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Ricauter

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  1. Upvote
    Ricauter reacted to RodRich in R> command when killing monsters   
    That's true, I hadn't thought this way!! that's better than before. But I don't know why, the other one isn't working. It should work in both ways!!
    The first one checks the monster name's, and the second one checks the monster ID's
    But..  
  2. Upvote
    Ricauter got a reaction from RodRich in R> command when killing monsters   
    was testing around, there was a mistake on the script, actually:
     
    if(getmonsterinfo(killedrid,0)==getmonsterinfo(1008,0)) doesn't work at all, so any monster you'd kill would increase the counter, the real script is like this:
     
    if(killedrid==1002) // and replace the 1002 for any monster ID that way, only the monster ID you choose would increase the counter.
  3. Upvote
    Ricauter reacted to Mhalicot in Costume System   
    File Name: Costume System
    File Submitter: Mhalicot
    File Submitted: 12 Oct 2013
    File Category: Utility
     
    ~ Originally script by Rebel, Zephyrus [rAthena],
    ~ I don't own this script I'd revised it to make it compatible with Hercules.
    ~ [Original Topic] http://goo.gl/YU1Z7o
    ~ 100% compatible in (revision 137*)
    Download contains: Costume System.diff and costume.txt
     
    Click here to download this file
  4. Upvote
    Ricauter reacted to RodRich in R> command when killing monsters   
    Hahah, no problem!!
     
    Hey, I've just saw this line, it can bring you problem:
    set f1ks,f1ks=0; test in your npc, if this doesn't give error, just forgot... but If does, do this way:
    set f1ks,0;
  5. Upvote
    Ricauter reacted to malufett in slowing down the /stat+ commands   
    according to this comment @ clif.c
    /// Request to increase status (CZ_STATUS_CHANGE)./// 00bb <status id>.W <amount>.B/// status id:/// SP_STR ~ SP_LUK/// amount:/// Old clients send always 1 for this, even when using /str+ and the like./// Newer clients (2013-12-23 and newer) send the correct amount. solution will be by tweaking 'pc->statusup' by changing the amount increase to 1 then loop it having a delay per iteration until it reach the maximum desire amount...

  6. Upvote
    Ricauter reacted to RodRich in R> command when killing monsters   
    @@Ricauter
     
    That's because you didn't closed the "()"
     
    copy and paste :
     
    - script test1 -1,{ OnNPCKillEvent: set .@map$, "prontera"; if(strcharinfo(3)==.@map$){ if(getmonsterinfo(killedrid,0)==getmonsterinfo(1008,0)){ // PLEASE THIS WAY IS THE RIGHT WAY DON'T CHANGE AGAIN '-' set f1ks,f1ks +1;// to count +1 kills; announce "PORINGS KILLED +1 ["+ f1ks +"/5]",3; } if (f1ks >= 5){ set f1ks,f1ks=0; //to reset the counter and buff sc_start 10, 240000,10; }}end;}
  7. Upvote
    Ricauter reacted to RodRich in R> command when killing monsters   
    Ah ok, because when you get errer from first line, the npc isn't readed.
     
    I think your error is case sensitive:
    -<tab>Script<tab>test1<tab>-1,{ try:
    -<tab>script<tab>test1<tab>-1,{
  8. Upvote
    Ricauter reacted to RodRich in R> command when killing monsters   
    Ah ok, that simple either!!
     
    You can do this way:
     
    OnNPCKillEvent:if(strcharinfo(3)== 'map'){if(getmonsterinfo(killedrid,0) == 'monstername'){ set mymobkills,mymobkills +1;// to count +1 kills }} if (mymobkills > 99){ set mymobkills,0; //to reset the counter and buff? sc_start 39, 60,5; getitem,-1,1;}end; where -1 means: a random item from OBB..
     
    or if you preffer you can also use: -2,-3,-4,-5
    Giving an item ID of -2 will produce the effects of Old Violet Box.
    Giving an item ID of -3 will produce the effects of Old Card Album.
    Giving an item ID of -4 will produce the effects of Gift Box.
    Giving an item ID of -5 will produce the effects of Worn Out Scroll, which, in current SVN, drops only Jellopies anyway.
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