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Jenox

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  1. Upvote
    Jenox reacted to evilpuncker in Custom Cardscript Job-Declaration the 2nd   
    seems like you guys are forgetting an "else" statement:
     
     
     
     if( Class==Job_Alchemist || Class==Job_Creator ) { skill WZ_METEOR,1; bonus2 bAddMonsterDropItem,501,10000; } else if (Class==Job_Blacksmith || Class==Job_Whitesmith) { bonus2 bSkillAtk,WS_CARTTERMINATION,10; }   
      look at valk armor:  
    if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus2 bResEff,Eff_Silence,5000;else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stun,5000;   
  2. Upvote
    Jenox reacted to GmOcean in Custom Cardscript Job-Declaration   
    Right now it's checking for BaseClass. That will always return a 1-1 Class unless they have not become any of those classes. In which case it returns Job_Novice.
    BaseClass - The character's 1-1 'normal' job, regardless of Upper value. For example, this will return Job_Acolyte for Acolyte, Priest/Monk, High Priest/Champion, and Arch Bishop/Sura. If the character has not reached a 1-1 class, it will return Job_Novice.  
    You'll need to check for each class using Class.
     
    { if(Class==Job_Hunter || Class==Job_Sniper) {bonus3 bAutoSpell,SN_SHARPSHOOTING,5,50;} } (Can't remember if you can do this with Upper or not).
  3. Upvote
    Jenox reacted to Kuya Jeo in Set the Server to Pre-Renewal with spawns in Renewal dungeons   
    goto trunk>src>config>renewal.h and disabled or put // to all renewal related
     
    to make all renewal (NPCs/MOBS/ETC) rename the folder re to pre-re
    rename first the pre-re to any name you want
    path : trunk>npc>pre-re (rename this any name you want )
     
    lastly rename the re folder to pre-re
    path : trunk>npc>re ( rename it to pre-re )
     
     
    EDIT : recompile your server after you edit the renewal.h
  4. Upvote
    Jenox reacted to Kuya Jeo in Set the Server to Pre-Renewal with spawns in Renewal dungeons   
    @@Jenox did you read? trunk>npc not in the db, mobs warps etc. are in the npc
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