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Showing results for tags 'special'.
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View File Special Room - 1.0 [FREE MAP] Special Room (s_room) Map created by TioAkima and distributed (without any cost) by the author himself. It is a customized room that can have several functions, such as room for Quest's, Market (shop's), VIP room, meetings, etc ... The trade in this map is permanently prohibited. [I have not yet tested the map .. I have finished recently so .. Any mistake, please let me know.] Att, TioAkima Submitter Tio Akima Submitted 02/02/18 Category Maps & Textures
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Version 1.4.0
678 downloads
Special Room (s_room) Map created by TioAkima and distributed (without any cost) by the author himself. It is a customized room that can have several functions, such as room for Quest's, Market (shop's), VIP room, meetings, etc ... The trade in this map is permanently prohibited. [I have not yet tested the map .. I have finished recently so .. Any mistake, please let me know.] Att, TioAkima -
Is there anyway to have a skill special effect stay at a desired amount of time? For example if I want to have a skill with berserk (redbody) special effect, body will go back to normal after the skill is dispelled. Is it possible to do that through src and/or lua edit? Most of the stuff I ask here gets the answer "You have to hex edit" And as far as I know, my hex editing skills are over negative 9000 so hex edit is a no no. Anyway if anyone knows if this is possible please answer right away, I really need it Edit: I've tried doing clif->specialeffect on skill start and then refresh all pc in view when the skill ends, but the warping animation (change to black screen) is just annoying. I have tried to use the OPTs in status.c (opt3_berserk) but it seems like it only stores body state data and does not affect client animation, only the opt1, opt2, and option has effects on the client and sadly it does not include berserk effect.