Alertz 0 Posted February 19, 2016 i have problem with custom item can someone help i added it iteminfo.lub since its just for description and item sprite unidentified and identified and this idnum2itemresnametable num2itemresnametable accessoryid accname just looking for sprite that make the wearer wear the back behind it Quote Share this post Link to post Share on other sites
0 Blinzer 6 Posted February 19, 2016 (edited) That's a client problem. All sprites are inside the .grf files in your ragnarok folder. If you have the sprite prepared, then you need togo in the item_db and find your item, it will have a part of it which says: AegisName: "Valkyrie_Helm" Name: "Valkyrie Helm" Type: 5 Buy: 100000 Weight: 1000 Slots: 4 Upper: 58 Loc: 256 View: 225 associate the view number with the number of your sprite. I don't know how to assign a sprite a view number, however. You can probably find that in a tutorial if you google "custom headgear hercules". I've never even seen that item, so if you're asking for us to give you the sprite for it you're in the wrong place. Edited February 19, 2016 by Blinzer Quote Share this post Link to post Share on other sites
0 Alertz 0 Posted February 19, 2016 yea the item db i already done that Id: 31024 AegisName: "filabag" Name: "Adventurer Bag" Type: 5 Buy: 400 Weight: 200 Slots: 1 Job: 0x00000001 Upper: 47 Loc: 1 Refine: false View: 1451 i did change the view too i tried the other official view it works but custom and i did use the hercules tutorial thats why i end up here Quote Share this post Link to post Share on other sites
0 Blinzer 6 Posted February 19, 2016 Hmm... Where did you put your sprite files? Quote Share this post Link to post Share on other sites
0 Alertz 0 Posted February 19, 2016 (edited) data/sprite/¾ÆÀÌÅÛ data/sprite/¾Ç¼¼»ç¸® <---- male and female and i also convert it to grf the item db custom view are point to accesoryid.lub and accname and the sprite are all in place so we just need to focus on accessorys.lub and accname Edited February 19, 2016 by Alertz Quote Share this post Link to post Share on other sites
0 Blinzer 6 Posted February 19, 2016 (edited) You have to define the ACCESSORY_CALLIT_WHATEVER = 670 in accessoryid and then assign the sprite's name [ACCESSORY_IDs.ACCESSORY_CALLIT_WHATEVER] = "_Sprite_Name_Here", it also says you have to recompile to lub if you leave spaces in between, and considering you put 1450 it's very likely you need to do it. I don't know which one exactly is the right name of the files you have, so just keep trying until it works. Edited February 19, 2016 by Blinzer Quote Share this post Link to post Share on other sites
0 Alertz 0 Posted February 19, 2016 so you saying i have to do it in lua file then recomple it to lub? Quote Share this post Link to post Share on other sites
0 Blinzer 6 Posted February 19, 2016 so you saying i have to do it in lua file then recomple it to lub? It explains it close to the bottom. I wouldn't want to misinform you, so just read what they said. http://herc.ws/wiki/Custom_Items#View_IDs.2C_Having_A_Custom_Headgear_Without_Xray Quote Share this post Link to post Share on other sites
0 Alertz 0 Posted February 19, 2016 (edited) nope still the same, ok i figure out to recompiled and stuff now it make me crash meanin it does work Edited February 19, 2016 by Alertz Quote Share this post Link to post Share on other sites
0 Mystery 594 Posted February 20, 2016 Please don't use our Development Discussions (for suggestions) forum for this Client-Side support. Topic moved. Quote Share this post Link to post Share on other sites
i have problem with custom item can someone help
i added it iteminfo.lub since its just for description and item sprite unidentified and identified
and this
idnum2itemresnametable
num2itemresnametable
accessoryid
accname
just looking for sprite that make the wearer wear the back behind it
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