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Shourei

Optimisation when creating monsters

Question

Hello, I recently been observing patterns on the mob_db.conf and I have a few questions.

1. How are final ATK and MATK influenced in game?

For example, Pupa. in mob_db.conf  has 1 Base ATK and 3 Base MATK

 

 

 

{	Id: 1008	SpriteName: "PUPA"	Name: "Pupa"	Lv: 4	Hp: 66	Sp: 1	Exp: 36	JExp: 27	AttackRange: 1	Attack: [1, 3]	Def: 24	Mdef: 2	Stats: {		Str: 11		Agi: 1		Vit: 3		Int: 3		Dex: 8		Luk: 6	}	ViewRange: 10	ChaseRange: 12	Size: 0	Race: 4	Element: (2, 1)	Mode: {		Detector: true	}	MoveSpeed: 1000	AttackDelay: 1001	AttackMotion: 1	DamageMotion: 1	MvpExp: 0	Drops: {		Phracon: 80		Chrysalis: 5500		Sticky_Mucus: 600		Guard_: 2		Shell: 1000		Sticky_Mucus: 600		Iron_Ore: 200		Pupa_Card: 1	}},

 

 

However in game it has 15 ~ 16 ATK and 9~10 MATK

 

 

7ce56202afd12654db48dac65217727a.png

 

 

 

2. What is the relationship between: Attack Delay, Attack Motion, and Damage Motion?  what are the factors influencing them? and how can it be determined, balanced, or optimised?

 

Unfortunately I'm still not good with Hercules, so if anyone could point out sources which could help, it would give you a cookie! :)

Thank you very much in advance 

 

-SH

Edited by Shourei

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