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Anisotropic Defixation

Custom UNT_ and its visual effect.

Question

If there a way to link an already existing effect to it through skill->unitsetting? In this case the base skill can set different UNT_ based on certain conditions, like KO_ZENKAI or GS_GROUNDDRIFT.

This would also involve removing the "dummy" single UNT_ICEWALL/UNT_FIREPILLAR_ACTIVE animation, clif->changetraplook isn't viable for this reason as it merely places the linked effect on top of the dummy.

 

Thanks.

Edited by Anisotropic Defixation

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