Jump to content

Search the Community

Showing results for tags 'Testing own sprite'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Bulletin Centre
    • Community News
    • Repository News
    • Ragnarok News
  • Hercules Development Centre
    • Development Discussion
    • Suggestions
    • Development Centre Archives
  • Support & Releases
    • General Server Support
    • Database
    • Scripting
    • Source
    • Plugin
    • Client-Side
    • Graphic Enhancements
    • Other Support & Releases
  • Hercules Community
    • General Discussion
    • Projects
    • Employment
    • Server Advertisement
    • Arts & Writings
    • Off Topic
  • 3CeAM Centre
    • News and Development
    • Community
  • International Communities
    • Filipino Community
    • Portuguese Community
    • Spanish Community
    • Other Communities

Categories

  • Client Resources
  • Graphic Resources
    • Sprites & Palettes
    • Maps & Textures
    • Other Graphics
  • Server Resources
    • Server Managers / Editors Releases
    • Script Releases
    • Source Modifications
    • Plugins
    • Pre-Compiled Server
  • Web Resources

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Skype


IRC Nickname


Website URL


Location:


Interests


Github

Found 1 result

  1. Hello c: This time I want to ask for help about this, I followed the instructions of how to create an .act and .spr and I think I got it correctly, and added it to my .grf file, but when I'm testing it, there is an error saying it's invalid or something, and the console shows this: [Warning]: npc_parseview: Invalid NPC constant 'ROCA_NIVEL_01' specified in file 'npcnivel01.txt', line'60'. Defaulting to INVISIBLE_CLASS. I declared the NPC in my .grf here: dataluafiles514lua filesdatainfoNPCIdentity.lub & dataluafiles514lua filesdatainfojobname.lub; and put the .act and .spr here dataspritenpc, where in the emulator I need to declare the new NPC? I think I'm missing something, I read something about I need to do in the conf, but I'm not sure :C Thanks in advance C:
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.