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Showing results for tags 'MvP Drop'.
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Using the Hercules emulator. Date download 09-11/02/2016 I apologize in advance for my English, do not scold me harshly. Thank! Help me please to do so would be 14232, 2, 5, > 0.50% 7615, 1, 3, > 0.50% 7227, 1, 2, > 0.75% 7179, 1, 1; > 0.75% I cheated on if ( rand( 100 ) < .items[ .@i + 2 ] ) { on if ( rand( 10000 ) < .items[ .@i + 2 ] ) { 14232, 2, 50, 7615, 1, 50, 7227, 1, 75, 7179, 1, 75; but I'm not sure that this is true And another thing conf/battle/drops.conf // Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) *** // This can be set to any value between 0~10000. // Note: It also announces STEAL skill usage with rare items // 0 = don't show announces at all // 1 = show announces for 0.01% drop chance items // 333 = show announces for 3.33% or lower drop chance items // 10000 = show announces for all items rare_drop_announce: 10000 The subject 14232, 2, 50, falls just got it but no announcement of the drop. Very need Your help. Thanks! - script MvP Drop -1,{ OnNPCKillEvent: if ( getmonsterinfo( killedrid, 22 ) ) { for ( .@i = 0; .@i < getarraysize( .items ); .@i += 3 ) { if ( rand( 100 ) < .items[ .@i + 2 ] ) { getitem .items[ .@i ], .items[ .@i + 1 ]; announce "Wow! " +strcharinfo( 0 )+ " has obtained " +getitemname( .items[ .@i ] )+ " [" +.items[ .@i + 1 ]+ "] from " +getmonsterinfo(killedrid, 0)+ ".",0; } } } end; OnInit: // <item id>,<amount>,<chance> setarray .items[0],14232, 2, 5, 7615, 1, 3, 7227, 1, 2, 7179, 1, 1; end; }