kyeme 71 Posted June 30, 2015 Hello, I just want to suggest mapflag to disable VIEWID of charaters. This feature is implemented in official. Here's the current format (devs area): http://herc.ws/board/topic/143-missing-mapflags/?hl=mapflag#entry1028 // Disable use of costume items// TRUE: Even with costume items equipped, regular item displays.// FALSE: Costume items display instead of regular items in that slot.// Description: On PK enabled maps, the usage of costume items is disabled.// Added On: Sakray - 2010/06/30ADD_PROPERTY(DISABLE_COSTUMEITEM,TRUE); But I think it would be better if we have options like this. 256 = disable Upper Headgear display 512 = disable Middle Headgear display ... 1024 = disable Costume Top Headgear display 2048 = disable Costume Mid Headgear display 4096 = disable Costume Low Headgear display 7168 = disable Costume Top/Mid/Low display 8192 = disable Costume Garment/Robe display Example:prontera mapflag noviewid 1024 Players won't be able to view the Costume Top Headgear in prontera map. map_zone_db.conf : name: "GvG" mapflags: ( "noviewid 7168", ) Players won't be able to view the Costume Top/Mid/Low Headgear in all gvg maps. What do you think? 2 evilpuncker and Shourei reacted to this Quote Share this post Link to post Share on other sites
evilpuncker 504 Posted June 30, 2015 great idea! Quote Share this post Link to post Share on other sites
Jedzkie 58 Posted July 1, 2015 (edited) Suggestion: Also add noviewid all Edited July 1, 2015 by Frost Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted July 1, 2015 Suggestion: instead of numbers only, why not "id_" in prefix of number? so we can use also id_all if you want to disable all of view id of headgears. Those are bitwise, so adding all of them and putting that will result in disabling all. +1 for this. Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted December 7, 2015 This is used in WoETE Maps too Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted December 25, 2015 Implemented: http://git.io/vE2pR Quote Share this post Link to post Share on other sites