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Helena

Higher Default ASPD

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I've been checking in status.c how to make the start aspd higher.

When a new novice is made, you start of with (i believe) 153 ASPD and after equipping a weapon this reduces more.

 

I want to make that start value higher. Like 165 or something when you login with a newly made novice. Can anyone point me in the right direction? Thanks! :)

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I've been checking in status.c how to make the start aspd higher.

When a new novice is made, you start of with (i believe) 153 ASPD and after equipping a weapon this reduces more.

 

I want to make that start value higher. Like 165 or something when you login with a newly made novice. Can anyone point me in the right direction? Thanks! :)

I think you might want to look into the job_db.conf file.
	Inherit: ("Other_Job_Name")   // Base job from which this job will inherit its max weight, base ASPD set and HP/SP table.
	InheritHP: ("Other_Job_Name") // Base job from which this job will inherit its HP table (if different).
	InheritSP: ("Other_Job_Name") // Base job from which this job will inherit its SP table (if different).
	Weight: Max Weight               (int, defaults to 20000, units in Weight/10)
	BaseASPD: {                   // Base ASPD for specific weapon type (optional)
		Fist: 0~2000             (int, defaults to 2000)
		Dagger: 0~2000           (int, defaults to 2000)
		Sword: 0~2000            (int, defaults to 2000)
		TwoHandSword: 0~2000     (int, defaults to 2000)
		Spear: 0~2000            (int, defaults to 2000)
		TwoHandSpear: 0~2000     (int, defaults to 2000)
		Axe: 0~2000              (int, defaults to 2000)
		TwoHandAxe: 0~2000       (int, defaults to 2000)
		Mace: 0~2000             (int, defaults to 2000)
		TwoHandMace: 0~2000      (int, defaults to 2000)
		Rod: 0~2000              (int, defaults to 2000)
		Bow: 0~2000              (int, defaults to 2000)
		Knuckle: 0~2000          (int, defaults to 2000)
		Instrumen: 0~2000        (int, defaults to 2000)
		Whip: 0~2000             (int, defaults to 2000)
		Book: 0~2000             (int, defaults to 2000)
		Katar: 0~2000            (int, defaults to 2000)
		Revolver: 0~2000         (int, defaults to 2000)
		Rifle: 0~2000            (int, defaults to 2000)
		GatlingGun: 0~2000       (int, defaults to 2000)
		Shotgun: 0~2000          (int, defaults to 2000)
		GrenadeLauncher: 0~2000  (int, defaults to 2000)
		FuumaShuriken: 0~2000    (int, defaults to 2000)
		TwoHandRod: 0~2000       (int, defaults to 2000)
	}
	HPTable:[1, .... 150]            (int array) // Reference table for base HP per level
	SPTable:[1, .... 150]            (int array) // Reference table for base SP per level
You can see the first one for Base ASPD is for fist. If you scroll down a bit, you can see for the job Novice, fist is set at 500. Adjust accordingly.

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I've been checking in status.c how to make the start aspd higher.

When a new novice is made, you start of with (i believe) 153 ASPD and after equipping a weapon this reduces more.

 

I want to make that start value higher. Like 165 or something when you login with a newly made novice. Can anyone point me in the right direction? Thanks! :)

I think you might want to look into the job_db.conf file.
	Inherit: ("Other_Job_Name")   // Base job from which this job will inherit its max weight, base ASPD set and HP/SP table.
	InheritHP: ("Other_Job_Name") // Base job from which this job will inherit its HP table (if different).
	InheritSP: ("Other_Job_Name") // Base job from which this job will inherit its SP table (if different).
	Weight: Max Weight               (int, defaults to 20000, units in Weight/10)
	BaseASPD: {                   // Base ASPD for specific weapon type (optional)
		Fist: 0~2000             (int, defaults to 2000)
		Dagger: 0~2000           (int, defaults to 2000)
		Sword: 0~2000            (int, defaults to 2000)
		TwoHandSword: 0~2000     (int, defaults to 2000)
		Spear: 0~2000            (int, defaults to 2000)
		TwoHandSpear: 0~2000     (int, defaults to 2000)
		Axe: 0~2000              (int, defaults to 2000)
		TwoHandAxe: 0~2000       (int, defaults to 2000)
		Mace: 0~2000             (int, defaults to 2000)
		TwoHandMace: 0~2000      (int, defaults to 2000)
		Rod: 0~2000              (int, defaults to 2000)
		Bow: 0~2000              (int, defaults to 2000)
		Knuckle: 0~2000          (int, defaults to 2000)
		Instrumen: 0~2000        (int, defaults to 2000)
		Whip: 0~2000             (int, defaults to 2000)
		Book: 0~2000             (int, defaults to 2000)
		Katar: 0~2000            (int, defaults to 2000)
		Revolver: 0~2000         (int, defaults to 2000)
		Rifle: 0~2000            (int, defaults to 2000)
		GatlingGun: 0~2000       (int, defaults to 2000)
		Shotgun: 0~2000          (int, defaults to 2000)
		GrenadeLauncher: 0~2000  (int, defaults to 2000)
		FuumaShuriken: 0~2000    (int, defaults to 2000)
		TwoHandRod: 0~2000       (int, defaults to 2000)
	}
	HPTable:[1, .... 150]            (int array) // Reference table for base HP per level
	SPTable:[1, .... 150]            (int array) // Reference table for base SP per level
You can see the first one for Base ASPD is for fist. If you scroll down a bit, you can see for the job Novice, fist is set at 500. Adjust accordingly.

 

Thanks for the reply but I've checked this too. :D

Is there no easier way other than adjust all 1 by 1? Through server-wide script perhaps (if thats possible)? I.e doppel card effect upon loginevent?

Edited by Helena

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