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rotloso

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Posts posted by rotloso


  1. // item_combo_db
    2476:2575:2884:15037,{ bonus2 bAddRace, RC_All, 10; bonus2 bSkillAtk,RK_SONICWAVE,100; bonus2 bSkillAtk,RK_WINDCUTTER,100; bonus3 bAutoSpell,RK_STORMBLAST,1,20; autobonus3 "{ bonus bAspd,2; }",1000,10000,LK_CONCENTRATION,"{ specialeffect2 EF_ENHANCE; }"; }
    
    
    {
    	Id: 22067
    	AegisName: "Witch_Shoes"
    	Name: "Witch Shoes"
    	Type: 5
    	Buy: 3500
    	Weight: 400
    	Def: 10
    	Job: {
    		All: true
    		Novice: false
    	}
    	Loc: 64
    	Script: <"
    		autobonus3 "{ bonus bAspd,2; }",1000,10000,LK_CONCENTRATION,"{ specialeffect2 EF_ENHANCE; }";
    	">
    },
    

     

     

    Hi guys!!

     

    autobonus3 can use on Item_db, but can't use on Item_combo_db help me fixed

    post-9392-0-89099200-1460466927_thumb.jpg

    post-9392-0-85777800-1460466938_thumb.jpg

    post-9392-0-92711900-1460467390_thumb.jpg

    post-9392-0-98118600-1460467401_thumb.jpg


  2. -	script	Bossnia Staff#1	-1,{
    	mes "[Riss]";
    	mes "Hello?";
    	mes "I am an adventurer.";
    	mes "Haha~";
    	next;
    	if (Zeny > 999999) {
    		mes "[Riss]";
    		mes "Would you really like to take the challenge?";
    		mes "Ok, just choose the course.";
    		next;
    		.@i = select("First","Second","Third","Fourth");
    		mes "[Riss]";
    		mes "Take care, boy~";
    		mes "Don't hold a grudge against me.";
    		close2;
    		Zeny -= 1000000;
    		warp "bossnia_0"+.@i,rand(202,204),rand(202,204);
    		end;
    	}
    	mes "[Riss]";
    	mes "You don't have enough money...";
    	mes "Come back when you have at least 1,000,000 zeny.";
    	close;
    }
    Main_town,160,156,4	duplicate(Bossnia Staff#1)	Bossnia Staff#7	4_M_PHILMAN
    
    // Warp Portals
    //============================================================
    bossnia_01,210,210,0	warp	bossnia01	1,1,Main_town,146,166
    bossnia_02,210,210,0	warp	bossnia02	1,1,Main_town,146,166
    bossnia_03,210,210,0	warp	bossnia03	1,1,Main_town,146,166
    bossnia_04,210,210,0	warp	bossnia04	1,1,Main_town,146,166
    
    // Monster Spawns
    //============================================================
    
    bossnia_01,0,0,0,0	monster	Dark Lord	1272,3,600000,0,1
    bossnia_02,0,0,0,0	monster	Garm	1252,5,600000,0,1
    bossnia_03,0,0,0,0	monster	Gloom Under Night	1768,2,600000,0,1
    bossnia_04,0,0,0,0	monster	Doppelganger	1046,5,600000,0,1
    

    Hi guys!! please help me to edit bossnia event

     

    1. time bossnia start, example round 1 (7.00 am-10.00 am) round 2 (7.00 pm-10.00 pm)

    2. when timeup each round player in bossnia warp to savepoint

    3. Announce when bossnia start

     

    sorry for my English!!


  3. //== Usable Items ==========================================

    {

        Id: 600

        AegisName: "Cash_Coin"

        Name: "Cash Coin"

        Type: 2

        Buy: 60

        Weight: 1

        BuyingStore: true

        Script: <" ......................... ; ">

    },

     

    I'm newbie,

     

    I need script Cash_coin, when used random add 1-10 cash points!!

     

    (sorry for my English)


  4.  

     

     

    I just checked the NPC script of the monster spawn and found the problem, see any diference in these 2 spawns?

     

    gld2_ald,0,0,0,0	boss_monster	Gioia	2251,1,28800000,600000,1,1
    gld2_ald,0,0,0,0	monster	Elvira	2252,1,1800000,600000,1

    Check mob_db structure:

    http://herc.ws/wiki/Custom_Mobs#Spawn_Points

    <map name>,<x1>,<y1>,<x2>,<y2>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>}

    Need to report in bugtracker e.e

    >You gotta add exceptions for boss types to all related entries in clif.c and mob.c since the commit that updated the feature is missing them.

    ockquote>

    THX for reply. But now i cant fixed them. :(

     

    I report to : https://github.com/HerculesWS/Hercules/issues/1122 ,need someone help me!!

    Man just go to monster spawn file and remove te last ",1" from the boss monster -_-

     

    OMG!!! now i fixed, thx @@fxfreitas

     

    I have another question. Why boss monster HP bar size over than normal monster (sorry for my English)

    post-9392-0-19771600-1453828591_thumb.jpg


  5. I just checked the NPC script of the monster spawn and found the problem, see any diference in these 2 spawns?

     

     

    gld2_ald,0,0,0,0    boss_monster    Gioia    2251,1,28800000,600000,1,1
    gld2_ald,0,0,0,0    monster    Elvira    2252,1,1800000,600000,1

     

    Check mob_db structure:

    http://herc.ws/wiki/Custom_Mobs#Spawn_Points

     

    <map name>,<x1>,<y1>,<x2>,<y2>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>}

     

    Need to report in bugtracker e.e

     

     

    You gotta add exceptions for boss types to all related entries in clif.c and mob.c since the commit that updated the feature is missing them.

     

    THX for reply. But now i cant fixed them.  :(

     

    I report to : https://github.com/HerculesWS/Hercules/issues/1122 ,need someone help me!!


  6. Hi, guys!

     

    may i know how to make bHPVanishRate on my hercules server

     

    some item need to use bHPVanishRate script

     

    Item : Vellum Katzbalger 

    ID : 21002 

    Description : Decreases target's HP by 8% per hit. (This effect does not work with skills)

     

    i follow Fixed Bug #7678, but not work!!

     

    help me plz

     

    (i move post from General Server Support)

     


  7. Hi, guys!
     
    may i know how to make bHPVanishRate on my hercules server
     
    some item need to use bHPVanishRate script
     
    Item : Vellum Katzbalger 
    ID : 21002 
    Description : Decreases target's HP by 8% per hit. (This effect does not work with skills)
     
    i follow Fixed Bug #7678, but not work!!
     
    help me plz
     
    sorry for my english
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