almarket23 0 Posted January 29, 2016 (edited) I dont know where to put this one but can anyone know how to make this one? > Makes Assumptio affect friendly targets around your chosen target as well. > AOE will be 3x3 cell > if headgear is plus 5 AOE will be 5x5 This item is only for priest and high priest class Edited February 12, 2016 by almarket23 Quote Share this post Link to post Share on other sites
0 almarket23 0 Posted January 31, 2016 *** bump Quote Share this post Link to post Share on other sites
0 dfabsgwapings 1 Posted February 12, 2016 ** bump anyone? Quote Share this post Link to post Share on other sites
0 almarket23 0 Posted February 12, 2016 @@Kubix do you know how to make this one? Its an item effect once equipped Quote Share this post Link to post Share on other sites
0 Kubix 83 Posted February 12, 2016 @@almarket23For party members - maybe. For other - nope... but... maybe with SQL... idk. Quote Share this post Link to post Share on other sites
0 almarket23 0 Posted February 12, 2016 @@Kubix can you pm me your skype? is it ok? Quote Share this post Link to post Share on other sites
0 Kubix 83 Posted February 13, 2016 (edited) // goto Hercules/src/map/skill.c, find HP_ASSUMPTIO skill and change this: if( sd && dstmd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); else clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); break; // to this: case HP_ASSUMPTIO: if(pc->isequipped(sd, ITEMID_ASSUMPTIOHEADGEAR)) { int index = 0; status->current_equip_item_index = index = sd->equip_index[EQI_HEAD_TOP]; if( sd == NULL || sd->status.party_id == 0 || (flag & 1) ) clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); else if( sd ) party->foreachsamemap(skill->area_sub, sd, (sd->status.inventory[index].refine >= 5? 5:3), src, skill_id, skill_lv, tick, flag|BCT_ALL|1, skill->castend_nodamage_id); } else { if( sd && dstmd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); else clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); } break; // goto Hercules/src/map/itemdb.h, find enum item_itemid { and add below this: ITEMID_ASSUMPTIOHEADGEAR = 1599, // 1599 = your item ID> Makes Assumptio affect friendly targets around your chosen target as well.> AOE will be 3x3 cell > if headgear is plus 5 AOE will be 5x5 Edited February 13, 2016 by Kubix Quote Share this post Link to post Share on other sites
I dont know where to put this one but can anyone know how to make this one?
> Makes Assumptio affect friendly targets around your chosen target as well.
> AOE will be 3x3 cell
> if headgear is plus 5 AOE will be 5x5
This item is only for priest and high priest class
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