OmarAcero 15 Posted May 17, 2016 Hi team, In the emulator , is there a way to adjust the normal damage , not skill , for all jobs ? I 've been testing and the more the rates go up , less physical damage have the job type physical, as the sniper, assasin , etc. Or someone is kind enough to tell me if it is possible to implement this adjustment in hercules ? https://rathena.org/board/topic/80110-global-damage-adjustment/ Quote Share this post Link to post Share on other sites
0 evilpuncker 503 Posted May 17, 2016 possible since hercules map zone db has been implemented Quote Share this post Link to post Share on other sites
0 OmarAcero 15 Posted May 17, 2016 (edited) you could show me an example please ... for Adjustment the damage normal o global??? Edited May 17, 2016 by OmarAcero Quote Share this post Link to post Share on other sites
0 bWolfie 138 Posted May 17, 2016 (edited) Go to db/re or pre-re/map_zone_db.conf. Under GvG Zone, you will see the following code under mapflags. Copy, adjust, paste and put it on other zones you want. "weapon_damage_rate 60", "magic_damage_rate 60", "misc_damage_rate 60", "long_damage_rate 80", "short_damage_rate 80", If you want it on specific skills, there are examples in the file. npc/mapflag/skillmodifier has more examples and explanations surrounding this should you need them. Edited May 17, 2016 by True Zeal Quote Share this post Link to post Share on other sites
0 OmarAcero 15 Posted May 20, 2016 No work man... Quote Share this post Link to post Share on other sites
Hi team,
Or someone is kind enough to tell me if it is possible to implement this adjustment in hercules ?
https://rathena.org/board/topic/80110-global-damage-adjustment/
Share this post
Link to post
Share on other sites