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Valna

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Everything posted by Valna

  1. Can't open any Translate....GPLed program Error. I have Windows 10, any Problem with this? "Please contact the application support team..."
  2. Valna

    Battle Log System

    Bump Any Solution? A Battle Log System could be very useful for the second Plugins
  3. Hallo Hercules Community, I have changed from rathena to hercules and need a little help The HDM is realy cool, but i can't convert my rathena script to a nice HDM Plugin, can someone help me? On rathena i have write a small battle log Script, this script have log the Damage/Heal in a SQL Table. Bsp: Player A castet Heal-> Log to SQL -> "CharID"-"SkillID"-"Heal amount" - "amount of Skill use"- "Last Heal" -"Highest Heal ever"# My First try look like this in the battle.c on rathena: if (sd) { char skilldmgnow[128]; // Total Damage char skilldmglast[128]; // LastDamage char skilldmgcount[128]; // Total skill count sprintf(skilldmgnow,"@%s",skill_get_name(skill_id)); // Get the Name of current sklll sprintf(skilldmglast,"@%s_last",skill_get_name(skill_id)); // Get the Name ofthe current last sklll sprintf(skilldmgcount,"@%s_count",skill_get_name(skill_id)); // Get the Name of the current skill counter pc_setreg( sd, add_str(skilldmgnow),damage+pc_readreg(sd, add_str(skilldmgnow))); //add current skill damage to total damage pc_setreg( sd, add_str(skilldmglast),damage); //save the last damage pc_setreg( sd, add_str(skilldmgcount),1+pc_readreg(sd, add_str(skilldmgcount))); //Skillcounter +1 sprintf(skilldmgnow,"@%s : %d",skill_get_name(skill_id),pc_readreg(sd, add_str(skilldmgnow))); //Debug message total damge sprintf(skilldmglast,"@%s_last : %d",skill_get_name(skill_id),pc_readreg(sd, add_str(skilldmglast))); //Debug message last damge sprintf(skilldmgcount,"@%s_count : %d",skill_get_name(skill_id),pc_readreg(sd, add_str(skilldmgcount))); //Debug message skill counter if (pc_readreg(sd, add_str("@debugskill"))==1){ //Debug messages clif_displaymessage(sd->fd, skilldmgnow); //"Duel: Can't use %s in duel." clif_displaymessage(sd->fd, skilldmglast); //"Duel: Can't use %s in duel." clif_displaymessage(sd->fd, skilldmgcount); //"Duel: Can't use %s in duel." } }; After every kill the i have convert the local player variables to SQL tables with a npc script. (Unfortunately I have lost this npc script, but thats not a Problem) A Picture says more than 1000 word
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