to gain a stronger Power."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Soul Linker ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Class that work like a Shaman, who able to recalling the soul of the dead from the underworld to Boost other class ability."; mes " ^FF0000________________________________^000000"; next; goto Main_Menu;OnInit:waitingroom "Auto Job Changer",0;end;} this is the code of my insta job ( actually its working on my rathena but not working on hercules dunno why) and this is the error/s
  13. my errors are 1.i cannot trade with normal players even though i got level 99 2. i cannot drop the item which i got from the npc (normal players only) this is my freebies npc script where i got my items. i hope you can help me
  14. Explain more? If the skill requires some weapon type, please make the viewID on itemdb according to your custom weapon type For weapons, the types are: 0: bare fist 1: Daggers 2: One-handed swords 3: Two-handed swords 4: One-handed spears 5: Two-handed spears 6: One-handed axes 7: Two-handed axes 8: Maces 9: Unused 10: Staves 11: Bows 12: Knuckles 13: Musical Instruments 14: Whips 15: Books 16: Katars 17: Revolvers 18: Rifles 19: Gatling guns 20: Shotguns 21: Grenade launchers 22: Fuuma Shurikens For ammo, the types are: 1: Arrows 2: Throwable daggers 3: Bullets 4: Shells 5: Grenades 6: Shuriken 7: Kunai 8: Cannonballs 9: Throwable Items (Sling Item) thank u
  15. WEAPONTYPE_Cat_Pow = 105, [Weapon_IDs.WEAPONTYPE_Cat_Pow] = "_cpw", [Weapon_IDs.WEAPONTYPE_Cat_Pow] = Weapon_IDs.WEAPONTYPE_CATARRH,
  16. i already got these files. but i dont know how to make the weapon sprite appear when attacking. do i have to put something on the weapontable? or in iteminfo? please help me.. i cant understand hercules wiki or rathenawiki about custom weapon. if i posted on the wrong section then im sorry..
  17. ty but it still refine the unrefinable item
  18. very nice, but can u help me which a player can select their desired item to ups? like upper, mid, lower, armor , shoes, shield thank you sir!!
  19. ahmm i have seen 1click +10 refiner but its free maybe someone can help me with +10 refiner 1 click w/ specific item needed for them to have +10 i hope you guys can help me
  20. can someone help me about this, at the first picture as you can see, theres a sprite error but if you look at the 2nd picture it works perfectly fine and in the 3rd picture at alt+q on GM SPRITE works perfectly without any pop up errors i hope someone can help me
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