I have an event where players have to hunt a range of different mobs. Players will be rewarded with zeny for killing the mob the first time. Nothing will happen the following time he/she kills the mob if he already killed it in the last 6 days. After 7 days, the player can claim the reward again by killing the same mob(s).
Instead of having a ton of variable storing for each mobs, is there a better way of storing and using this information?
Hi all,
I have an event where players have to hunt a range of different mobs. Players will be rewarded with zeny for killing the mob the first time. Nothing will happen the following time he/she kills the mob if he already killed it in the last 6 days. After 7 days, the player can claim the reward again by killing the same mob(s).
Instead of having a ton of variable storing for each mobs, is there a better way of storing and using this information?
Thanks,
ShadowLight
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