sc_start4 SC_ADDSTATKILLMOB,10000[for duration] , (read param str < 5)[stat requirement, before it would give a bonus stat], PORING[monster to kill], 5[percent chance it would give perma stat], LUNATIC[another monster to kill], 10[percent], MASTERING[anothermonster to kill], 100[percent]....[up to a certain list of monters and percent];
bStr[base stat to be added], 1[+number of stats to give]
,,
i tried to base info from the SC_FOOD_(param) status and the SC_CASH_RECEIVEITEM as these statuses gives buff str and bonus EXP, but i'm not able to understand how to like replicate them or to add values,,
please if someone has available time help me out,, and if have MORE extra time,, explain how each are done,,
and if have a better idea, thanks,, as long as it gives permanent parameter for killing monsters at a percent OR number of monsters killed
started from this topic --->http://herc.ws/board/topic/11301-help-monster-kill-pt2/
since doing this as a script might give a huge stress on the service IF its Global,,
basically now what I need is a status that can be place on an item that would give a permanent parameter(like Str) for killing certain monsters,,
like this:
read like this:
sc_start4 SC_ADDSTATKILLMOB, 10000[for duration] , (read param str < 5)[stat requirement, before it would give a bonus stat], PORING[monster to kill], 5[percent chance it would give perma stat], LUNATIC[another monster to kill], 10[percent], MASTERING[anothermonster to kill], 100[percent]....[up to a certain list of monters and percent];
bStr[base stat to be added], 1[+number of stats to give]
,,
i tried to base info from the SC_FOOD_(param) status and the SC_CASH_RECEIVEITEM as these statuses gives buff str and bonus EXP, but i'm not able to understand how to like replicate them or to add values,,
please if someone has available time help me out,, and if have MORE extra time,, explain how each are done,,
and if have a better idea, thanks,, as long as it gives permanent parameter for killing monsters at a percent OR number of monsters killed
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