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Showing results for tags 'fishing'.
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good day help me to make lure to bait or make it consumable so that players will get bait or lure again into shop when all is gone this lure is accesories want to change it to consumable item please help thank you fishing.txt
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Fish Fish Fishing Well, Lately i went back on Scripting and testing ideas around ragnarok, and decided to develop a series of professions, but as i'ma well known lazy ass so i'll be releasing the "raw" script as soon as possible as it is probably full of bugs and memory problems. Starting with Fishing! here is a sneak peak of the progress so far. ;D -I'm also using .tga shadows, and custom damage font. Right now it works as follow: - First runs a loop with percentage of breaking it so the fish bites de bait. - Then a "mini-game" starts, where you need to choose the right random placed option, an bait animation ocours, and that minigame start over, guider by a random number rand(2,4) in the video. -Fish/Item Catched! Loot Animation, start over. TODO: -Random placement on water cells (also control on how much you can "fish" from one node, till it unspawn or warp away) -General Configuration for easy using (If item needed, how many minigames tries, loot selection(i hear that there are good functions scripts that base drop % in arrays.) -And so on. Hope you guys enjoy it. Want to hear some thoughts on other profession! and feed back about that one as Well! (already thinking about a lumberjack minigame where you will need to time the hit)