What about having more mob modes than normal ones?
canMove: 1Boss:32plant: 64castsensor: 16assist: 8aggresive: 4looter: 2canAttack: 128detector: 256changetarget: 512
I miss a mode where the monster escapes when player is in range of vision, for example. Or another one for ranged mobs, that would always try to take distance from the player. Or maybe one for mobs that escape when 'castsensor'. Or another one for mobs that are timid but 'assist' at the same time, I mean, monsters that escape from players but they attack when they make a group of 5 or more. It would be funny for events
Anyone have another idea? What do you think about this suggestion?