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Showing results for tags 'force'.
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Example: I want the variable L_CanTalk to be placed on the character Test Character. by using a script. E.g. an NPC GMs can use to set the variable to a character of their choice. Is this possible?
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Hi, I am struggling to get my script to force an emotion from an NPC from another script. Bit of info: - Both NPCs are on the same map. - Player cannot see both NPCs at the same time on their screen (too far apart). - NPC 1 (who you are talking to) warps you in front of NPC 2, who talks a bit then responds with emotions. What is wrong with this? Thank you in advance for any help. prontera,100,100,5 script NPC1 53,{ mes "[NPC1]"; mes "I am now warping you to NPC2"; next; warp "prontera",150,150,0; mes "[NPC1]; mes "This is NPC2. Say hello to the player, NPC2."; set .@emote, e_paper; next; donpcevent "NPC2::OnEmote"; //Conversation 'mes' continues from here //At the bottom of NPC1's script (but still inside it) OnEmote: emotion .@emote; end; }