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Alertz

Custom Item didnt show up on character

Question

i have problem with custom item can someone help

i added it iteminfo.lub since its just for description and item sprite unidentified and identified

and this 

idnum2itemresnametable

num2itemresnametable

accessoryid

accname

 

just looking for sprite that make the wearer wear the back behind it

post-12400-0-62760800-1455870296_thumb.jpg

post-12400-0-26404500-1455870308_thumb.jpg

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9 answers to this question

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That's a client problem. All sprites are inside the .grf files in your ragnarok folder. If you have the sprite prepared, then you need to
go in the item_db and find your item, it will have a part of it which says:

 

AegisName: "Valkyrie_Helm"
    Name: "Valkyrie Helm"
    Type: 5
    Buy: 100000
    Weight: 1000
    Slots: 4
    Upper: 58
    Loc: 256
    View: 225

 

associate the view number with the number of your sprite. I don't know how to assign a sprite a view number, however. You can probably find that in a tutorial if you google "custom headgear hercules".

 

I've never even seen that item, so if you're asking for us to give you the sprite for it you're in the wrong place.

Edited by Blinzer

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yea the item db i already done that 

    Id: 31024
    AegisName: "filabag"
    Name: "Adventurer Bag"
    Type: 5
    Buy: 400
    Weight: 200
    Slots: 1
    Job: 0x00000001
    Upper: 47
    Loc: 1
    Refine: false
    View: 1451
i did change the view too i tried the other official view it works but custom and i did use the hercules tutorial thats why i end up here

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data/sprite/¾ÆÀÌÅÛ

data/sprite/¾Ç¼¼»ç¸®  <---- male and female

and i also convert it to grf 



the item db custom view are point to accesoryid.lub and accname  and the sprite are all in place so 

we just need to focus on accessorys.lub and accname

Edited by Alertz

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You have to define the ACCESSORY_CALLIT_WHATEVER = 670 in accessoryid

 

and then assign the sprite's name

 

[ACCESSORY_IDs.ACCESSORY_CALLIT_WHATEVER] = "_Sprite_Name_Here",

 

it also says you have to recompile to lub if you leave spaces in between, and considering you put 1450 it's very likely you need to do it.

 

I don't know which one exactly is the right name of the files you have, so just keep trying until it works.

Edited by Blinzer

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nope still the same, ok i figure out to recompiled and stuff now it make me crash meanin it does work

Edited by Alertz

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