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Pandaaa

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Posts posted by Pandaaa


  1. I can use @bst B>, @bst S> and @bst T> 

     

    but i cant use @bst B/T> and @bst S/T>

     

    how to make @bst B/T> and S/T> work?

    -	script	bst	-1,{
    	OnCommand:
        if ( !getstrlen( .@atcmd_parameters$ ) ) {
    	message strcharinfo(0), "Please, enter a message (usage: @bst <message>).";
    	end;
        }
    
    	if (agitcheck()){
    	message strcharinfo(0),  "Unable to use this command,";
    	message strcharinfo(0),  "War of Emperium is ongoing!";
    	close;
    	}
    
        $@input$ = implode(.@atcmd_parameters$," " );
        $@name$ = strcharinfo(0);
        .@symbol$ = substr( .@atcmd_parameters$, 0,1 );
        if ( .@symbol$ != "B>" && .@symbol$ != "S>" && .@symbol$ != "T>" && .@symbol$ != "B/T>" && .@symbol$ != "S/T>" ) {
    	message strcharinfo(0), "Market symbol is needed when using this command.";
    	message strcharinfo(0), "B> : Buying Symbol";
    	message strcharinfo(0), "S> : Selling Symbol";
    	message strcharinfo(0), "T> : Trading Symbol";
    	message strcharinfo(0), "B/T> : Buy & Trade Symbol";
    	message strcharinfo(0), "S/T> : Sell & Trade Symbol";
    	end;
        }
        if ( bst_delay + 60 > gettimetick(2) ) {
    	message strcharinfo(0), "There is a 60 seconds delay of using this command again";
    	end;
        }
    	query_sql ("SELECT `char`.`account_id` FROM `char` JOIN `login` ON `char`.`account_id` = `login`.`account_id` WHERE `char`.`online` = 1", .@account_id);
    	bst_delay = gettimetick(2); // delay
    	while ( .@i < getarraysize(.@account_id) ) {
    	if ( attachrid( .@account_id[.@i] ) )
    	dispbottom "[ Market ] " + $@name$ + " : " + $@input$,0xFFD700; // display to every character on the server.
    	detachrid;
    	.@i++;
    	}
    	end;
    	OnInit:
        bindatcmd "bst",strnpcinfo(0)+"::OnCommand", 0, 1; // bind @bst command.
        end;
    	}
    

     


  2. help

    why i can use parry with dagger and,

    two hand quicken ( how to make it u can use two hand quicken when you got soul link with one hand sword)

     

    skill_require_db.txt

    356,0,0,50,0,0,0,3:15,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0    //LK_PARRYING#パリイング#
     

    made it 3:15 

    because edited the skills of Star Gladiator to use parrying with Book weapon

     

    added this soul link mod for LK

     

    skill.c

    // If linked, knights are able to use parrying with one handed swords (type 2)
        if( require.weapon && !pc_check_weapontype(sd,require.weapon) && ( skill_id == LK_PARRYING && !sd->sc.data[SC_SOULLINK] && !pc_check_weapontype(sd,2) ))    {
            clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0);
            return 0;        } 
     

     

    pc.c

            // If linked, knights are able to use parrying with one handed swords (type 2) PARRY
            if( scw_list[i] == SC_PARRYING && sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_KNIGHT && (!pc_check_weapontype(sd,skill->get_weapontype(status->sc2skill(scw_list[i]))) && !pc_check_weapontype(sd,2))) {
                status_change_end(&sd->bl, scw_list[i], INVALID_TIMER);
                continue; // We don't want to fall under the next check
                }
     

     

    well the parry works with 1 hand if get soul linked but i can use parry with dagger and without soul link buff :o


  3. anyone can update this? i tried the codes and gives error

     

    added this lines to status.c

    /**
    * SOUL LINK MOD
    **/
    
    if( sc && sc->data[SC_SOULLINK] && (sc->data[SC_SOULLINK]->val2 == SL_SAGE || sc->data[SC_SOULLINK]->val2 == SL_WIZARD ))
    	vit += ((TBL_PC*)bl)->status.int_ / 5;
    	
    if( sc && sc->data[SC_SOULLINK] && (sc->data[SC_SOULLINK]->val2 == SL_SAGE || sc->data[SC_SOULLINK]->val2 == SL_WIZARD ))
    	maxhp += ((TBL_PC*)bl)->status.base_level * 200;
    	
    if( sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_STAR )
    	flee2 += 10;
    	
    if( sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_STAR ) {
    	sd->right_weapon.addrace[RC_BOSS] += 100;	sd->left_weapon.addrace[RC_BOSS] += 100;
    	sd->right_weapon.addele[ELE_HOLY] += 100;	sd->left_weapon.addele[ELE_HOLY] += 100;
    	}
    

    gives me this error 

     

     

    Error    1    error C2059: syntax error : 'if'    c:\herculessvn5-20-16\testserver files\src\map\status.c    7196    1    map-server
    Error    2    error C2059: syntax error : 'if'    c:\herculessvn5-20-16\testserver files\src\map\status.c    7200    1    map-server
    Error    3    error C2059: syntax error : 'if'    c:\herculessvn5-20-16\testserver files\src\map\status.c    7204    1    map-server
    Error    4    error C2059: syntax error : 'if'    c:\herculessvn5-20-16\testserver files\src\map\status.c    7208    1    map-server
     

     also used this for fcp strip bypass modification. anyone can update it?

    http://herc.ws/board/files/download/27-forcibly-strip/FCP bypass


  4.  

    Try this:

    Find:

    if ( ( md->class_ == MOBID_EMPERIUM && !strcmp( mapindex_id2name(sd->mapindex), "guild_vs1" ) ) &&
    
     

    Replace:

    if ( ( md->class_ == MOBID_EMPELIUM && !strcmp( mapindex_id2name(sd->mapindex), "guild_vs1" ) ) &&
    

    tried this dude, 

    next

    i got this error after building the koe.c

     

    Warning 1 warning C4013: 'addHookPost' undefined; assuming extern returning int 
    Error 2 error LNK2019: unresolved external symbol _addHookPost referenced in function _plugin_init
    Error 3 error LNK1120: 1 unresolved externals
     

  5. Heres the script i use.. i want to make after getting through of the mobs at level/round 3..

    you can only kill 1 treasure box also the skills will be disabled after killing monster from round 3, so that in round 4 treasure box will appear you cant kill more than 2 (by casting skills ex. Storm Gust or any) you can only kill it by hitting normal attacks.. just once and warps you back to your savepoint..

     

    //   Made:By Kirlein (Tyirial Script Concept)  //
    // Devil Square based off the mmorpg Muonline  //
    // Have Fun and feel free to leave suggestions //
    //          Leave This intacted                //
    // +   Translated by Stillhard aka Dewa        //
    // +  Add times for 24 hours of play         //
    // +  Add a little bit infos for newbie users  //
    //      Completely rewrite by ~AnnieRuru~      //
    // +  Tested with rAthena 17101                //
    // http://rathena.org/board/topic/77632-devil-square/
    /////////////////////////////////////////////////
    
    prontera,156,185,5	script	Devil Square	100,{
    	mes "[Devil Square Guardian]";
    	mes "Welcome to the entrance door to ^FF0000Devil Square^000000";
    	mes "If you failed or die, the door will be closed and you have to wait until it start to open again";
    	next;
    	if ( select ( "Enter", "Info", "Cancel " ) == 3 ) {
    		mes "[Devil Square Guardian]";
    		mes "See ya";
    		close;
    	}
    	else if ( @menu == 2 ) { // Info
    		mes "[Devil Square Guardian]";
    		mes "There are 3 level monster you'll encounter";
    		mes "Each level the enemies will grow stronger";
    		mes "If you succeded to win all 3 level monster, you'll get the opportunity to open 10 Treasure Box with items, equips, and rare cards inside!!";
    		close;
    	}
    	else if ( .start != 1 ) { // time
    		mes "[Devil Square Guardian]";
    		mes "Devil Square is now closed";
    		mes "It'll be open again at:";
    		mes "00:00 , 02:00 , 04:00 , 06:00"; // display your time here
    		mes "08:00 , 10:00 , 12:00 , 14:00";
    		mes "16:00 , 18:00 , 20:00 , 22:00";
    		close;
    	}
    	else if ( baselevel < 70 || zeny < 20000 ) { // requirement
    		mes "[Devil Square Guardian]";
    		mes "Minimum base level to enter is 70";
    		mes "The registration fee is 20,000z";
    		close;
    	}
    	else if ( .register_num >= .register_limit ) { // room FULL
    		mes "[Devil Square Guardian]";
    		mes "I'm sorry but the Devil Square is FULL";
    		mes "Maximum users to enter is "+ .register_limit +" players";
    		close;
    	}
    	zeny = zeny - 20000;
    	announce strcharinfo(0)+" has entered the Devil Square", bc_npc;
    	percentheal 100,100;
    	warp "ordeal_1-1",183,182;
    	.register_aid[ .register_num ] = getcharid(3);
    	.register_num++;
    	end;
    
    OnInit:
    	.register_limit = 10; // maximum amount of players can play in this event
    	.ann_survive = 30000; // the rate at which announce the players that still survive in devil square, in mili-seconds
    	bindatcmd "devilsquare", strnpcinfo(0)+"::Onatcmd", 99,100;
    	end;
    
    Onatcmd:
    	if ( compare( .@atcmd_parameters$, "on" ) || compare( .@atcmd_parameters$, "start" ) ) {
    		if ( .start )
    			dispbottom "Devil Square Event already started.";
    		else
    			goto L_Start;
    	}
    	else if ( compare( .@atcmd_parameters$, "off" ) || compare( .@atcmd_parameters$, "end" ) ) {
    		if ( !.start )
    			dispbottom "Devil Square Event not yet start.";
    		else
    			goto L_End;
    	}
    	else if ( !.start ) {
    		dispbottom "Devil Square Event is currently not running.";
    		dispbottom "Use "+ .@atcmd_command$ +" on | start to start the event.";
    		dispbottom "Use "+ .@atcmd_command$ +" off | end to end this event";
    	}
    	else if ( .start == 1 )
    		dispbottom "Devil Square Event is currently accepting participations.";
    	else
    		dispbottom "Devil Square Event is currently running. Currently on Round "+ .round +" with "+ .mob +" mobs left.";
    	end;
    
    L_Start:
    OnClock0000: // yeah I know about OnMinute ... it just that more people knows better using OnClock
    OnClock0200:
    OnClock0400:
    OnClock0600:
    OnClock0800:
    OnClock1000:
    OnClock1200:
    OnClock1400:
    OnClock1600:
    OnClock1800:
    OnClock2000:
    OnClock2200:
    	if ( .start ) end;
    	.start = 1;
    	disablenpc "Exit#DS";
    	mapannounce "ordeal_1-1","Devil Square is now closed", bc_map;
    	getmapxy .@map$, .@x, .@y, 1;
    	mapwarp "ordeal_1-1", .@map$, .@x, .@y;
    	killmonsterall "ordeal_1-1";
    	announce "Devil Square is OPENED NOW!! 5 Minutes until it starts..!!", bc_all;
    	sleep 60000;
    	announce "Devil Square will begin in 4 minutes..!!", bc_all;
    	sleep 60000;
    	announce "Devil Square will begin in 3 minutes..!!", bc_all;
    	sleep 60000;
    	announce "Devil Square will begin in 2 minutes..!!", bc_all;
    	sleep 60000;
    	announce "Devil Square will begin in 1 minutes..!!", bc_all;
    	sleep 60000;
    	announce "Devil Square is STARTED NOW !!", bc_all;
    	if ( !.register_num )
    		goto L_End;
    	.start = 2;
    	donpcevent strnpcinfo(0)+"::OnSurvive";
    	.round = 1;
    	.mob = 75;
    	areamonster "ordeal_1-1",183,182,246,244,"[DS] SOLDIER SKELETON",1028,10,strnpcinfo(0)+"::Ondevildead";
    	areamonster "ordeal_1-1",183,182,246,244,"[DS] ORC ARCHER",1189,15,strnpcinfo(0)+"::Ondevildead";
    	areamonster "ordeal_1-1",183,182,246,244,"[DS] SANDMAN",1165,10,strnpcinfo(0)+"::Ondevildead";
    	areamonster "ordeal_1-1",183,182,246,244,"[DS] ARCHER SKELETON",1016,15,strnpcinfo(0)+"::Ondevildead";
    	areamonster "ordeal_1-1",183,182,246,244,"[DS] MINOROUS",1149,15,strnpcinfo(0)+"::Ondevildead";
    	areamonster "ordeal_1-1",183,182,246,244,"[DS] REQUIEM",1164,10,strnpcinfo(0)+"::Ondevildead";
    	end;
    
    Ondevildead:
    	.mob--;
    	if ( .mob == 25 || .mob == 5 )
    		announce "Devil Square : "+ .mob +" mobs to enter the 2nd round", bc_map;
    	else if ( !.mob ) {
    		announce "Devil Square will enter to 2nd round", bc_map;
    		goto Ondevil2;
    	}
    	end;
    
    Ondevil2:
    	.round = 2;
    	.mob = 70;
    	areamonster "ordeal_1-1",183,182,246,244,"[DS] GARGOYLE",1253,15,strnpcinfo(0)+"::Ondevildead2";
    	areamonster "ordeal_1-1",183,182,246,244,"[DS] ALARM",1193,10,strnpcinfo(0)+"::Ondevildead2";
    	areamonster "ordeal_1-1",183,182,246,244,"[DS] HIGH ORC",1213,10,strnpcinfo(0)+"::Ondevildead2";
    	areamonster "ordeal_1-1",183,182,246,244,"[DS] INJUSTICE",1257,10,strnpcinfo(0)+"::Ondevildead2";
    	areamonster "ordeal_1-1",183,182,246,244,"[DS] MIMIC",1191,15,strnpcinfo(0)+"::Ondevildead2";
    	areamonster "ordeal_1-1",183,182,246,244,"[DS] WRAITH",1192,10,strnpcinfo(0)+"::Ondevildead2";
    	end;
    
    Ondevildead2:
    	.mob--;
    	if ( .mob == 25 || .mob == 5 )
    		announce "Devil Square : "+ .mob +" mobs left to enter the 3rd round", bc_map;
    	else if ( !.mob ) {
    		announce "Devil Square will enter to 3rd round", bc_map;
    		goto Ondevil3;
    	}
    	end;
    
    Ondevil3:
    	.round = 3;
    	.mob = 58;
    	areamonster "ordeal_1-1",183,182,246,244,"[DS] ANOLIAN",1206,15,strnpcinfo(0)+"::Ondevildead3";
    	areamonster "ordeal_1-1",183,182,246,244,"[DS] WANDERER",1208,15,strnpcinfo(0)+"::Ondevildead3";
    	areamonster "ordeal_1-1",183,182,246,244,"[DS] DEVIRUCHI",1109,10,strnpcinfo(0)+"::Ondevildead3";
    	areamonster "ordeal_1-1",183,182,246,244,"[DS] JOKER",1131,15,strnpcinfo(0)+"::Ondevildead3";
    	areamonster "ordeal_1-1",183,182,246,244,"[DS] MOONLIGHT",1150,2,strnpcinfo(0)+"::Ondevildead3";
    	areamonster "ordeal_1-1",183,182,246,244,"[DS] DARK ILLUSION",1302,1,strnpcinfo(0)+"::Ondevildead3";
    	end;
    
    Ondevildead3:
    	.mob--;
    	if ( .mob == 25 || .mob == 5 )
    		announce "Devil Square : "+ .mob +" mobs left to VICTORY", bc_map;
    	else if ( !.mob ) {
    		announce "Devil Square : CONGRATULATION - 10 Treasure Boxs will be yours now", bc_map;
    		goto Ondevil4;
    	}
    	end;
    
    Ondevil4:
    	.round = 4;
    	.mob = 10;
    	monster "ordeal_1-1",231,250,"Treasure Box",1324,1,strnpcinfo(0)+"::Onboxdead";
    	monster "ordeal_1-1",234,247,"Treasure Box",1328,1,strnpcinfo(0)+"::Onboxdead";
    	monster "ordeal_1-1",237,244,"Treasure Box",1332,1,strnpcinfo(0)+"::Onboxdead";
    	monster "ordeal_1-1",240,241,"Treasure Box",1336,1,strnpcinfo(0)+"::Onboxdead";
    	monster "ordeal_1-1",243,238,"Treasure Box",1340,1,strnpcinfo(0)+"::Onboxdead";
    	monster "ordeal_1-1",246,235,"Treasure Box",1344,1,strnpcinfo(0)+"::Onboxdead";
    	monster "ordeal_1-1",249,232,"Treasure Box",1348,1,strnpcinfo(0)+"::Onboxdead";
    	monster "ordeal_1-1",252,229,"Treasure Box",1352,1,strnpcinfo(0)+"::Onboxdead";
    	monster "ordeal_1-1",249,241,"Treasure Box",1356,1,strnpcinfo(0)+"::Onboxdead";
    	monster "ordeal_1-1",240,249,"Treasure Box",1360,1,strnpcinfo(0)+"::Onboxdead";
    	end;
    
    Onboxdead:
    	.mob--;
    	announce "Devil Square : "+ strcharinfo(0) +" has opened the treasure box at Devil Square", bc_all;
    	if ( !.mob )
    		goto L_End;
    	end;
    
    L_End:
    	killmonsterall "ordeal_1-1";
    	enablenpc "Exit#DS";
    	deletearray .register_aid;
    	.start = .round = .mob = .register_num = 0;
    	end;
    
    OnPCDieEvent:
    OnPCLogoutEvent:
    	if ( .start && strcharinfo(3) == "ordeal_1-1" ) {
    		while ( .register_aid[.@i] != getcharid(3) && .@i < .register_num ) .@i++;
    		deletearray .register_aid[.@i], 1;
    		.register_num--;
    		if ( !.register_num ) {
    			announce "All players failed to survive at Devil Square", bc_all;
    			killmonsterall "ordeal_1-1";
    			goto L_End;
    		}
    	}
    	end;
    
    OnSurvive:
    	while ( .start == 2 ) {
    		mapannounce "ordeal_1-1", .register_num +" players is still survive at Devil Square", bc_map;
    		sleep .ann_survive;
    	}
    	end;
    }
    
    ordeal_1-1,246,245,7	script	Exit#DS	51,{
    	mes "[Exit]";
    	mes "See ya";
    	next;
    	warp "SavePoint", 0,0 ;
    	close;
    }
    
    ordeal_1-1	mapflag	nowarp
    ordeal_1-1	mapflag	nowarpto
    ordeal_1-1	mapflag	noteleport
    ordeal_1-1	mapflag	nosave	SavePoint
    ordeal_1-1	mapflag	nomemo
    ordeal_1-1	mapflag	nobranch
    ordeal_1-1	mapflag	nopenalty
    ordeal_1-1	mapflag	noicewall
    

     


  6. every time i kill a mob, my server map loads like hell (gives me delay)

     

     

    here is the message thing shows at my map-server,  evertime i kill 1 monster 

    [SQL]: DB error - Table 'ragnarok.picklog' doesn't exist
    [Debug]: at c:\users\wraaap\desktop\herculessvn5-20-16\testserver files\src\map\log.c:169 - INSERT DELAYED INTO `picklog` (`time`, `char_id`, `type`, `nameid`, `amount`, `refine`, `card0`, `card1`, `card2`, `card3`, `map`, `unique_id`) VALUES (NOW(), '1356', 'M', '608', '-1', '0', '0', '0', '0', '0', 'phtownall', '0')
    [Info]: Character 'Ragnarokkkk' logged off.

     

    currently i added a devil square npc then kill all the mobs, then after casting skills.. the map loads so long like 5~7secs then kills the mobs ==


  7. anyone has the working diff/patch of this koe? tried to add the plugin gets error? also some links are broken :(

     

     

    help i got this error after building the koe.c

     

    Warning    1    warning C4013: 'addHookPost' undefined; assuming extern returning int  
    Error    2    error LNK2019: unresolved external symbol _addHookPost referenced in function _plugin_init
    Error    3    error LNK1120: 1 unresolved externals
    

  8. hello, is it possible to make this market clone can only be use in a specific area? to prevent abuse using in different areas?

    i know there is a town use only with this command but is it possible like you can only use @market at prontera <x>,<y> ( if area already take switch to other coordinate)


  9. heres my plugin.conf from conf/

    //====================================================
    //=       _   _                     _
    //=      | | | |                   | |
    //=      | |_| | ___ _ __ ___ _   _| | ___  ___
    //=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
    //=      | | | |  __/ | | (__| |_| | |  __/\__ \
    //=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
    //=
    //=            http://herc.ws/board/
    //====================================================
    //== Topic Discussion ================================
    //== http://herc.ws/board/topic/549-introducing-hercules-plugin-manager/
    //====================================================
    //== Description =====================================
    //The plugin system allows you to create customized scripts
    //outside of the source. These scripts won't conflict with any
    //future source updates - think of it as a /conf/import/ for the source.
    //====================================================
    
    /* --------------- Format ---------------
    After you have listed your  plugin(s) in "quotations",
    you need to put in a comma, to separate the plugins.
    -----------------------------------------
    plugins_list: [
    	"example",
    	"other",
    ]
    -----------------------------------------
    Please note that your scripts need to be saved
    in the .c (source code) extension and placed in the /src/plugin/ folder.
    -----------------------------------------
    */
    plugins_list: [
    	/* Enable HPMHooking when plugins in use rely on Hooking */
    	//"HPMHooking",
    	//"db2sql",
    	//"sample",
    	//"other",
    	"security",
    ]
    
    

    already added "security",

    is that the thing  to enable HPMHooking plugins? 

    sorry newbie to adding Plugins.  :gawi:

     

     

     

    ---------------- EDIT -----------------------


    Oh, got it 

     

    //"HPMHooking",

     

    to 

     

    "HPMHooking",

     

    right?

     

      :thx: Working now thanks alot!!  :thx:


  10. got the security mod here

    https://github.com/dastgir/HPM-Plugins/tree/master/src/plugins

     

    following the steps here

    http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC

     

    after compiling and editing the conf/plugins.conf

     

    then running the server it gives me error here is it.

    [Map][16:9] [Error]: HPM:AddHook Fail! 'Security' tried to hook to 'pc->dropitem' but HPMHooking is disabled!
    [Map][16:9] [Error]: HPM:AddHook Fail! 'Security' tried to hook to 'trade->request' but HPMHooking is disabled!
    [Map][16:9] [Error]: HPM:AddHook Fail! 'Security' tried to hook to 'gstorage->open' but HPMHooking is disabled!
    [Map][16:9] [Error]: HPM:AddHook Fail! 'Security' tried to hook to 'gstorage->additem' but HPMHooking is disabled!
    [Map][16:9] [Error]: HPM:AddHook Fail! 'Security' tried to hook to 'gstorage->get' but HPMHooking is disabled!
    [Map][16:9] [Error]: HPM:AddHook Fail! 'Security' tried to hook to 'gstorage->gettocart' but HPMHooking is disabled!
    [Map][16:9] [Error]: HPM:AddHook Fail! 'Security' tried to hook to 'pc->delitem' but HPMHooking is disabled!
    [Map][16:9] [Error]: HPM:AddHook Fail! 'Security' tried to hook to 'npc->selllist' but HPMHooking is disabled!
    [Map][16:9] [Error]: HPM:AddHook Fail! 'Security' tried to hook to 'npc->buylist' but HPMHooking is disabled!
    [Map][16:9] [Error]: HPM:AddHook Fail! 'Security' tried to hook to 'clif->openvendingreq' but HPMHooking is disabled!
    [Map][16:9] [Error]: HPM:AddHook Fail! 'Security' tried to hook to 'guild->invite' but HPMHooking is disabled!
    [Map][16:9] [Error]: HPM:AddHook Fail! 'Security' tried to hook to 'guild->leave' but HPMHooking is disabled
    

     


  11. What will warp to GM support?

    The character? Wouldn't it be abusable then?

    hmm, warps you to a gm house yeah the character sents a @request

    i dont know if it will be abusable how? player will just automatically warp in a GM House(Any map you want), pubs the message and waits for his/her turn nothing more... 

     

    btw, is this kind of command possible? xD i just thought it will be easier to notice, than sending only a chat.


  12. Instead of making @request send a messages only to GMs.

    I wanted to change like if you type @request command with your message.

    ex. "@request help me character stuck." 

     

    It will warp to a GM support/report map and automatically pubs ("help me character stuck.") 'your message/concern'


  13.  

    setcell "prontera",191,174,213,174,cell_novending,1; // Line 1

     

    should do it

     

    just remove the ones you don't want

    this thing only makes the cell unvendable, is there a script the will enable to use vend in a specific cell.. added mapflag to avoid vends in different area in prontera..


  14. atcommand.c

    ACMD(bst) {
    	if ( !message || !*message ) {
    		clif->message(fd, "Please, enter a message (usage: @bst <message>).");
    		return false;
    	}
    	if ( sd->bst_delay + 60 > (int)time(NULL) ) {
    		clif->message(fd, "There is a 60 seconds delay of using this command again");
    		return false;
    	}
    	sprintf( atcmd_output, "[Market] %s : %s", sd->status.name, message );
    	intif->broadcast2( atcmd_output, (int)strlen(atcmd_output)+1, strtol("0x9999FF", NULL, 0), 0x190, 12, 0, 0 );
    	sd->bst_delay = (int)time(NULL);
    	return true;
    }
    

    x6jt38.jpg


  15. heres the script i use

     

    prontera,184,176,4	script	Vending Area	2_VENDING_MACHINE1,{
    	OnWhisperGlobal:
    	OnInit:
    
    	setcell "prontera",191,177,213,177,cell_novending,1; // Line 1
    	setcell "prontera",191,174,213,174,cell_novending,1; // Line 2
    	setcell "prontera",191,171,213,171,cell_novending,1; // Line 3
    	setcell "prontera",191,173,213,173,cell_novending,1; // Line 4
    	setcell "prontera",191,168,213,168,cell_novending,1; // Line 5
    	setcell "prontera",191,165,213,165,cell_novending,1; // Line 6
    
    }
    
    prontera	mapflag	novending
    prontera	mapflag	nobranch
    
    

    can anyone help how to bypass the mapflag novending into a specific line of vending? is that possible? i found this script @ rathena forums^


  16. Use FAKE_NPC rather than -1.

    Maybe Barricade mob not in your grf? 

    did that too but same.. well i downloaded the latest kRO from NickyZai how come barricade is not on grf.. let me try using other mob id/sprite

     

     Edit: oh i just tried another sprite it seem my client has the error, tried summoning poring and put the cursor on it then error :(

     

    Fixed now...


  17. hello, what is the problem with my script everytime i put my cursor to the Barricade it gives me error..

    heres the script im using got from rathena

     

    ( I'm looking for a dummy/punching bag mob npc that will resurrect everytime it comes to 0 HP.. @ the same position )

     

    -	script	Punching Bag	-1,{
    OnInit:
    	setmapflag( "payon",mf_monster_noteleport );
    OnDummyKill:
    	 monster "prontera",187,209,"Punching Bag",1905,1,"Punching Bag::OnDummyKill";
    	 end;
    OnPCAttackEvent:
    	if ( !@test_punch ) end;
    	@dps_damage += @damage;
    	end;
    }
    
    

     


  18. Here's the script i used but i seems gets me error help please ^^

     

    //===== rAthena Script =======================================
    //= Euphy's Quest Shop
    //===== By: ==================================================
    //= Euphy
    //===== Current Version: =====================================
    //= 1.6b
    //===== Compatible With: =====================================
    //= rAthena SVN r16862+
    //===== Description: =========================================
    //= A dynamic quest shop based on Lunar's, with easier config.
    //= Includes support for multiple shops & cashpoints.
    //= Item Preview script by ToastOfDoom.
    //===== Additional Comments: =================================
    //= 1.0 Initial script.
    //= 1.2 Added category support.
    //= 1.3 More options and fixes.
    //= 1.4 Added debug settings.
    //= 1.5 Replaced categories with shop IDs.
    //= 1.6 Added support for purchasing stackables.
    //= 1.6a Added support for previewing costumes and robes.
    //= 1.6b Added 'disable_items' command.
    //============================================================
    
    // Shop NPCs -- supplying no argument displays entire menu.
    //	callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
    //============================================================
    prt_in,38,107,3	script	Quest Shop#1	4_F_KHELLY{ callfunc "qshop"; }
    
    // Script Core
    //============================================================
    -	script	quest_shop	-1,{ 
    function Add; function Chk; function Slot; function A_An;
    OnInit:
    	freeloop(1);
    
    // -----------------------------------------------------------
    //  Basic shop settings.
    // -----------------------------------------------------------
    
    	set .Announce,1;	// Announce quest completion? (1: yes / 0: no)
    	set .ShowSlot,1;	// Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
    	set .ShowID,0;  	// Show item IDs? (1: yes / 0: no)
    	set .ShowZeny,0;	// Show Zeny cost, if any? (1: yes / 0: no)
    	set .MaxStack,100;	// Max number of quest items purchased at one time.
    
    // -----------------------------------------------------------
    //  Points variable -- optional quest requirement.
    //	setarray .Points$[0],"<variable name>","<display name>";
    // -----------------------------------------------------------
    
    	setarray .Points$[0],"#CASHPOINTS","Cash Points";
    
    // -----------------------------------------------------------
    //  Shop IDs -- to add shops, copy dummy data at bottom of file.
    //	setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
    // -----------------------------------------------------------
    
    	setarray .Shops$[1],"Headgears","Weapons","Other";
    
    // -----------------------------------------------------------
    //  Quest items -- do NOT use a reward item more than once!
    //	Add(<shop ID>,<reward ID>,<reward amount>,
    //	    <Zeny cost>,<point cost>,
    //	    <required item ID>,<required item amount>{,...});
    // -----------------------------------------------------------
    
    	Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
    	Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
    	Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
    	Add(1,5045,1,0,0,2252,1,1054,450,943,1200);
    
    	Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
    	Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);
    
    	Add(3,531,1,3,0,512,1,713,1);
    	Add(3,532,1,3,0,513,1,713,1);
    	Add(3,533,1,3,0,514,1,713,1);
    	Add(3,534,1,3,0,515,1,713,1);
    
    // -----------------------------------------------------------
    
    	freeloop(0);
    	set .menu$,"";
    	for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
    		set .menu$, .menu$+.Shops$[.@i]+":";
    		npcshopdelitem "qshop"+.@i,909;
    	}
    	end;
    
    OnMenu:
    	set .@size, getarraysize(@i);
    	if (!.@size) set .@i, select(.menu$);
    	else if (.@size == 1) set .@i, @i[0];
    	else {
    		for(set .@j,0; .@j<.@size; set .@j,.@j+1)
    			set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
    		set .@i, @i[select(.@menu$)-1];
    	}
    	deletearray @i[0],getarraysize(@i);
    	if (.Shops$[.@i] == "") {
    		message strcharinfo(0),"An error has occurred.";
    		end;
    	}
    	dispbottom "Select one item at a time.";
    	callshop "qshop"+.@i,1;
    	npcshopattach "qshop"+.@i;
    	end;
    
    OnBuyItem:
    	// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
    	setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
    	copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));
    	set .@q[2],.@q[1]*.@q[3];
    	if (!.@q[2] || .@q[2] > 30000) {
    		message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
    		end;
    	}
    	mes "[Quest Shop]";
    	mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
    	mes "Requirements:";
    	disable_items;
    	if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
    	if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
    	if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
    		mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
    	next;
    	setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
    	if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192)))
    		set .@preview,1;
    	addtimer 1000, strnpcinfo(0)+"::OnEnd";
    	while(1) {
    		switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
    		case 1:
    			if (@qe[0]) { 
    				mes "[Quest Shop]";
    				mes "You're missing one or more quest requirements.";
    				close;
    			}
    			if (!checkweight(.@q[0],.@q[2])) {
    				mes "[Quest Shop]";
    				mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
    				close;
    			}
    			if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
    			if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
    			if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
    				delitem .@q[.@i],.@q[.@i+1]*.@q[1];
    			getitem .@q[0],.@q[2];
    			if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;
    			specialeffect2 EF_FLOWERLEAF;
    			close;
    		case 2:
    			setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
    			if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
    			else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
    			else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
    			else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
    			break;
    		case 3:
    			close;
    		}
    	}
    
    OnEnd:
    	if (@qe[7]) {
    		changelook LOOK_HEAD_BOTTOM, @qe[3];
    		changelook LOOK_HEAD_TOP, @qe[4];
    		changelook LOOK_HEAD_MID, @qe[5];
    		changelook LOOK_ROBE, @qe[6];
    	}
    	deletearray @qe[0],8;
    	end;
    
    function Add {
    	if (getitemname(getarg(1)) == "null") {
    		debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
    		return;
    	}
    	setarray .@j[0],getarg(2),getarg(3),getarg(4);
    	for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
    		if (getitemname(getarg(.@i)) == "null") {
    			debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
    			return;
    		} else
    			setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
    	}
    	copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
    	npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
    	return;
    }
    
    function Chk {
    	if (getarg(0) < getarg(1)) {
    		set @qe[0],1;
    		return "^FF0000";
    	} else
    		return "^00FF00";
    }
    
    function Slot {
    	set .@s$,getitemname(getarg(0));
    	switch(.ShowSlot) {
    		case 1: if (!getitemslots(getarg(0))) return .@s$;
    		case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
    		default: return .@s$;
    	}
    }
    
    function A_An {
    	setarray .@A$[0],"a","e","i","o","u";
    	set .@B$, "_"+getarg(0);
    	for(set .@i,0; .@i<5; set .@i,.@i+1)
    		if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
    	return "a "+getarg(0);
    }
    }
    
    function	script	qshop	{
    	deletearray @i[0],getarraysize(@i);
    	for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
    		set @i[.@i],getarg(.@i);
    	doevent "quest_shop::OnMenu";
    	end;
    }
    
    
    // Dummy shop data -- copy as needed.
    //============================================================
    -	shop	qshop1	-1,4_F_KHELLY:-1
    -	shop	qshop2	-1,4_F_KHELLY:-1
    -	shop	qshop3	-1,4_F_KHELLY:-1
    -	shop	qshop4	-1,4_F_KHELLY:-1
    -	shop	qshop5	-1,4_F_KHELLY:-1
    

     

     

    this is the error i get

     

    [Map][18:54] [Error]: npc_parse_script: Missing left curly ',{' in file 'npc/custom/voidscripts/Quest.txt', line '27'. 

     


  19.  

    currently adding a customs items, using a 2014-02-05 Client (its fine), edited the Data/luafiles512/lua files/datainfo files for adding custom items with each IDs and also edited the idnum2item(display/resname)table.txt and the idnum2itemdesctable.txt for the items descriptions and name then tried to get the item inside the game.. it gives me different item (apple)

    2014 clients read System/itemInfo.lub

    How about the accname.lua and accessoryid.lua from the lua files inside the data folder

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