Anisotropic Defixation 18 Posted August 7, 2015 If there a way to do this? Teleport party members of the player triggering the call but only those currently on the same map. Quote Share this post Link to post Share on other sites
0 Winterfox 83 Posted August 7, 2015 @@Anisotropic Defixation You can use the last parameter of warpparty: *warpparty "<to_mapname>",<x>,<y>,<party_id>,{"<from_mapname>"};Warps a party to specified map and coordinate given the party ID, which you can get with getcharid(1). You can also request another party id given a member's name with getcharid(1,<player_name>).If you specify a from_mapname, warpparty will only affect those on that map. Quote Share this post Link to post Share on other sites
0 Anisotropic Defixation 18 Posted August 7, 2015 Oh, thanks! No idea how I missed that part. Quote Share this post Link to post Share on other sites
If there a way to do this? Teleport party members of the player triggering the call but only those currently on the same map.
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