I've made a group of "account variables" associated to custom passive skills that can improve the gameplay and enables some NPC features (like, if the player have the variable #XXX, he can use command @XXXX).
I was thinking if it is possible to make custom skills (like the platinum skills), all of them passive, just to possibility the player to view the skills ("variables") conditions, level and effects through skills tree list (alt + s).
So, the player can go to skill tree list and check all existant passive custom skills, but can not "open" the skill or level up it, because there is some restrictions to do that.
To open or level up, he has to talk with a specific NPC.
Is that possible to make custom passive skills like that? If yes, how can I do it? (or Is there a better solution for what i'm planning to do?)
I've made a group of "account variables" associated to custom passive skills that can improve the gameplay and enables some NPC features (like, if the player have the variable #XXX, he can use command @XXXX).
I was thinking if it is possible to make custom skills (like the platinum skills), all of them passive, just to possibility the player to view the skills ("variables") conditions, level and effects through skills tree list (alt + s).
So, the player can go to skill tree list and check all existant passive custom skills, but can not "open" the skill or level up it, because there is some restrictions to do that.
To open or level up, he has to talk with a specific NPC.
Is that possible to make custom passive skills like that? If yes, how can I do it? (or Is there a better solution for what i'm planning to do?)
Thanks!
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