mrlongshen 22 Posted July 6, 2015 Hye, Can I request. If player get MVP card from killed MVP, there will be announcement. For example ? Quote Share this post Link to post Share on other sites
0 kyeme 71 Posted July 6, 2015 You can use settings in conf/battle/drops.cof // Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) ***// This can be set to any value between 0~10000.// Note: It also announces STEAL skill usage with rare items// 0 = don't show announces at all// 1 = show announces for 0.01% drop chance items// 333 = show announces for 3.33% or lower drop chance items// 10000 = show announces for all itemsrare_drop_announce: 0 @edit lol all cards will be announced xD Sorry Quote Share this post Link to post Share on other sites
0 Dogpatch 7 Posted July 6, 2015 But that controls all drops. There are items that are useless that drop at a 0.01% chance so it will be included in the announcement. I use this for MVP cards. http://pastebin.com/QqwPbean 1 mrlongshen reacted to this Quote Share this post Link to post Share on other sites
0 kyeme 71 Posted July 6, 2015 Hoping will implement this soon http://herc.ws/board/topic/1342-official-drop-announcement/?hl=announce#entry9742 Quote Share this post Link to post Share on other sites
0 Winterfox 83 Posted July 6, 2015 I think writing that as script is possible, but you would need some source changes / plugins. Either a OnLoot label or a getareauserids command. But if you request such a thing you also could ask for a mvp announcer plugin / source mod in the first place. You could ask @@AnnieRuru as it seems she did what you want allready. Atleast i found a snippet that seems to do what you want that she did here: http://www.eathena.ws/board/index.php?showtopic=272695. Quote Share this post Link to post Share on other sites
0 Dogpatch 7 Posted July 6, 2015 I use this for MVP cards. http://pastebin.com/QqwPbean No source mods needed. Already posted a script for it which includes all the MVP cards in Pre-RE. Quote Share this post Link to post Share on other sites
0 Winterfox 83 Posted July 6, 2015 (edited) I use this for MVP cards. http://pastebin.com/QqwPbean No source mods needed. Already posted a script for it which includes all the MVP cards in Pre-RE. @@Dogpatch It is kind of inefficient and requires you to edit the mobs to not loot the item the normal way. I dont think that kind of workaround is a good way to go. Also you can't really show the rate of the card by calculation atleast not with a pretty big effort since the script language doesn't support fractions. But well thats just my opinion on that solution, if one wants to go with it, i would recommend to use this optimized version: http://upaste.me/7559210089e1481dc Edited July 6, 2015 by Winterfox Quote Share this post Link to post Share on other sites
0 evilpuncker 503 Posted July 6, 2015 @@Winterfox remove card from mob loot with --------------------------------------- *delmonsterdrop(<mob id or name>, <item id>) This command will temporarily remove a drop from an existing monster. Both the monster and the item must be valid. Return value will be 1 in case of success (the item was removed), and 0 otherwise (the monster didn't have the specified item in its drop list). Example: // Remove Jellopy (909) from the Poring's (1002) drops delmonsterdrop(1002, 909); --------------------------------------- Quote Share this post Link to post Share on other sites
0 Winterfox 83 Posted July 6, 2015 (edited) @@evilpuncker Thanks for remembering me. I had something in the back of my mind i thougt i had forgotten and you reminded me of what it was. Updated version: http://upaste.me/71132101108342abc Edited July 6, 2015 by Winterfox Quote Share this post Link to post Share on other sites
0 mrlongshen 22 Posted July 6, 2015 @@Dogpatch how your script works? @@Winterfox i try yours, i summon using bloody branch, then kill the monster, nothing annoucement even I got the card Quote Share this post Link to post Share on other sites
0 Winterfox 83 Posted July 6, 2015 (edited) @@mrlongshen You got it via picking it up or directly in your inventory? What MVP did you get the card from? Edited July 6, 2015 by Winterfox Quote Share this post Link to post Share on other sites
0 mrlongshen 22 Posted July 6, 2015 @@Winterfox hahaha. lol sir, i need to pickup, no mvp will go to inventory directly the card hihihi Quote Share this post Link to post Share on other sites
0 Winterfox 83 Posted July 6, 2015 (edited) @@mrlongshen I named a variable wrong, thats why it didn't get executed. Also the cards will go directly into the inventory since the card drop is disabled by script and given to the player by the rate you can configure in the script. Check it out here: http://upaste.me/36f421015cab9f3e5 Also i am no sir. :/ Edited July 6, 2015 by Winterfox 1 mrlongshen reacted to this Quote Share this post Link to post Share on other sites
0 mrlongshen 22 Posted July 6, 2015 @@Winterfox so now all mvp card are 1% ? // Rate : 1 = 0.01% / 1000 = 10% / 10000 = 100% setarray( .mvpCardRates, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ); Right? Quote Share this post Link to post Share on other sites
0 Winterfox 83 Posted July 6, 2015 @@mrlongshen As the comment says 1 = 0.01% Quote Share this post Link to post Share on other sites
0 mrlongshen 22 Posted July 6, 2015 @@Winterfox ups sory. ok I done edit this. - script MVP_CARD_ANNOUNCER -1,{ OnInit: setarray( .@mvpIdList, 1871, 1874, 1719, 1492, 1147, 1688, 1583, 1623, 1389, 1046, 1087, 1190, 1272, 1115, 1418, 1779, 1157, 1685, 1734, 1658, 1647, 1649, 1651, 1646, 1650, 1648, 1630, 1059, 1159, 1038, 1511, 1373, 1751, 1150, 1039, 1086, 1785, 1768, 1832, 1112, 1312, 1251, 1252 ); setarray( .mvpCardIds, 4441, 4145, 4386, 4263, 4146, 4376, 4302, 4342, 4134, 4142, 4143, 4135, 4168, 4123, 4330, 4419, 4148, 4374, 4403, 4352, 4359, 4363, 4365, 4357, 4367, 4361, 4372, 4132, 4121, 4144, 4236, 4276, 4407, 4131, 4147, 4128, 4425, 4408, 4430, 4137, 4305, 4318, 4324 ); // Rate : 1 = 0.01% / 1000 = 10% / 10000 = 100% setarray( .mvpCardRates, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10000, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ); for(.@i = 0; .@i < getarraysize( .@mvpIdList ); .@i++ ) { .mvpIds[ .@mvpIdList[ .@i ] ] = .@i; delmonsterdrop( .@mvpIdList[ .@i ], .mvpCardIds[ .@i ] ); } end; OnNPCKillEvent: .@mvpIndex = .mvpIds[ killedrid ]; if( .@mvpIndex == 0) end; if( rand( 10000 ) <= .mvpCardRates[ .@mvpIndex ] ){ getitem( .mvpCardIds[ .@mvpIndex ], 1 ); announce( "[ " + strcharinfo(PC_NAME) + " ] just got a " + getitemname( .mvpCardIds[.@mvpIndex] ), bc_all ); } end;} so that means, eddga card, 100% drop. I killed 100 eddga nothing happen Quote Share this post Link to post Share on other sites
0 Winterfox 83 Posted July 7, 2015 @@mrlongshen I spawned a Eddga and killed it and got his card. Quote Share this post Link to post Share on other sites
0 mrlongshen 22 Posted July 7, 2015 @@Winterfox Directly to your inventory ? Quote Share this post Link to post Share on other sites
0 Winterfox 83 Posted July 7, 2015 @@mrlongshen Yes, i copied the script you posted and it worked exactly as intended. I killed a Eddga and got his card directly into my inventory and the announcement got made. 1 mrlongshen reacted to this Quote Share this post Link to post Share on other sites
0 mrlongshen 22 Posted July 7, 2015 @@Winterfox Sorry my mistakes, forgot to reloadscript so now I need to edit 1 by 1 the mvp mob id ? where you generate the mvp id and mvp card? hmm Quote Share this post Link to post Share on other sites
0 Winterfox 83 Posted July 7, 2015 (edited) @mrlongshen I took them from the script Dogpatch posted. .@mvpIdList holds the MVP IDs. .mvpCardIds holds the according card ids. .mvpCardRates holds the according drop rate. Edited July 7, 2015 by Winterfox Quote Share this post Link to post Share on other sites
0 mrlongshen 22 Posted July 7, 2015 (edited) @@Winterfox ok thanks alot ! I need to edit it manually +3 for you hehe Edited July 7, 2015 by mrlongshen Quote Share this post Link to post Share on other sites
0 Dogpatch 7 Posted July 7, 2015 @mrlongshen I took them from the script Dogpatch posted. .@mvpIdList holds the MVP IDs. .mvpCardIds holds the according card ids. .mvpCardRates holds the according drop rate. Yeah mine was just a quick fix and never really had the time to edit it. Thanks for optimizing it. I'll use the version you made. 1 mrlongshen reacted to this Quote Share this post Link to post Share on other sites
0 mrlongshen 22 Posted July 7, 2015 @@Dogpatch thanks bro sharing Quote Share this post Link to post Share on other sites
0 flpneo 1 Posted January 15, 2016 the first mvp is not working because the first position of the array is 0, ending the script before receiving the card. (sorry, google translator) Quote Share this post Link to post Share on other sites
Hye,
Can I request. If player get MVP card from killed MVP, there will be announcement.
For example ?
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