it works fine with rAthena, but when i used it for hercules, the npc doesn't function:
heres the code:
//==============================================================================////= Script Release : Job Changer + Max Leveler [ Version 1.6 ]//==================================By==========================================////= ManiacSociety//==============================================================================////= Idea Came From : ManiacSociety//= Helper : Emistry & Kenpachi//==============================================================================////= D E S C R I P T I O N S//==============================================================================//// -- 1. Character can choose a Job which he like to be.// -- 2. This NPC only have 1 Time Usage.// If it is set to Account Based then that account can use 1 times.// If it is set to Character Based then all new character can use 1 times.// -- 3. Complete skills / Skill Points will be given if it is set to be.// -- 4. Base Level and Job Level will be given upon Job Change.// -- 5. Allow players to click an items to call out the NPC.//==============================================================================////= V E R S I O N S//==============================================================================//// -- [ 1.6 ] : Added Item Script which allow the Scripts work as a "Tickets".// -- [ 1.5 ] : Added Configuration for Account Based / Character Based Settings// -- [ 1.4 ] : Added Baby Classes + 3rd Job Classes. // -- [ 1.3 ] : Added Configuration Option , 4 Announce Option , Informations. // -- [ 1.2 ] : Simplified Scripts + Shorten the Scripts. // -- [ 1.1 ] : Added New Job Change Option. // -- [ 1.0 ] : Simple Login Auto Max Level + Job Changer. //==============================================================================////= R U L E S//==============================================================================//// -- 1. Do not use for exchanging purpose. // -- 2. Do not claim it as yours. // -- 3. Do not change or remove the credits.// -- 4. Do not sell the script in order to get paid.// -- 5. Do not re-sharing upon modified without permission.//==============================================================================//// -- Add this at item DB. ( Change it to any items to your like. )// -- 30000,JobClassTicket,JobClassTicket,11,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ doevent "ClassHelper::OnPCLoginEvent"; },{},{}
prontera,150,150,3 script InstantJob429,{OnPCLoginEvent:// -- Configuration Optionset.npcname$,"[ ^0000FF Class Helper ^000000 ]";set.InfoMenu,1;// Classes Informations Option [ 0 - Disable / 1 - Enable ]set.1stClassMenu,1;// First Job Class Option [ 0 - Disable / 1 - Enable ]set.2ndClassMenu,1;// Second Job Class Option [ 0 - Disable / 1 - Enable ]set.High1stClassMenu,1;// High 1st Class Option [ 0 - Disable / 1 - Enable ]set.Trans2ndClassMenu,1;// Transcendent Class Option [ 0 - Disable / 1 - Enable ]set.Trans3rdClassMenu,1;// Third Job Class Option [ 0 - Disable / 1 - Enable ]set.ExpandedClassMenu,1;// Expanded Class Option [ 0 - Disable / 1 - Enable ]set.BabyClassMenu,1;// Baby Job Class Option [ 0 - Disable / 1 - Enable ]set.Baby3rdClassMenu,1;// Baby Third Job Class Option [ 0 - Disable / 1 - Enable ]set.Allskills,1;// Complete Skills Option [ 0 - Disable / 1 - Enable ]// -- Usable for Only 1 Timeset.Based,1;// [ 0 - Account Based / 1 - Character Based ]if(ClassHelper==1||#ClassHelper == 1 ) end;Main_Menu:
mes .npcname$;
mes "I am the Job Class Helper...";
mes "I am here to help you.";
mes " ^FF0000________________________________^000000";
mes "Do you wish to become Stronger ?";
mes " ^FF0000________________________________^000000";next;
mes .npcname$;
mes "Do you admire those who have a great power ? Do you wish to become a part of them ? If yes , then which classes that you admire the most ?";next;switch(select((.InfoMenu==0)?"":"^4EEE94Classes Information^000000",(.1stClassMenu==0)?"":"^0000FFFirst Job Classes^000000",(.2ndClassMenu==0)?"":"^0000FFSecond Job Classes^000000",(.High1stClassMenu==0)?"":"^0000FFHigh First Job Classes^000000",(.Trans2ndClassMenu==0)?"":"^0000FFTranscendent Job Classes^000000",(.Trans3rdClassMenu==0)?"":"^0000FFThird Job Classes^000000",(.ExpandedClassMenu==0)?"":"^0000FFExpanded Job Classes^000000",(.BabyClassMenu==0)?"":"^0000FFBaby Normal Job Classes^000000",(.Baby3rdClassMenu==0)?"":"^0000FFBaby Third Job Classes^000000","^FF0000Sorry, i admire nobody....^000000")){case1:gotoClasses_info;case2:gotoFirstJob_Classes;case3:gotoSecondJob_Classes;case4:gotoHighFirstJob_Classes;case5:gotoTransSecondJob_Classes;case6:gotoTransThirdJob_Classes;case7:gotoExpandedJob_Classes;case8:gotoBabyJob_Classes;case9:gotoBabyThirdJob_Classes;case10:if(.Based==0){set#ClassHelper,1; }if(.Based==1){setClassHelper,1;}
close;}FirstJob_Classes:
mes .npcname$;
mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";next;switch(select("^76EE00Swordman^000000","^76EE00Magician^000000","^76EE00Archer^000000","^76EE00Acolyte^000000","^76EE00Merchant^000000","^76EE00Thief^000000","^FF0000Back^000000")){// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; case1: callsub Job_Changing,1,99,50,60,"All";case2: callsub Job_Changing,2,99,50,60,"All";case3: callsub Job_Changing,3,99,50,60,"All";case4: callsub Job_Changing,4,99,50,60,"All";case5: callsub Job_Changing,5,99,50,60,"All";case6: callsub Job_Changing,6,99,50,60,"All";case7:gotoMain_Menu;}HighFirstJob_Classes:
mes .npcname$;
mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";next;switch(select("^76EE00High Swordman^000000","^76EE00High Magician^000000","^76EE00High Archer^000000","^76EE00High Acolyte^000000","^76EE00High Merchant^000000","^76EE00High Thief^000000","^FF0000Back^000000")){// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; case1: callsub Job_Changing,4002,99,50,60,"All";case2: callsub Job_Changing,4003,99,50,60,"All";case3: callsub Job_Changing,4004,99,50,60,"All";case4: callsub Job_Changing,4005,99,50,60,"All";case5: callsub Job_Changing,4006,99,50,60,"All";case6: callsub Job_Changing,4007,99,50,60,"All";case7:gotoMain_Menu;}SecondJob_Classes:
mes .npcname$;
mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";next;switch(select("^76EE00Knight^000000","^76EE00Priest^000000","^76EE00Wizard^000000","^76EE00Blacksmith^000000","^76EE00Hunter^000000","^76EE00Assassin^000000","^76EE00Crusader^000000","^76EE00Monk^000000","^76EE00Sage^000000","^76EE00Rogue^000000","^76EE00Alchemist^000000",(Sex==0)?"":"^76EE00Dancer^000000",(Sex==1)?"":"^76EE00Bard^000000","^FF0000Back^000000")){// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; case1: callsub Job_Changing,7,99,50,110,"All";case2: callsub Job_Changing,8,99,50,110,"All";case3: callsub Job_Changing,9,99,50,110,"All";case4: callsub Job_Changing,10,99,50,110,"All";case5: callsub Job_Changing,11,99,50,110,"All";case6: callsub Job_Changing,12,99,50,110,"All";case7: callsub Job_Changing,14,99,50,110,"All";case8: callsub Job_Changing,15,99,50,110,"All";case9: callsub Job_Changing,16,99,50,110,"All";case10: callsub Job_Changing,17,99,50,110,"All";case11: callsub Job_Changing,18,99,50,110,"All";case12: callsub Job_Changing,20,99,50,110,"All";case13: callsub Job_Changing,19,99,50,110,"All";case14:gotoMain_Menu;}TransSecondJob_Classes:
mes .npcname$;
mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";next;switch(select("^76EE00Lord Knight^000000","^76EE00High Priest^000000","^76EE00High Wizard^000000","^76EE00Whitesmith^000000","^76EE00Sniper^000000","^76EE00Assassin Cross^000000","^76EE00Paladin^000000","^76EE00Champion^000000","^76EE00Professor^000000","^76EE00Stalker^000000","^76EE00Creator^000000",(Sex==0)?"":"^76EE00Gypsy^000000",(Sex==1)?"":"^76EE00Clowm^000000","^FF0000Back^000000")){// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; case1: callsub Job_Changing,4008,99,70,130,"All";case2: callsub Job_Changing,4009,99,70,130,"All";case3: callsub Job_Changing,4010,99,70,130,"All";case4: callsub Job_Changing,4011,99,70,130,"All";case5: callsub Job_Changing,4012,99,70,130,"All";case6: callsub Job_Changing,4013,99,70,130,"All";case7: callsub Job_Changing,4015,99,70,130,"All";case8: callsub Job_Changing,4016,99,70,130,"All";case9: callsub Job_Changing,4017,99,70,130,"All";case10: callsub Job_Changing,4018,99,70,130,"All";case11: callsub Job_Changing,4019,99,70,130,"All";case12: callsub Job_Changing,4021,99,70,130,"All";case13: callsub Job_Changing,4020,99,70,130,"All";case14:gotoMain_Menu;}TransThirdJob_Classes:
mes .npcname$;
mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";next;switch(select("^76EE00Rune Knight^000000","^76EE00Warlock^000000","^76EE00Ranger^000000","^76EE00Arch Bishop^000000","^76EE00Mechanic^000000","^76EE00Guillotine Cross^000000","^76EE00Royal Guard^000000","^76EE00Sorcerer^000000",(Sex==0)?"":"^76EE00Wanderer^000000",(Sex==1)?"":"^76EE00Minstrel^000000","^76EE00Shura^000000","^76EE00Genetic^000000","^76EE00Shadow Chaser^000000","^FF0000Back^000000")){// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; case1: callsub Job_Changing,4060,99,70,200,"All";case2: callsub Job_Changing,4061,99,70,200,"All";case3: callsub Job_Changing,4062,99,70,200,"All";case4: callsub Job_Changing,4063,99,70,200,"All";case5: callsub Job_Changing,4064,99,70,200,"All";case6: callsub Job_Changing,4065,99,70,200,"All";case7: callsub Job_Changing,4073,99,70,200,"All";case8: callsub Job_Changing,4074,99,70,200,"All";case9: callsub Job_Changing,4076,99,70,200,"All";case10: callsub Job_Changing,4075,70,70,200,"All";case11: callsub Job_Changing,4077,70,70,200,"All";case12: callsub Job_Changing,4078,70,70,200,"All";case13: callsub Job_Changing,4079,70,70,200,"All";case14:gotoMain_Menu;}ExpandedJob_Classes:
mes .npcname$;
mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";next;switch(select("^76EE00Super Novice^000000","^76EE00Gunslinger^000000","^76EE00Ninja^000000","^76EE00Takewon^000000","^76EE00Star Gladiator^000000","^76EE00Soul Linker^000000","^FF0000Back^000000")){// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; case1: callsub Job_Changing,23,99,99,110,"All";case2: callsub Job_Changing,24,99,50,600,"All";case3: callsub Job_Changing,25,99,50,60,"All";case4: callsub Job_Changing,4046,99,50,60,"All";case5: callsub Job_Changing,4047,99,50,110,"All";case6: callsub Job_Changing,4049,99,50,110,"All";case7:gotoMain_Menu;}BabyJob_Classes:
mes .npcname$;
mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";next;switch(select("^76EE00Baby Swordman^000000","^76EE00Baby Magician^000000","^76EE00Baby Archer^000000","^76EE00Baby Acolyte^000000","^76EE00Baby Merchant^000000","^76EE00Baby Thief^000000","^76EE00Baby Knight^000000","^76EE00Baby Priest^000000","^76EE00Baby Wizard^000000","^76EE00Baby Blacksmith^000000","^76EE00Baby Hunter^000000","^76EE00Baby Assassin^000000","^76EE00Baby Crusader^000000","^76EE00Baby Monk^000000","^76EE00Baby Sage^000000","^76EE00Baby Rogue^000000","^76EE00Baby Alchemist^000000",(Sex==0)?"":"^76EE00Baby Dancer^000000",(Sex==1)?"":"^76EE00Baby Bard^000000","^76EE00Baby Baby^000000","^FF0000Back^000000")){// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; case1: callsub Job_Changing,4024,99,50,60,"All";case2: callsub Job_Changing,4025,99,50,60,"All";case3: callsub Job_Changing,4026,99,50,60,"All";case4: callsub Job_Changing,4027,99,50,60,"All";case5: callsub Job_Changing,4028,99,50,60,"All";case6: callsub Job_Changing,4029,99,50,60,"All";case7: callsub Job_Changing,4030,99,50,110,"All";case8: callsub Job_Changing,4031,99,50,110,"All";case9: callsub Job_Changing,4032,99,50,110,"All";case10: callsub Job_Changing,4033,99,50,110,"All";case11: callsub Job_Changing,4034,99,50,110,"All";case12: callsub Job_Changing,4035,99,50,110,"All";case13: callsub Job_Changing,4037,99,50,110,"All";case14: callsub Job_Changing,4038,99,50,110,"All";case15: callsub Job_Changing,4039,99,50,110,"All";case16: callsub Job_Changing,4040,99,50,110,"All";case17: callsub Job_Changing,4041,99,50,110,"All";case18: callsub Job_Changing,4043,99,50,110,"All";case19: callsub Job_Changing,4042,99,50,110,"All";case20: callsub Job_Changing,4045,99,50,110,"All";case21:gotoMain_Menu;}BabyThirdJob_Classes:
mes .npcname$;
mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";next;switch(select("^76EE00Baby Rune Knight^000000","^76EE00Baby Warlock^000000","^76EE00Baby Ranger^000000","^76EE00Baby Arch Bishop^000000","^76EE00Baby Mechanic^000000","^76EE00Baby Guillotine Cross^000000","^76EE00Baby Royal Guard^000000","^76EE00Baby Sorcerer^000000",(Sex==0)?"":"^76EE00Baby Wanderer^000000",(Sex==1)?"":"^76EE00Baby Minstrel^000000","^76EE00Baby Shura^000000","^76EE00Baby Genetic^000000","^76EE00Baby Shadow Chaser^000000","^FF0000Back^000000")){// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; case1: callsub Job_Changing,4096,99,70,200,"All";case2: callsub Job_Changing,4097,99,70,200,"All";case3: callsub Job_Changing,4098,99,70,200,"All";case4: callsub Job_Changing,4099,99,70,200,"All";case5: callsub Job_Changing,4100,99,70,200,"All";case6: callsub Job_Changing,4101,99,70,200,"All";case7: callsub Job_Changing,4102,99,70,200,"All";case8: callsub Job_Changing,4103,99,70,200,"All";case9: callsub Job_Changing,4105,99,70,200,"All";case10: callsub Job_Changing,4104,99,70,200,"All";case11: callsub Job_Changing,4106,99,70,200,"All";case12: callsub Job_Changing,4107,99,70,200,"All";case13: callsub Job_Changing,4108,99,70,200,"All";case14:gotoMain_Menu;}Job_Changing:
mes .npcname$;
mes "You are now a part of ^FF0000"+jobname(getarg(0))+"^000000.";if(compare(getarg(4),"All")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_all,0x76EE00;}if(compare(getarg(4),"Map")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_map,0x76EE00;}if(compare(getarg(4),"Area")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_area,0x76EE00;}if(compare(getarg(4),"Self")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_self,0x76EE00;}
jobchange getarg(0);setBaseLevel,getarg(1);setJobLevel,getarg(2);ResetSkill;ResetStatus;setSkillPoint,getarg(3);if(.Allskills==1){
atcommand "@allskills";setSkillPoint,0;}
percentheal 100,100;if(.Based==0){set#ClassHelper,1; }if(.Based==1){setClassHelper,1;}
close;Classes_info:
mes .npcname$;
mes "=====[^76EE00 Swordman Classes ^000000]=====";
mes " ^FF0000________________________________^000000";
mes "^4EEE94Description :^000000";
mes "Enthusiastic skills in sword fighting is a definite attraction to all teenagers. Easy to control and master character enables most players to be a great player.";
mes " ^FF0000________________________________^000000";next;
mes .npcname$;
mes "=====[^76EE00 Archer Classes ^000000]=====";
mes " ^FF0000________________________________^000000";
mes "^4EEE94Description :^000000";
mes "Long ranged attack ability and special techniques of archers in defeating enemy often lure players to try this.";
mes " ^FF0000________________________________^000000";next;
mes .npcname$;
mes "=====[^76EE00 Mage Classes ^000000]=====";
mes " ^FF0000________________________________^000000";
mes "^4EEE94Description :^000000";
mes "Fascinating element techniques involvement of nature in its abilities is truly amazing with their series of undefeatable magics.";
mes " ^FF0000________________________________^000000";next;
mes .npcname$;
mes "=====[^76EE00 Thief Classes ^000000]=====";
mes " ^FF0000________________________________^000000";
mes "^4EEE94Description :^000000";
mes "Poisoning and dodging abilities will defeat most of the enemy. Maximum defensive and offensive ability caused this character to fearsome one.";
mes " ^FF0000________________________________^000000";next;
mes .npcname$;
mes "=====[^76EE00 Acolyte Classes ^000000]=====";
mes " ^FF0000________________________________^000000";
mes "^4EEE94Description :^000000";
mes "A supportive character, most of the skills like helping will benefit to teammates who lead to teammates act like a terminator.";
mes " ^FF0000________________________________^000000";next;
mes .npcname$;
mes "=====[^76EE00 Merchant Classes ^000000]=====";
mes " ^FF0000________________________________^000000";
mes "^4EEE94Description :^000000";
mes "Involving communication with other players that emphasizes on battles, intelligence in business dealing. His versatility made him must not be look down.";
mes " ^FF0000________________________________^000000";next;
mes .npcname$;
mes "=====[^76EE00 Super Novice ^000000]=====";
mes " ^FF0000________________________________^000000";
mes "^4EEE94Description :^000000";
mes "A job who are Advanced after Novice Class. It look alike like a Novice but it is not. Beside that, it can learn most of the skills for all 1st Job Class.";
mes " ^FF0000________________________________^000000";next;
mes .npcname$;
mes "=====[^76EE00 Gunslinger ^000000]=====";
mes " ^FF0000________________________________^000000";
mes "^4EEE94Description :^000000";
mes "The only Job class in RO who are using Gun as weapon. If are you a Gun Lover , there is no doubt you will choose this Job.";
mes " ^FF0000________________________________^000000";next;
mes .npcname$;
mes "=====[^76EE00 Ninja ^000000]=====";
mes " ^FF0000________________________________^000000";
mes "^4EEE94Description :^000000";
mes "A mysterious Job Class , who alway processing Ancient Spells , look alike with Mage but not mage , good in PK , can evade very well during PK.";
mes " ^FF0000________________________________^000000";next;
mes .npcname$;
mes "=====[^76EE00 Taekwon ^000000]=====";
mes " ^FF0000________________________________^000000";
mes "^4EEE94Description :^000000";
mes "Just like the name has mentioned. The only class in RO who are not using any Weapon. Attack enemy using barehand and foots. ";
mes " ^FF0000________________________________^000000";next;
mes .npcname$;
mes "=====[^76EE00 Star Gladiator ^000000]=====";
mes " ^FF0000________________________________^000000";
mes "^4EEE94Description :^000000";
mes "A class who can use the power of the Sun / Star / Moon. By processing the power of Universe to gain a stronger Power.";
mes " ^FF0000________________________________^000000";next;
mes .npcname$;
mes "=====[^76EE00 Soul Linker ^000000]=====";
mes " ^FF0000________________________________^000000";
mes "^4EEE94Description :^000000";
mes "Class that work like a Shaman, who able to recalling the soul of the dead from the underworld to Boost other class ability.";
mes " ^FF0000________________________________^000000";next;gotoMain_Menu;}
I cant seem to find where the coding went wrong.
it works fine with rAthena, but when i used it for hercules, the npc doesn't function:
heres the code:
Please help. Thanks.
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