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msfabiao

Pneuma don't work, never

Question

Guys, please, i dont know what to do, i tried edit skill unit, but useless...

i use pneuma in players or monsters, or me, but its useless... sprite is correct, graphic is ok, but always get damaged... me, player or mobs...

i cant use it fast too, (my delay is 0) a lot of times i get "skill failed" message, i would like to fix this too

thank you very much in advance

this is how pneuma came in emulator:

(portugeuese flags = english rathena, just missing the last 3, after rangedsingleunit)

 

flag 0x001(UF_DEFNOTENEMY) Se 'defunit_not_enemy' está definido, o alvo é alterado para 'amigo'.
//      0x002(UF_NOREITERRATION) Magias não podem ser unidas.
//      0x004(UF_NOFOOTSET) Mágias não podem ser lançadas perto do Alvo.
//      0x008(UF_NOOVERLAP) Efeitos de magia não se sobrepõem.
//      0x010(UF_PATHCHECK) Apenas as células com um caminho shootable será colocado
//      0x020(UF_NOPC) Magia não pode afetar jogadores.
//      0x040(UF_NOMOB) Magia não pode afetar monstros
//      0x080(UF_SKILL) Magias podem afetar habilidades.
//      0x100(UF_DANCE) Habilidade de Dança.
//      0x200(UF_ENSEMBLE) Habilidade Ensemble.
//      0x400(UF_SONG) Habilidade de Música.
//      0x800(UF_DUALMODE) Magia possue efeito enquanto você está sobre ela.
// 0x2000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
//  Example: 0x006 = 0x002+0x004 -> Não podem ser empilhados nem lançar perto alvos.
//---------------------------------------------------------
 
 12,0x7e,    ,  0, 0,  -1,all,   0x001 //MG_SAFETYWALL
 18,0x7f,    , -1, 0,  20,enemy, 0x010 //MG_FIREWALL
 21,0x86,    ,  0, 2,1000,enemy, 0x018 //MG_THUNDERSTORM
 25,0x85,    ,  1, 0,  -1,all,   0x2003 //AL_PNEUMA
Edited by msfabiao

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Find this line on your /conf/battle/skill.conf

 

//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies)
//See db/skill_unit_db.txt for more info.
defunit_not_enemy: no

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