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Found 1 result

  1. Hello all, Today I come here to ask something about item appearance. I can't manage to make the item Costume Poring Bag (and some others) to appear ingame as is. This is the code you can find in itemInfo.lub: [20507] = { unidentifiedDisplayName = "Garment", unidentifiedResourceName = "Èĵå", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Costume Poring Bag", identifiedResourceName = "Æ÷¸µ°¡¹æ", identifiedDescriptionName = { "A bag made based shape of Poring.", "Class:^6666CC Costume^000000", "Location:^6666CC Garment^000000", "Weight:^009900 0^000000", "Level Requirement:^009900 1^000000", "Jobs:^6666CC All classes^000000" }, slotCount = 0, ClassNum = 16 }, I do find 'Æ÷¸µ°¡¹æ' sprite information and showing the Costume itself, but it's bound to jobs, some jobs are bound to their own Poring Bag sprite, but when I equip it ingame, it just shows the sprite according to the number 16 in ClassNum, the normal Hat. So, my question is, how can I manage to show the sprite as it has to be, for all jobs and classes? Didn't manage to find any sprite related in accname.lub nor accessoryid.lub. Any help will be appreciated. ____ EDIT The sprites in question are located on a different folder from other costumes, this being path: 'data/sprite/·Îºê', not in the usual 'data/sprite/¾Ç¼¼»ç¸®' and related sex' folder.
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