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xF6Y6S.jpg

 

 

//--- Bitmasks ----
// 1 - Top Headgear
// 2 - Armor
// 4 - Left Hand
// 8 - Right Hand
// 16 - Garment
// 32 - Shoes
// 64 - Left Accessory
// 128 - Right Accessory
// 256 - Middle Headgear
// 512 - Lower Headgear
// 1024 - Costume : Head Low
// 2048 - Costume : Head Mid
// 4096 - Costume : Head Top
 
 
// Notes : You can Customize it according to whatever way you want.
// Different NPCs / Items with Different Settings.
// It will consume the items that you defined to Refine the Equipments according to your Settings.
 
// ........callfunc( "RefineFunc",<arg1>,<arg2>,<arg3>,<arg4>,<arg5>,<arg6>,<arg7>,<arg8>{,<arg9>,<arg10>} );
// - arg1 = bitmask ( refer table above )
// - arg2 = Minimum refine rate
// - arg3 = Maximum refine rate
// - arg4 = Refine Count ( negative = derefine / positive = refine )
// - arg5 = Check if Item can be refine ( 1 = true , 0 = false )
// - arg6 = Refine Success Rate ( 0 = default / 1~100% = succes rate )
// - arg7 = Amount of refine count dropped when failure ( must be negative )
// - arg8 = Drop refine count success rate ( 0 ~ 100% )
// - arg9 = Gained Bonus Refine Rate ( 0 ~ 100% )
// - arg10 = Required Item for Bonus Rate if Any ( leave 0 if dont need item )
// ** Arg9 ~ Arg10 is Optional.
 
//----------- If used this as Item Script -----------
 
// Example : Red Potion as Refine Ticket
// 501,Red_Potion,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc( "RefineFunc",63,0,20,2,1,80,-3,50,20,501 ); },{},{}
// * set Arg.10 to the item id of Red Potion. ( *must* )
// Item will gone if they cancel the process halfway..
 
//----------- If used this as NPC Script ------------
 
// Example : 
// 80% success refine between 0 ~ 20
// 50% minus 3 refine when failed
// each refine increase refine count by 2
// if provide 1 apple...gain 20% success refine rate
// prontera,155,181,5 script Refiner 757,{
// callfunc( "RefineFunc",63,0,20,2,1,80,-3,50,20,512 );
// }
 
morocc,164,135,1 script Refiner 757,{
callfunc( "RefineFunc",63,0,20,1,1,0,0,0,20,512 );
}
 
 
 
 
function script RefineFunc {
.@arg_count = getargcount();
// show information
.@display_info = 1;
 
// this this value to your custom max refine if your server have different default max refine
.@server_max_refine = (( checkre(0) )? 20:10 );
 
// argument count checking
if( .@arg_count < 8 ){
message strcharinfo(0),"Insufficient Arg. Min. required 8 Args but received only "+.@arg_count;
return;
}
 
// save arg into a temp array.
while( .@i < .@arg_count ){
.@arg[.@i] = getarg( .@i );
.@i++;
}
 
// check max refine count ( remove this part if you have custom max refine )
if( .@arg[2] > .@server_max_refine ){
message strcharinfo(0),"[Arg:3] RefineFunc Max Refine must not exceed "+.@server_max_refine +" but received "+.@arg[2]+".";
return;
}
 
// Refine Count must not 0.
if( !.@arg[3] ){
message strcharinfo(0),"[Arg:4] RefineFunc Count must not 0.";
return;
}
 
// Refine rate must not negative.
if( .@arg[5] < 0 ){
message strcharinfo(0),"[Arg:6] RefineFunc Refine Rate must not Negative. Received "+.@arg[5];
return;
}
 
// Refine decrement must not positive. ( so they can differentiate it )
if( .@arg[6] > 0 ){
message strcharinfo(0),"[Arg:7] RefineFunc Failure Decrement must not Positive. Received "+.@arg[6];
return;
}
 
// Bonus Refine rate must not negative.
if( .@arg[8] < 0 ){
message strcharinfo(0),"[Arg:9] RefineFunc Bonus Rate must not Negative. Received "+.@arg[8];
return;
}
 
// check for required item for gaining bonus rate if any
if( .@arg[9] )
if( getitemname( .@arg[9] ) == "null" ){
message strcharinfo(0),"[Arg:10] RefineFunc Invalid Bonus Rate Item ID "+.@arg[9];
return;
}
// generate selection menu
.@i = 1;
while( .@i < 14 ){
.@equip_id = getequipid( .@i );
if( .@equip_id > 0 ){
.@equip_enableref = (( .@arg[4] )? getequipisenableref( .@i ):1 );
if( .@arg[0] & ( 1 << ( .@i-1 ) ) && .@equip_enableref ){
.@equip_refine = getequiprefinerycnt( .@i );
.@equip_slot = getitemslots( .@equip_id );
if( .@equip_refine >= .@arg[1] && .@equip_refine < .@arg[2] ){
set .@menu$,.@menu$ + ( ( .@equip_refine )?"+"+.@equip_refine+" ":"" ) + getitemname( .@equip_id ) + " ["+.@equip_slot+"]";
.@equipment_count++;
}
}
}
set .@menu$,.@menu$ + ":";
.@i++;
}
 
// check if any available equip to refine
if( !.@equipment_count ){
message strcharinfo(0),"Sorry, but you didnt have equipment that refined between "+.@arg[1]+" ~ "+.@arg[2]+" for refine.";
end;
}else{
 
// get equipment data
.@equip_part = select( .@menu$ );
.@equip_id = getequipid( .@equip_part );
.@equip_refine = getequiprefinerycnt( .@equip_part );
.@equip_slot = getitemslots( .@equip_id );
for( .@i = 0; .@i < 4; .@i++ )
.@equip_card[.@i] = getequipcardid( .@equip_part,.@i );
.@target_refine = .@equip_refine + .@arg[3];
// determine refine count
if( .@target_refine > .@arg[2] ) 
.@target_refine = .@arg[2];
else if( .@target_refine < 0 )
.@target_refine = 0;
if( .@equip_refine == .@target_refine ){
message strcharinfo(0),"That's your current refine rate.";
close;
}
.@success_rate = (( .@arg[5] )? .@arg[5]:getequippercentrefinery( .@equip_part ) );
// display information
if( .@display_info ){
mes "Target Refine : ";
mes "^0055FF"+( ( .@target_refine )?"+"+.@target_refine:"" )+" "+getitemname( .@equip_id )+" ["+.@equip_slot+"]^000000";
mes "Success Rate : ^777777"+.@success_rate+" %^000000";
if( .@success_rate < 100 ){
if( .@arg[8] ) mes "Bonus Rate : ^777777"+.@arg[8]+" %^000000";
if( .@arg[9] ){
mes "Required Item : ^FF0000"+getitemname( .@arg[9] )+"^000000";
mes " ";
mes "^777777**"+getitemname( .@arg[9] )+" is required for bonus rate^000000";
}
}
next;
}
if( select( "[^0055FF"+.@success_rate+"%^000000] "+( ( .@arg[3] < 0 )?"De-":"" )+"Refine to ^0055FF"+( ( .@target_refine )?"+"+.@target_refine:"" )+" "+getitemname( .@equip_id )+" ["+.@equip_slot+"]^000000","Cancel" ) == 1 ){
if( getequipisequiped( .@equip_part ) ){
// if it's not De-refine and below 100% success
if( .@arg[3] > 0 && .@success_rate < 100 ){
// calculate refine rate + bonus rate
if( .@arg[9] ){
if( countitem( .@arg[9] ) )
if( select( "Use ^0055FF"+getitemname( .@arg[9] )+"^000000 to increase Refine Rate","Continue" ) == 1 ){
.@success_rate += .@arg[8];
delitem .@arg[9],1;
}
}else{
.@success_rate += .@arg[8];
}
}
delequip .@equip_part;
// success and increase refine count
if( rand( 100 ) < .@success_rate ){
getitem2 .@equip_id,1,1,.@target_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3];
message strcharinfo(0),"Succesfully refined to +"+.@target_refine+" "+getitemname( .@equip_id );
specialeffect2 EF_REFINEOK;
close;
// failed and decrease refine count
}else if( .@arg[6] && .@arg[3] && rand( 100 ) < .@arg[7] ){
.@target_refine = ( .@equip_refine + .@arg[6] );
if( .@target_refine < 0 ) .@target_refine = 0;
getitem2 .@equip_id,1,1,.@target_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3];
message strcharinfo(0),"Failed and refine count dropped to +"+.@target_refine+" "+getitemname( .@equip_id );
// failed and destroy equip
}else{
message strcharinfo(0),"Failed to refine and destroyed "+getitemname( .@equip_id );
}
specialeffect2 EF_REFINEFAIL;
}
}
}
close;
}
 
 
 
 
 
 
 
 

 

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3 answers to this question

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Change that line to

.@server_max_refine = (( RENEWAL )? 20:10 );

Thank you.

 

And how to change 512 (Apple) to 5ea Oridicon + 5ea Elunium for 20%

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  • 0

 

Change that line to

.@server_max_refine = (( RENEWAL )? 20:10 );

Thank you.

 

And how to change 512 (Apple) to 5ea Oridicon + 5ea Elunium for 20%

 

You're asking how to change an apple into a "gift" that gives 5x Oridicon and 5x Elunium with a 20% chance?

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