almarket23 0 Posted January 29, 2016 (edited) I dont know where to put this one but can anyone know how to make this one? > Makes Assumptio affect friendly targets around your chosen target as well. > AOE will be 3x3 cell > if headgear is plus 5 AOE will be 5x5 This item is only for priest and high priest class Edited February 12, 2016 by almarket23 Share this post Link to post Share on other sites
0 dfabsgwapings 1 Posted February 12, 2016 ** bump anyone? Share this post Link to post Share on other sites
0 almarket23 0 Posted February 12, 2016 @@Kubix do you know how to make this one? Its an item effect once equipped Share this post Link to post Share on other sites
0 Kubix 83 Posted February 12, 2016 @@almarket23For party members - maybe. For other - nope... but... maybe with SQL... idk. Share this post Link to post Share on other sites
0 almarket23 0 Posted February 12, 2016 @@Kubix can you pm me your skype? is it ok? Share this post Link to post Share on other sites
0 Kubix 83 Posted February 13, 2016 (edited) // goto Hercules/src/map/skill.c, find HP_ASSUMPTIO skill and change this: if( sd && dstmd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); else clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); break; // to this: case HP_ASSUMPTIO: if(pc->isequipped(sd, ITEMID_ASSUMPTIOHEADGEAR)) { int index = 0; status->current_equip_item_index = index = sd->equip_index[EQI_HEAD_TOP]; if( sd == NULL || sd->status.party_id == 0 || (flag & 1) ) clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); else if( sd ) party->foreachsamemap(skill->area_sub, sd, (sd->status.inventory[index].refine >= 5? 5:3), src, skill_id, skill_lv, tick, flag|BCT_ALL|1, skill->castend_nodamage_id); } else { if( sd && dstmd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); else clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); } break; // goto Hercules/src/map/itemdb.h, find enum item_itemid { and add below this: ITEMID_ASSUMPTIOHEADGEAR = 1599, // 1599 = your item ID> Makes Assumptio affect friendly targets around your chosen target as well.> AOE will be 3x3 cell > if headgear is plus 5 AOE will be 5x5 Edited February 13, 2016 by Kubix Share this post Link to post Share on other sites
I dont know where to put this one but can anyone know how to make this one?
> Makes Assumptio affect friendly targets around your chosen target as well.
> AOE will be 3x3 cell
> if headgear is plus 5 AOE will be 5x5
This item is only for priest and high priest class
Edited by almarket23Share this post
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