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How exactly do the labels OnPCDieEvent and OnPCKillEvent work? Example: I want any characters killed in the map Prontera to lose 1 zeny. While I also want any character who kills a player in Prontera to gain 1 zeny. Something like this... - script PronteraKill FAKE_NPC,{ OnPCDieEvent: if (strcharinfo(3) == "prontera") { Zeny -= 1; } end; OnPCKillEvent: if (strcharinfo(3) == "prontera") { Zeny += 1; } end; } Who can help me here? I'm yet to come across an example script. Thanks guys. never mind, i figured my problem out. I had it on a separate FAKE_NPC script rather than in the script itself.
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- onpc
- onpcdieevent
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