ace9010
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Posts posted by ace9010
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13 hours ago, Dastgir said:I usually won't entertain these kind of post since I asked for many things and I got really no info.
So Here it is:
what client are you using ? l
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any one have working client grf / data for 2010
im using latest version of data / grf but alt+ dont work...even chaning the hotkey.lub/lua on lub file stil dont work -
When the item is already +10. automatic fail,. where can i add this if(getequiprefinerycnt(.@refine) >= 10) close;
no restriction lol. please update this
@
Emistry -
Hercules > Conf / Map / Battle /Player.conf
// The amount of HP a player will respawn with, 0 is default.// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)restart_hp_rate: 0 << Change to 50// The amount of SP a player will respawn with, 0 is default.// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)restart_sp_rate: 0 << Change to 50// The amount of HP a player will respawn with, 0 is default.// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)restart_hp_rate: 50// The amount of SP a player will respawn with, 0 is default.// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)restart_sp_rate: 50I did already bug
what's the bug ?
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Hercules > Conf / Map / Battle /Player.conf
// The amount of HP a player will respawn with, 0 is default.// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)restart_hp_rate: 0 << Change to 50// The amount of SP a player will respawn with, 0 is default.// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)restart_sp_rate: 0 << Change to 50// The amount of HP a player will respawn with, 0 is default.// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)restart_hp_rate: 50// The amount of SP a player will respawn with, 0 is default.// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)restart_sp_rate: 50 -
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Found on my storage when doing some cleaning, credits to the original author(s)
link are not complete
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new_3-1,44,109,5 script Instance 120,{ .@instance$ = "Instance Name "; if (instance_id()) { mes "[ Instance]"; mes "You are already part of an instance."; next; switch(select("Enter Instance.:Cancel.")) { case 1: break; case 2: mes "[ Instance]"; mes "You don't want to try again?"; emotion e_sob; close; } } else { mes "[Instance]"; mes "Would you like to try the Instance in You Map?"; next; switch(select("Create Instance.:Cancel.")) { case 1: set .@instance, instance_create("instanced", getcharid(1)); if (.@create < 0) { mes "[Instance]"; switch (.@create) { case -1: mes "ERROR: Invalid type."; break; case -2: mes "ERROR: Party not found."; break; case -3: mes "ERROR: Instance already exists."; break; case -4: mes "ERROR: No free instances."; break; } mes " "; mes "Instance creation ^FF0000failed^000000."; emotion e_omg; close; } mes "[Instance]"; mes "Instance created."; mes " "; mes "Now entering the instance..."; next; break; case 2: mes "[Instance]"; mes "Okay. Maybe next time!"; close; } } .@enter = instance_enter; if (.@enter != 0) { mes "[Instance]"; switch (.@enter) { case 1: mes "ERROR: Party not found."; break; case 2: mes "ERROR: Party does not have an instance."; break; case 3: mes "ERROR: Unknown error."; break; } mes " "; mes "Instance entry ^FF0000failed^000000."; emotion e_omg; close; } close; } // Instance Scripts //============================================================ new_3-1,130,114,1 script Instance NPC#start 999,{ mes "[Instance NPC]"; mes "Are you ready to begin?"; next; switch(select("Yes.:No.")) { case 1: mes "[Instance NPC]"; mes "Good luck."; close2; donpcevent instance_npcname("#ins_new_3-1name_mobs")+"::OnEnable"; delwaitingroom; disablenpc instance_npcname(strnpcinfo(0)); end; case 2: mes "[Instance NPC]"; mes "Take your time."; close; } end; OnInit: disablenpc strnpcinfo(0); end; OnInstanceInit: disablenpc instance_npcname("NPC Name"); waitingroom "Click here to start!",0; end; } new_3-1,0,0,0 script #ins_new_3-1_mobs -1,{ end; OnEnable: initnpctimer; end; OnTimer1000: mapannounce strnpcinfo(4),"Instance NPC: The Your instance has begun.",bc_all; end; OnTimer4000: mapannounce strnpcinfo(4),"Instance NPC: Smash the Treasure Chest in the center of the map for a prize.",bc_all; end; OnTimer5000: stopnpctimer; // spawn mobs .@map$ = instance_mapname("new_3-1"); .@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; .@label_boss$ = instance_npcname(strnpcinfo(0))+"::OnMyBossDead"; monster .@map$,0,0,"Huge Poring",1002,20,.@label$,2; monster .@map$,0,0,"Huge Drops",1113,15,.@label$,2; monster .@map$,0,0,"Huge Poporing",1031,10,.@label$,2; monster .@map$,0,0,"Huge Marin",1242,10,.@label$,2; monster .@map$,0,0,"Tiny Zombie",1015,30,.@label$,1; monster .@map$,0,0,"Huge Mime Monkey",1585,2,.@label$,2; monster .@map$,135,97,"Treasure Chest",1732,1,.@label_boss$,2; end; OnMyMobDead: // normal mobs dispbottom "What am I doing? I should be attacking the Treasure Chest!"; viewpoint 0,97,102,0,0xFF0000; switch (rand(6)) { // for fun (: case 0: sc_start SC_STONE,5000,0; break; case 1: sc_start SC_FREEZE,5000,0; break; case 2: sc_start SC_STUN,5000,0; break; case 3: sc_start SC_SLEEP,5000,0; break; case 4: sc_start SC_CONFUSION,5000,0; break; case 5: sc_start SC_BLIND,5000,0; break; } end; OnMyBossDead: // treasure chest specialeffect2 EF_MVP; getitem 512,1; // trigger other events .@map$ = instance_mapname("new_3-1"); .@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; killmonster .@map$,.@label$; mapannounce .@map$,"Instance NPC: Good work! Please speak to me as soon as possible.",bc_all; donpcevent instance_npcname("Instance NPC#finish")+"::OnEnable"; end; } new_3-1,149,85,4 script Instance NPC#finish 101,{ mes "[Instance NPC]"; mes "Congratulations! You've finished the instance."; mes "I'll send you back to town now."; emotion e_no1; close2; warp "prontera",111,111; instance_destroy(); end; OnInit: disablenpc strnpcinfo(0); end; OnInstanceInit: disablenpc instance_npcname(strnpcinfo(0)); end; OnEnable: enablenpc instance_npcname(strnpcinfo(0)); specialeffect EF_HIDING; end; } new_3-1,124,110,6 script #ins_new_3-1_warp 45,5,5,{ end; OnTouch: mes "Are you sure you want to leave?"; next; switch(select("Leave.:Stay.")) { case 1: warp "prontera",156,191; break; case 2: warp strnpcinfo(4),160,155; break; } close; OnInit: disablenpc strnpcinfo(0); end; }
unable move to next step
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just add
ModExp = 200;ModDrop = 200;
below @adjgroup 2and reset them to 100 below @adjgroup 0
if ( #viptimeleft )atcommand "@adjgroup 2";ModExp = 200;ModDrop = 150;end;OnTimeUp:#viptimeleft = 0;atcommand "@adjgroup 0";ModExp = 100;ModDrop = 100;end;}stil dont work on EXP / Drops
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pre-renewal data
at mmo.h i already set 255 max level
once you reach lvel 151 , your hp / sp be lv1 normal hp that's mean its 50 hp 10 sp
only for level 151 UP .. -
how to edit 2hand quicker skill aspd
the official aspd was 7 , but the emulator im using was 3 only. -
how to remove security code on flux cp when register ..
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the link is dead .. any reupload?
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its possible to set ppl who after using vending skill ..can drink potion / other healing item.. coz now after you vending u cant eq something / use potion
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need hercules version ..
What exactly is the old school version?
old payon version ..after new payon update . hunter quest switch to hugel
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need hercules version ..
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what error do you encounter?
Module Name: C:UsersGamingDesktopmRagnarokmRO.exeTime Stamp: 0x4c52288f - Fri Jul 30 09:19:11 2010Exception Type: 0xc00000050x0041198e mRO.exe0x005333a8 mRO.exe0x005a4bf5 mRO.exe0x005a4796 mRO.exe0x007030f3 mRO.exe0x0071762d mRO.exeeax: 0x00000000 ebx: 0x08496310ecx: 0x00000280 edx: 0x174bf000esi: 0x00000000 edi: 0x000001dfebp: 0x0018f268 esp: 0x0018a334stack 0018a334 - 0018a7340018A334 : 0F 00 00 00 04 00 00 00 00 00 00 00 C5 7F 00 000018A344 : C6 7F 00 00 C7 7F 00 00 C8 7F 00 00 92 FF 00 000018A354 : 93 FF 00 00 94 FF 00 00 95 FF 00 00 96 FF 00 000018A364 : 97 FF 00 00 98 FF 00 00 99 FF 00 00 9A FF 00 000018A374 : 9B FF 00 00 9C FF 00 00 9D FF 00 00 9E FF 00 000018A384 : 9F FF 00 00 A0 FF 00 00 A1 FF 00 00 A2 FF 00 000018A394 : A3 FF 00 00 A4 FF 00 00 A5 FF 00 00 A6 FF 00 000018A3A4 : A7 FF 00 00 A8 FF 00 00 A9 FF 00 00 AA FF 00 000018A3B4 : AB FF 00 00 AC FF 00 00 AD FF 00 00 AE FF 00 000018A3C4 : AF FF 00 00 B0 FF 00 00 B1 FF 00 00 B2 FF 00 000018A3D4 : B3 FF 00 00 B4 FF 00 00 B5 FF 00 00 B6 FF 00 000018A3E4 : B7 FF 00 00 B8 FF 00 00 B9 FF 00 00 BA FF 00 000018A3F4 : BB FF 00 00 BC FF 00 00 BD FF 00 00 BE FF 00 000018A404 : BF FF 00 00 C0 FF 00 00 C1 FF 00 00 C2 FF 00 000018A414 : C3 FF 00 00 C4 FF 00 00 C5 FF 00 00 C6 FF 00 000018A424 : C7 FF 00 00 C8 FF 00 00 C9 FF 00 00 CA FF 00 00Launch Info0141 00C9 00C8 00CA 00CA 00A4 00C9 00C80000 0000 0000 0000 0000 0000 0000 00000000 0000 0000 0000 0000 0000 0000 00000000 0000 0000 0000 0000 0000 0000 0000Job : ArcherYou didn't explain very well.
Can you take a ss of the error?
when i taking SS , the error pop out ..
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i try make 16bit on Scr logo , but its still error after taking screen shoot
link here : http://mro.ragnaserver.com/img/scr_logo.bmp
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Need Custom Pet for Hercules emulator version ...
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you don't need to edit client.conf to anything related to this, you need to edit only mmo.h and recompile
but on my sclientinfo , the <version>??</version> <langtype>??</langtype> what should i put ?
HOW TO ALTER LOGIN BOX SIZE
in General Server Support
Posted
you have to manually Hax your client side.