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Showing results for tags 'zeny'.
Found 3 results
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Hi, I'm trying to make an NPC which players can donate zeny to, and the zeny count is for every player - as in when one player donates, it updates a tally for everyone else (stored in NPC). If I use .server_donate (as shown in example below), will it disappear when I restart my server? Thank you in advance. prontera,150,150,3 script Server Donation NPC 4_F_TELEPORTER,{ mes "Players have donated " + .server_donate + " zeny."; mes "How much zeny do you want to donate?"; next; input .@donate; if (Zeny < .@donate) { mes "You need more zeny"; close; } else { Zeny -= .@donate; .server_donate += .@donate; mes "You donated " + .@donate + " z."; close; } }
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Good morning all , I want to ask , why am I still can buy even if money is already full on the seller which is 1 Billion. ? How to fix this bugs ? How to reject the transaction if item sold 1b vendor zeny 700m maximum zeny is 1b then transaction reject ? How to make it ? Seller sold for 1b Seller zeny already max 1b Other player still can buy even the money is already full. This is ridiculous, please help me. Thanks.
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hi everyone, For a own NPC I need to know how much zeny the player has in the bank. I have try it with variable name such as #bankstorage, #kafrabank, #bankvault and so on. They were all 0. (In the bank are more than 0 zeny) How do I get out in the script, how much zeny has the player in the Bank? Thanks for your help