goddameit 52 Posted July 11, 2015 (edited) Preview: Info:Just like what video show you, winner is who can own EMP when time out,so Attacker need to break EMP to be a new owner,Defender need to protect EMP until time out.Setting: .sett_totaltime = 180; // total gaming time .sett_waitenemydelay = 10; // wait for enemy .sett_opendelay = 10; // wait for game map open .sett_startdelay = 10; // wait for game start, defender can enter now .sett_restartdelay = 60; // when EMP is down, how long that setting will restart .sett_respawnHEARTdelay = 60; // respawn time for obstacle .sett_respawnBOMBdelay = 60; // respawn time for bomber .sett_reBOMBdelay = 60; // cd for bomber Script:Another 1v1 KoE .txtdb:mob_avail.txt 2414,1288 2415,1908 2416,1906 mob_db.txt 2414,FAKE_EMP,FAKE_EMP,FAKE_EMP,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,02415,FAKE_HEART_STONE,FAKE_HEART_STONE,FAKE_HEART_STONE,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,02416,FAKE_DEF_STONE,FAKE_DEF_STONE,FAKE_DEF_STONE,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Edited March 28, 2016 by goddameit 2 buczak and REKT reacted to this Quote Share this post Link to post Share on other sites
REKT 10 Posted July 11, 2015 As usual, impressive and good idea Possible to add another npc? King Emperium Flag which can player able to see who's the current owner via SQL? Quote Share this post Link to post Share on other sites
minx123 2 Posted July 12, 2015 Preview: Info: Just like what video show you, winner is who can own EMP when time out, so Attacker need to break EMP to be a new owner, Defender need to protect EMP until time out. Setting: .sett_totaltime = 180; // total gaming time.sett_waitenemydelay = 10; // wait for enemy.sett_opendelay = 10; // wait for game map open.sett_startdelay = 10; // wait for game start, defender can enter now.sett_restartdelay = 60; // when EMP is down, how long that setting will restart.sett_respawnHEARTdelay = 60; // respawn time for obstacle.sett_respawnBOMBdelay = 60; // respawn time for bomber.sett_reBOMBdelay = 60; // cd for bomber Script: Another 1v1 KoE .txt db: mob_avail.txt 2414,12882415,19082416,1906 mob_db.txt 2414,FAKE_EMP,FAKE_EMP,FAKE_EMP,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,02415,FAKE_HEART_STONE,FAKE_HEART_STONE,FAKE_HEART_STONE,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,02416,FAKE_DEF_STONE,FAKE_DEF_STONE,FAKE_DEF_STONE,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Preview: Info: Just like what video show you, winner is who can own EMP when time out, so Attacker need to break EMP to be a new owner, Defender need to protect EMP until time out. Setting: .sett_totaltime = 180; // total gaming time.sett_waitenemydelay = 10; // wait for enemy.sett_opendelay = 10; // wait for game map open.sett_startdelay = 10; // wait for game start, defender can enter now.sett_restartdelay = 60; // when EMP is down, how long that setting will restart.sett_respawnHEARTdelay = 60; // respawn time for obstacle.sett_respawnBOMBdelay = 60; // respawn time for bomber.sett_reBOMBdelay = 60; // cd for bomber Script: Another 1v1 KoE .txt db: mob_avail.txt 2414,12882415,19082416,1906 mob_db.txt 2414,FAKE_EMP,FAKE_EMP,FAKE_EMP,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,02415,FAKE_HEART_STONE,FAKE_HEART_STONE,FAKE_HEART_STONE,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,02416,FAKE_DEF_STONE,FAKE_DEF_STONE,FAKE_DEF_STONE,1,20,0,0,0,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,0x40,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 how to give reward? i cant find in script.. Quote Share this post Link to post Share on other sites
Shatowolf 9 Posted August 4, 2015 (edited) How about 5 players? 5v5 hehehe cheers! Suggestion : Set how many players can join. ( 5 v 5 ) Edited August 4, 2015 by Shatotech Quote Share this post Link to post Share on other sites
tedexx 7 Posted April 5, 2017 mob_db.txt update for the new structure of mob data // KoE { Id: 2414 SpriteName: "FAKE_EMP" Name: "FAKE_EMP" JName: "FAKE_EMP" Lv: 1 Hp: 20 Sp: 0 Exp: 0 JExp: 0 AttackRange: 1 Attack: [1, 2] Def: 100 Mdef: 99 Stats: { Str: 0 Agi: 0 Vit: 0 Int: 0 Dex: 0 Luk: 90 } ViewRange: 7 ChaseRange: 12 Size: "Size_Small" Race: "RC_Angel" Element: ("Ele_Holy", 1) Mode: { CanMove: false } }, { Id: 2415 SpriteName: "FAKE_HEART_STONE" Name: "FAKE_HEART_STONE" JName: "FAKE_HEART_STONE" Lv: 1 Hp: 20 Sp: 0 Exp: 0 JExp: 0 AttackRange: 1 Attack: [1, 2] Def: 100 Mdef: 99 Stats: { Str: 0 Agi: 0 Vit: 0 Int: 0 Dex: 0 Luk: 90 } ViewRange: 7 ChaseRange: 12 Size: "Size_Large" Race: "RC_Formless" Element: ("Ele_Neutral", 1) Mode: { CanMove: false } }, { Id: 2416 SpriteName: "FAKE_DEF_STONE" Name: "FAKE_DEF_STONE" JName: "FAKE_DEF_STONE" Lv: 1 Hp: 20 Sp: 0 Exp: 0 JExp: 0 AttackRange: 1 Attack: [1, 2] Def: 100 Mdef: 99 Stats: { Str: 0 Agi: 0 Vit: 0 Int: 0 Dex: 0 Luk: 90 } ViewRange: 7 ChaseRange: 12 Size: "Size_Large" Race: "RC_Formless" Element: ("Ele_Neutral", 1) Mode: { CanMove: false } }, Quote Share this post Link to post Share on other sites