Froggy
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Posts posted by Froggy
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This is another event map I made. This is basically a torturous version of Lighthalzen Cube Maze.
Guess what? I did the warp script. I am learning! LOL
This is the starting point. Not much stuff since people will be populating the area.
Just in the same area, these are the warp portals. There are 5 but only 1 will lead the player to the actual maze.
...which is this. Most "rounds" have 5 portals, some have 4; 1 will warp to next, 1 will warp to same round, 1 will warp to previous, 1 will warp to 2 rounds back, and 1 will warp back to start.
There are straight paths...
...and curved ones. Also, round numbers are displayed.
When the player manages to reach 25, he/she wins.
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Ano ang source ng effect na yan; equipment, card, job, o lahat basta mag-critical hit?
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Added questions; still waiting for a response.
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Before the event was held, me and the developer thought of adding warps to all dead ends but that takes too much time. I am fine with disposing the map after use since I have a lot of event map ideas in my head anyway. I might just sell this map to those who are interested and let them do whatever they want to it.
Chemical Crush reacted to this -
Hmm. Idea is nice, but the thing is... Are you sure that after finding a way through the maze once people won't lose interest as it won't change?
The map has been and will be used only once so the loss of interest will never be an issue. INB4, I just spent several hours on a map that will be immediately disposed after use. LOL
where the walls will move and the way to exit changes everytime the event starts
Walls cannot "move" since maps are not done through scripts; .rsw, .gnd, and .gat files cannot have timers. Portals can be added to dead ends, though.
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Uhm, there you go. It is nothing but a maze map; not a town, not a dungeon with monsters, nor a map with quest(s).
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So, aside from being a potato law enforcer, I also host events as a GM. Since I find events through commands mainstream, I decided to create my own event maps.
This is a simple event maze I made for some server. I am expecting "no brains" or "you lack ideas" type of criticisms. LMAO
This is the assembly area. Players will go down the stairs, walk, take a U-turn, and head to the portal which will lead them to the maze start. The NPC over there is the control for the portal. A GM will talk to the NPC to start the event(make the portal to the maze appear).
This is the maze start. *geez, no other design?*
Somewhere around the maze. If I am not mistaken because I did not really care about how big the maze is, the maze alone could be the same size as Geffen.
The end.
This is the reward room.
Cheers! -
Is it possible to put slots on a VVS elemental weapon?
How do you modify/add producible weapons? For example, Smith Dagger lets you forge Sucsamad using X, Y, and Z.
How do you modify the ATK bonus of weapons forged by Blacksmith rankers?
Custom Map Texture not being read in grf.
in Graphics Support
Posted
Do you have a separate GRF file for BrowEdit and another for the game client?
If so, did you update the DATA.ini to read the custom GRF?