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Louis T Steinhil

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Posts posted by Louis T Steinhil


  1. Ok i think that's the root cause, but still i'm gonna test again. Lub files from the latest repo has that error, i'm gonna try shakto's lub files.

    I'll be waiting for the restore old login window. LOL  by the way; so far 2013 client is stable enough right? Reported crashes are mainly from wrong lua files and wrong patch or diffs? Not with the client itself right?


  2. Hello NeoMind, just thinking what shakto post and what the svn repo have. On svn repo they have weapontable.lub while shakto doesn't have any. Maybe that's the reason why we're having that reqweapon error. haven't tested it because i'm busy at work but pro'lly that's the cause. Oh and for the record kindly look at the remove GM palette. I know it has some issue regarding the dislocated head of characters. LOL


  3. case KO_ZANZOU:if(sd){struct mob_data *md;md = mob_once_spawn_sub(src, src->m, src->x, src->y, iStatus->get_name(src), 2308, "", SZ_SMALL, AI_NONE);if( md ){md->master_id = src->id;md->special_state.ai = AI_ZANZOU;if( md->deletetimer != INVALID_TIMER )iTimer->delete_timer(md->deletetimer, mob_timer_delete);md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0);mob_spawn( md );pc->setinvincibletimer(sd,500);// unlock target lockclif->skill_nodamage(src,bl,skill_id,skill_lv,1);skill->blown(src,bl,skill->get_blewcount(skill_id,skill_lv),unit_getdir(bl),0);}}break;

    What part should I edit so I can summon a clone of my character? just like @clone behavior


  4.  NeoMind: on 2013 07 03, they said if you patch enable 64k, the female character will never be able to log in due to character selection crash. But I've never tested to untick the 64k because when that happened I switched back to 2013-03-20. And by the way I have some trouble with the weaponreq Error. I have the latest lub files from http://svn6.assembla.com/svn/ClientSide/Lua_Project/lubs/ my client is not crashing anymore but the thing is, it still prompts weaponreqclassnum. That happens when I try to equip a bow on archer class. What do you think I'm missing?


  5. I got a crash on ranger on when i log out then log in again on any 2013 clients

     

    <?xml version="1.0"?><DiffProfile xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">  <Name>Last Patches</Name>  <Entries>    <DiffProfileEntry>      <PatchID>2</PatchID>      <PatchName>Allow Chat Flood (? lines)</PatchName>      <Inputs>        <DiffProfileInput>          <name>allowChatFlood</name>          <value>3</value>        </DiffProfileInput>      </Inputs>    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>88</PatchID>      <PatchName>Allow space in guild name</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>7</PatchID>      <PatchName>Change Gravity Error Handler</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>8</PatchID>      <PatchName>Custom Window Title</PatchName>      <Inputs>        <DiffProfileInput>          <name>customWindowTitle</name>          <value>Beta Phase</value>        </DiffProfileInput>      </Inputs>    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>13</PatchID>      <PatchName>Disable Ragexe Filename Check</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>14</PatchID>      <PatchName>Disable Hallucination Wavy Screen</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>15</PatchID>      <PatchName>Disable HShield</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>61</PatchID>      <PatchName>Disable Packet Encryption</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>68</PatchID>      <PatchName>Enable 64k Hairstyle</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>90</PatchID>      <PatchName>EnableDNSSupport</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>49</PatchID>      <PatchName>Enable Multiple GRFs</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>19</PatchID>      <PatchName>Enable Title Bar Menu</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>64</PatchID>      <PatchName>@ Bug Fix (Recommended)</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>71</PatchID>      <PatchName>Ignore Missing File Error</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>28</PatchID>      <PatchName>Increase Headgear ViewID to 5000</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>65</PatchID>      <PatchName>Load ItemInfo.lua before lub</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>33</PatchID>      <PatchName>KOREA ServiceType XML Fix</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>36</PatchID>      <PatchName>Read msgstringtable.txt</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>37</PatchID>      <PatchName>Read questid2display.txt</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>38</PatchID>      <PatchName>Remove Gravity Ads</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>39</PatchID>      <PatchName>Remove Gravity Logo</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>73</PatchID>      <PatchName>Remove Hourly Annonce</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>84</PatchID>      <PatchName>Remove Serial Display</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>41</PatchID>      <PatchName>Disable Nagle Algorithm</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>50</PatchID>      <PatchName>Skip License Screen</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>95</PatchID>      <PatchName>Use SSO Login Packet</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>44</PatchID>      <PatchName>Translate Client In English</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>51</PatchID>      <PatchName>Ascii & Arial on All Langtypes</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>46</PatchID>      <PatchName>Use Normal Guild Brackets</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>48</PatchID>      <PatchName>Use Plain Text Descriptions</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>47</PatchID>      <PatchName>Use Ragnarok Icon</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>62</PatchID>      <PatchName>eXtract txt file strings</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>54</PatchID>      <PatchName>eXtract MsgStringTable.txt</PatchName>      <Inputs />    </DiffProfileEntry>  </Entries></DiffProfile>

     

    1_zps03821e8a.jpg


  6. Is it possible to set some skills that has cooldown? When a player died after he re-spawn, the said skill will skip the "cooldown  thing" and can be used again? For example; Hallucination Walk is used then suddenly the player died. Hallucination Walk has a cooldown of 5 minutes. When he re-spawn, that 5 minutes will be disregarded and hallucination walk can be used again.

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