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Anisotropic Defixation

warpparty limited to current map

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@@Anisotropic Defixation

 

You can use the last parameter of warpparty:

*warpparty "<to_mapname>",<x>,<y>,<party_id>,{"<from_mapname>"};Warps a party to specified map and coordinate given the party ID, which you can get with getcharid(1). You can also request another party id given a member's name with getcharid(1,<player_name>).If you specify a from_mapname, warpparty will only affect those on that map.

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