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ace9010

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Posts posted by ace9010


  1.  

     

    Hercules > Conf / Map / Battle /Player.conf

     

    // The amount of HP a player will respawn with, 0 is default.
    // (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
    restart_hp_rate: 0  << Change to 50
     
    // The amount of SP a player will respawn with, 0 is default.
    // (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
    restart_sp_rate: 0  << Change to 50

     

     

     

    // The amount of HP a player will respawn with, 0 is default.
    // (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
    restart_hp_rate: 50
     
    // The amount of SP a player will respawn with, 0 is default.
    // (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
    restart_sp_rate: 50
     

    I did already bug 

    what's the bug ?


  2. Hercules > Conf / Map / Battle /Player.conf
     

    // The amount of HP a player will respawn with, 0 is default.
    // (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
    restart_hp_rate: 0  << Change to 50
     
    // The amount of SP a player will respawn with, 0 is default.
    // (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
    restart_sp_rate: 0  << Change to 50



    // The amount of HP a player will respawn with, 0 is default.
    // (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
    restart_hp_rate: 50
     
    // The amount of SP a player will respawn with, 0 is default.
    // (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
    restart_sp_rate: 50
     

  3. new_3-1,44,109,5	script	Instance	120,{
    	.@instance$ = "Instance Name ";
    
    	if (instance_id()) {
    		mes "[ Instance]";
    		mes "You are already part of an instance.";
    		next;
    		switch(select("Enter Instance.:Cancel.")) {
    		case 1:
    			break;
    		case 2:
    			mes "[ Instance]";
    			mes "You don't want to try again?";
    			emotion e_sob;
    			close;
    		}
    	} else {
    		mes "[Instance]";
    		mes "Would you like to try the Instance in You Map?";
    		next;
    		switch(select("Create Instance.:Cancel.")) {
    		case 1:
    			set .@instance, instance_create("instanced", getcharid(1));
    			if (.@create < 0) {
    				mes "[Instance]";
    				switch (.@create) {
    					case -1: mes "ERROR: Invalid type."; break;
    					case -2: mes "ERROR: Party not found."; break;
    					case -3: mes "ERROR: Instance already exists."; break;
    					case -4: mes "ERROR: No free instances."; break;
    				}
    				mes " ";
    				mes "Instance creation ^FF0000failed^000000.";
    				emotion e_omg;
    				close;
    			}
    			mes "[Instance]";
    			mes "Instance created.";
    			mes " ";
    			mes "Now entering the instance...";
    			next;
    			break;
    		case 2:
    			mes "[Instance]";
    			mes "Okay. Maybe next time!";
    			close;
    		}
    	}
    	.@enter = instance_enter;
    	if (.@enter != 0) {
    		mes "[Instance]";
    		switch (.@enter) {
    			case 1: mes "ERROR: Party not found."; break;
    			case 2: mes "ERROR: Party does not have an instance."; break;
    			case 3: mes "ERROR: Unknown error."; break;
    		}
    		mes " ";
    		mes "Instance entry ^FF0000failed^000000.";
    		emotion e_omg;
    		close;
    	}
    	close;
    }
    
    // Instance Scripts
    //============================================================
    new_3-1,130,114,1	script	Instance NPC#start	999,{
    	mes "[Instance NPC]";
    	mes "Are you ready to begin?";
    	next;
    	switch(select("Yes.:No.")) {
    	case 1:
    		mes "[Instance NPC]";
    		mes "Good luck.";
    		close2;
    		donpcevent instance_npcname("#ins_new_3-1name_mobs")+"::OnEnable";
    		delwaitingroom;
    		disablenpc instance_npcname(strnpcinfo(0));
    		end;
    	case 2:
    		mes "[Instance NPC]";
    		mes "Take your time.";
    		close;
    	}
    	end;
    
    OnInit:  
    	disablenpc strnpcinfo(0);
    	end;
    OnInstanceInit:  
    	disablenpc instance_npcname("NPC Name");
    	waitingroom "Click here to start!",0;
    	end;
    }
    
    new_3-1,0,0,0	script	#ins_new_3-1_mobs	-1,{
    	end;
    OnEnable:
    	initnpctimer;
    	end;
    OnTimer1000: 
    	mapannounce strnpcinfo(4),"Instance NPC: The Your instance has begun.",bc_all;
    	end;
    OnTimer4000:
    	mapannounce strnpcinfo(4),"Instance NPC: Smash the Treasure Chest in the center of the map for a prize.",bc_all;
    	end;
    OnTimer5000:
    	stopnpctimer;
    
    	// spawn mobs
    	.@map$        = instance_mapname("new_3-1");
    	.@label$      = instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
    	.@label_boss$ = instance_npcname(strnpcinfo(0))+"::OnMyBossDead";
    	monster .@map$,0,0,"Huge Poring",1002,20,.@label$,2;
    	monster .@map$,0,0,"Huge Drops",1113,15,.@label$,2;
    	monster .@map$,0,0,"Huge Poporing",1031,10,.@label$,2;
    	monster .@map$,0,0,"Huge Marin",1242,10,.@label$,2;
    	monster .@map$,0,0,"Tiny Zombie",1015,30,.@label$,1;
    	monster .@map$,0,0,"Huge Mime Monkey",1585,2,.@label$,2;
    	monster .@map$,135,97,"Treasure Chest",1732,1,.@label_boss$,2;
    	end;
    OnMyMobDead:  // normal mobs
    	dispbottom "What am I doing? I should be attacking the Treasure Chest!";
    	viewpoint 0,97,102,0,0xFF0000;
    	switch (rand(6)) {  // for fun (:
    		case 0: sc_start SC_STONE,5000,0; break;
    		case 1: sc_start SC_FREEZE,5000,0; break;
    		case 2: sc_start SC_STUN,5000,0; break;
    		case 3: sc_start SC_SLEEP,5000,0; break;
    		case 4: sc_start SC_CONFUSION,5000,0; break;
    		case 5: sc_start SC_BLIND,5000,0; break;
    	}
    	end;
    OnMyBossDead:  // treasure chest
    	specialeffect2 EF_MVP;
    	getitem 512,1;
    
    	// trigger other events
    	.@map$   = instance_mapname("new_3-1");
    	.@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
    	killmonster .@map$,.@label$;
    	mapannounce .@map$,"Instance NPC: Good work! Please speak to me as soon as possible.",bc_all;
    	donpcevent instance_npcname("Instance NPC#finish")+"::OnEnable";
    	end;
    }
    
    new_3-1,149,85,4	script	Instance NPC#finish	101,{
    	mes "[Instance NPC]";
    	mes "Congratulations! You've finished the instance.";
    	mes "I'll send you back to town now.";
    	emotion e_no1;
    	close2;
    	warp "prontera",111,111;
    	instance_destroy();
    	end;
    
    OnInit:
    	disablenpc strnpcinfo(0);
    	end;
    OnInstanceInit:
    	disablenpc instance_npcname(strnpcinfo(0));
    	end;
    OnEnable:
    	enablenpc instance_npcname(strnpcinfo(0));
    	specialeffect EF_HIDING;
    	end;
    }
    
    new_3-1,124,110,6	script	#ins_new_3-1_warp	45,5,5,{
    	end;
    OnTouch:
    	mes "Are you sure you want to leave?";
    	next;
    	switch(select("Leave.:Stay.")) {
    	case 1:
    		warp "prontera",156,191;
    		break;
    	case 2:
    		warp strnpcinfo(4),160,155;
    		break;
    	}
    	close;
    OnInit:
    	disablenpc strnpcinfo(0);
    	end;
    }
    

     unable move to next step 


  4.  

    just add

    ModExp = 200;ModDrop = 200;
    below @adjgroup 2

    and reset them to 100 below @adjgroup 0

     

        if ( #viptimeleft )
            atcommand "@adjgroup 2";
            ModExp = 200;ModDrop = 150;
        end;
    OnTimeUp:
        #viptimeleft = 0;
        atcommand "@adjgroup 0";
        ModExp = 100;ModDrop = 100;
        end;
    }

    stil dont work on EXP  / Drops


  5. what error do you encounter?

    Module Name: C:UsersGamingDesktopmRagnarokmRO.exe
    Time Stamp: 0x4c52288f - Fri Jul 30 09:19:11 2010
     
     
    Exception Type: 0xc0000005
     
    0x0041198e mRO.exe
    0x005333a8 mRO.exe
    0x005a4bf5 mRO.exe
    0x005a4796 mRO.exe
    0x007030f3 mRO.exe
    0x0071762d mRO.exe
     
    eax: 0x00000000 ebx: 0x08496310
    ecx: 0x00000280 edx: 0x174bf000
    esi: 0x00000000 edi: 0x000001df
    ebp: 0x0018f268 esp: 0x0018a334
     
    stack 0018a334 - 0018a734
    0018A334 : 0F 00 00 00 04 00 00 00 00 00 00 00 C5 7F 00 00 
    0018A344 : C6 7F 00 00 C7 7F 00 00 C8 7F 00 00 92 FF 00 00 
    0018A354 : 93 FF 00 00 94 FF 00 00 95 FF 00 00 96 FF 00 00 
    0018A364 : 97 FF 00 00 98 FF 00 00 99 FF 00 00 9A FF 00 00 
    0018A374 : 9B FF 00 00 9C FF 00 00 9D FF 00 00 9E FF 00 00 
    0018A384 : 9F FF 00 00 A0 FF 00 00 A1 FF 00 00 A2 FF 00 00 
    0018A394 : A3 FF 00 00 A4 FF 00 00 A5 FF 00 00 A6 FF 00 00 
    0018A3A4 : A7 FF 00 00 A8 FF 00 00 A9 FF 00 00 AA FF 00 00 
    0018A3B4 : AB FF 00 00 AC FF 00 00 AD FF 00 00 AE FF 00 00 
    0018A3C4 : AF FF 00 00 B0 FF 00 00 B1 FF 00 00 B2 FF 00 00 
    0018A3D4 : B3 FF 00 00 B4 FF 00 00 B5 FF 00 00 B6 FF 00 00 
    0018A3E4 : B7 FF 00 00 B8 FF 00 00 B9 FF 00 00 BA FF 00 00 
    0018A3F4 : BB FF 00 00 BC FF 00 00 BD FF 00 00 BE FF 00 00 
    0018A404 : BF FF 00 00 C0 FF 00 00 C1 FF 00 00 C2 FF 00 00 
    0018A414 : C3 FF 00 00 C4 FF 00 00 C5 FF 00 00 C6 FF 00 00 
    0018A424 : C7 FF 00 00 C8 FF 00 00 C9 FF 00 00 CA FF 00 00 
     
    Launch Info 
    0141 00C9 00C8 00CA 00CA 00A4 00C9 00C8 
    0000 0000 0000 0000 0000 0000 0000 0000 
    0000 0000 0000 0000 0000 0000 0000 0000 
    0000 0000 0000 0000 0000 0000 0000 0000 
     
    Job : Archer

     

    You didn't explain very well.

     

    Can you take a ss of the error?

    when i taking SS , the error pop out .. 

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