I'm trying to use npcshopattach() on a shop in another script. Can this be done? Always returns false.
if (npcshopattach("My_Shop") == false)
mes("FALSE");
else
mes("TRUE");
close;
And in another script:
- trader My_Shop FAKE_NPC,{
OnInit:
tradertype(NST_CUSTOM);
sellitem(Red_Potion, 1);
end;
OnCountFunds:
setcurrency(countitem(Orange_Potion));
end;
OnPayFunds:
if (countitem(Orange_Potion) < @price)
end;
delitem(Orange_Potion, @price);
purchaseok();
end;
}