So for my instance mod package one of my ideals is to create an Sword Art Online mod via the instancing system.
What are the Instance limitations?
Can a user "leave virtual reality of the instance, like taking the VR helm off" and come back into the instance?
My ideas are they have a unique class they switch into upon entering the virtual reality instance, and be able to keep all progress, have players all dump into the same instance. Just don't know how to keep track of variables seeing as 'InstanceVars get deleted upon @reloadscript or server-restart.
and if there were timers for any specific events I'd be worried about that too, being able to freeze whatever script that has a timer when they logout of virtual reality instance (SAO mod)
Any of this possible like converting 'InstanceVars to permanent character variables?
'InstanceVar = CharVar;
Like this? That way there instance progressed could be saved in the virtual reality Instance for next enter on instance.
So for my instance mod package one of my ideals is to create an Sword Art Online mod via the instancing system.
What are the Instance limitations?
Can a user "leave virtual reality of the instance, like taking the VR helm off" and come back into the instance?
My ideas are they have a unique class they switch into upon entering the virtual reality instance, and be able to keep all progress, have players all dump into the same instance. Just don't know how to keep track of variables seeing as 'InstanceVars get deleted upon @reloadscript or server-restart.
and if there were timers for any specific events I'd be worried about that too, being able to freeze whatever script that has a timer when they logout of virtual reality instance (SAO mod)
Any of this possible like converting 'InstanceVars to permanent character variables?
'InstanceVar = CharVar;
Like this? That way there instance progressed could be saved in the virtual reality Instance for next enter on instance.
Tell me if I'm in the right direction here :/
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