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Froggy

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Posts posted by Froggy


  1. This is another event map I made. This is basically a torturous version of Lighthalzen Cube Maze.
     
    Guess what? I did the warp script. I am learning! LOL
     
     
    This is the starting point. Not much stuff since people will be populating the area.
     
    Pg9p92M.png
     
    Just in the same area, these are the warp portals. There are 5 but only 1 will lead the player to the actual maze.
     
    Uq5zw9s.png
     
    ...which is this. Most "rounds" have 5 portals, some have 4; 1 will warp to next, 1 will warp to same round, 1 will warp to previous, 1 will warp to 2 rounds back, and 1 will warp back to start.
     
    There are straight paths...
     
    f1mMtZy.png
     
    ...and curved ones. Also, round numbers are displayed.
     
    qe012jC.png
     
    When the player manages to reach 25, he/she wins.
     
    b9z5K5p.png


  2. Before the event was held, me and the developer thought of adding warps to all dead ends but that takes too much time. I am fine with disposing the map after use since I have a lot of event map ideas in my head anyway. I might just sell this map to those who are interested and let them do whatever they want to it.


  3. Hmm. Idea is nice, but the thing is... Are you sure that after finding a way through the maze once people won't lose interest as it won't change?

     

    The map has been and will be used only once so the loss of interest will never be an issue. INB4, I just spent several hours on a map that will be immediately disposed after use. LOL

     

    where the walls will move and the way to exit changes everytime the event starts

     

    Walls cannot "move" since maps are not done through scripts; .rsw, .gnd, and .gat files cannot have timers. Portals can be added to dead ends, though.


  4. So, aside from being a potato law enforcer, I also host events as a GM. Since I find events through commands mainstream, I decided to create my own event maps.
     
    This is a simple event maze I made for some server. I am expecting "no brains" or "you lack ideas" type of criticisms. LMAO
     
     
     
    This is the assembly area. Players will go down the stairs, walk, take a U-turn, and head to the portal which will lead them to the maze start. The NPC over there is the control for the portal. A GM will talk to the NPC to start the event(make the portal to the maze appear).
     
    aydC4j3.jpg
     
    This is the maze start. *geez, no other design?*
     
    R3HMKKe.jpg
     
    Somewhere around the maze. If I am not mistaken because I did not really care about how big the maze is, the maze alone could be the same size as Geffen.
     
    DoKUze8.jpg
     
    The end.
     
    WVaj3Kg.jpg
     
    This is the reward room.
     
    HrIV10L.jpg
     
     
     
    Cheers!


  5. Is it possible to put slots on a VVS elemental weapon?

     

    How do you modify/add producible weapons? For example, Smith Dagger lets you forge Sucsamad using X, Y, and Z.

     

    How do you modify the ATK bonus of weapons forged by Blacksmith rankers?

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