mybitch 9 Posted June 16, 2013 I've this modification in source that will overlap the StatusIconChangeTable[SC_JEXPBOOST] = SI_CASH_PLUSONLYJOBEXP; that is being used in my premium system. But due to the recent updates it has become not compatible with the src files.. Can someone apply this to the new source? Thanks! Attached in this post is the modification that I did! Thanks again! premium2.patch Quote Share this post Link to post Share on other sites
0 Xgear 44 Posted June 17, 2013 The skill.c entries do what the new sc_config.txt does: Define when/wether it can be dispelled by different means. The ones you need to keep: db/const.txt (all) src/map/mob.c (all) src/map/pc.c (all) -> Keep in mind, sd->sc.data[sC_EXPBOOST] was renamed (something like PLUSEXP or PLUG_CASH_EXP. So put the code beneath that. src/map/status.c (Only StatusIconChangeTable changes) src/map/status.h (all) 1 mybitch reacted to this Quote Share this post Link to post Share on other sites
0 Xgear 44 Posted June 16, 2013 I am not entirely sure what you mean by does not work, it should compile just fine from the looks of it, however you don't need the changes on skill.c nor on Status.C (other than the StatusIconChangeTable -You need those-) I am not entirely sure how is the system supposed to work nor what did the 4 cases on status.c do, however now you need to add those into db/sc_config.txt with the corresponding flag // flag 0x1 - SC cannot be removed by death.// 0x2 - SC cannot be saved.// 0x4 - SC cannot be reset by dispell.// 0x8 - SC cannot be reset by clearance.// 0x10 - SC considered as buff and be removed by Hermode and etc.// 0x20 - SC considered as debuff and be removed by Gospel and etc.// 0x40 - SC cannot be reset when MADO Gear is taken off. So, I am guessing it needs to be Non removed on death, not dispelled/clearance SC_PREM_EXP, 13SC_PREM_DROP, 13SC_PREM_JOB, 13 Adding that to db/sc_config.txt plus what I said before should make it work. 1 mybitch reacted to this Quote Share this post Link to post Share on other sites
0 kyeme 71 Posted June 16, 2013 I've this modification in source that will overlap the StatusIconChangeTable[SC_JEXPBOOST] = SI_CASH_PLUSONLYJOBEXP;that is being used in my premium system. But due to the recent updates it has become not compatible with the src files.. Can someone apply this to the new source? Thanks! Attached in this post is the modification that I did! Thanks again! I've this modification in source that will overlap the StatusIconChangeTable[SC_JEXPBOOST] = SI_CASH_PLUSONLYJOBEXP;that is being used in my premium system. But due to the recent updates it has become not compatible with the src files.. Can someone apply this to the new source? Thanks! Attached in this post is the modification that I did! Thanks again! +1 to Xgear No need to put the SC_ in skill.c (dispel skill) and status.c (Dispel on death) Quote Share this post Link to post Share on other sites
0 mybitch 9 Posted June 16, 2013 I am not entirely sure what you mean by does not work, it should compile just fine from the looks of it, however you don't need the changes on skill.c nor on Status.C (other than the StatusIconChangeTable -You need those-) I am not entirely sure how is the system supposed to work nor what did the 4 cases on status.c do, however now you need to add those into db/sc_config.txt with the corresponding flag // flag 0x1 - SC cannot be removed by death.// 0x2 - SC cannot be saved.// 0x4 - SC cannot be reset by dispell.// 0x8 - SC cannot be reset by clearance.// 0x10 - SC considered as buff and be removed by Hermode and etc.// 0x20 - SC considered as debuff and be removed by Gospel and etc.// 0x40 - SC cannot be reset when MADO Gear is taken off. So, I am guessing it needs to be Non removed on death, not dispelled/clearance SC_PREM_EXP, 13SC_PREM_DROP, 13SC_PREM_JOB, 13 Adding that to db/sc_config.txt plus what I said before should make it work. Great! How about the skill.c entry for SC? Quote Share this post Link to post Share on other sites
0 mybitch 9 Posted June 17, 2013 done and working smooth. Thanks! Quote Share this post Link to post Share on other sites
I've this modification in source that will overlap the
that is being used in my premium system. But due to the recent updates it has become not compatible with the src files..Can someone apply this to the new source? Thanks! Attached in this post is the modification that I did!
Thanks again!
premium2.patch
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