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Shourei

Optimisation when creating monsters

Question

Hello, I recently been observing patterns on the mob_db.conf and I have a few questions.

1. How are final ATK and MATK influenced in game?

For example, Pupa. in mob_db.conf  has 1 Base ATK and 3 Base MATK

 

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However in game it has 15 ~ 16 ATK and 9~10 MATK

 

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2. What is the relationship between: Attack Delay, Attack Motion, and Damage Motion?  what are the factors influencing them? and how can it be determined, balanced, or optimised?

 

Unfortunately I'm still not good with Hercules, so if anyone could point out sources which could help, it would give you a cookie! :)

Thank you very much in advance 

 

-SH

Edited by Shourei

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