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Hercules Mechanics

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I'm considering using Hercules for my next project, but it would be complimentary to my existing server; I plan on using a second channel hosted on a different machine, so that the game client, login server, and login database are shared. I have a number of questions, but I guess I'll start with my biggest concerns:

  • Does the Hercules emulator use pre-renewal or renewal mechanics?
  • Do you provide support for both, or is it entirely pre-renewal or renewal?

I'm using an older version of eAthena with some of my own modifications, and I'd like to try out the Hercules emulator without having to make a separate client for it. Sorry if this was already answered elsewhere; I didn't look very hard lol.

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Does the Hercules emulator use pre-renewal or renewal mechanics?

Do you provide support for both, or is it entirely pre-renewal or renewal?

Hercules supports both (You can switch between them with a single edit on /src/config/renewal.h)

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Does the Hercules emulator use pre-renewal or renewal mechanics?

Do you provide support for both, or is it entirely pre-renewal or renewal?

Hercules supports both (You can switch between them with a single edit on /src/config/renewal.h)

 

This made me so happy T__T

 

Looks like I'll be using Hercules, then. :D

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Does the Hercules emulator use pre-renewal or renewal mechanics?

Do you provide support for both, or is it entirely pre-renewal or renewal?

Hercules supports both (You can switch between them with a single edit on /src/config/renewal.h)

 

This made me so happy T__T

 

Looks like I'll be using Hercules, then. :D

I really like the switching... even though it might be more tedious for developers... but really beneficial to owners.

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