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Found 3 results

  1. Hello, This plugin removes the clif->fixpos function from TF_BACKSLIDING, which fixes the non-animation when using it. Hope it helps somebody. https://github.com/bWolfie/HPM-Plugins/blob/master/src/plugins/tf_backsliding.c
  2. Hello Guys! Im currently working on a vacation project where I want to create a FullPVP Server Pre-Renewal. I'm having some problem with my snap dodge configuration to dodge my "asura strike" skill. I know there are a lot of content on the internet, but not similar to my issue, I'm already struggling with it for about a week, I'v searched for an answere and couldn't figure this out. I have already changed my config on conf/map/battle/battle.conf From: // Should the target be able of dodging damage by snapping away to the edge of the screen? // Official behavior is false snap_dodge: false To: // Should the target be able of dodging damage by snapping away to the edge of the screen? // Official behavior is false snap_dodge: true And it works flawlessly while snap_dodging the Sonic blow skill. the problem comes when I try to snap dodge an "Asura Strike", it seems to me that the damage of the skill comes after the Animation delay, and on this case I can't dodge the damage. I have noticed that my champion animation is quite diffrent from another servers that I Play. I can't figure this out alone, could you guys give me some help? I am using Client 2010-07-30 UPDATE: I tried to use another emulator to check if this is a problem with Hercules itself, and indeed it is. The other emulator is working as expected.
  3. Is this official behavior? I remember these skills use to have animations. Now, Shadow Jump will always result in the character facing east (with no finish animation like Asura Strike has) and backsliding just throws your character back without movement animation.
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