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nyxfatalis

Daily Reward Edit

Question

Hi, can someone edit this script?

I want it to be:

 

• A Player must logged in for 1 hour before he gets the prize.

• Then after the player receives the reward, the 24-hour countdown will start.

 

Example:

I received the reward at 21:03 (monday)

the daily 1hour will begin at 21:03 (tuesday)

the next reward will be on 22:03 (tuesday)

 

//===== EinherjarRO Scripts ================================== 
//= Daily Prize, OnPCLoginEvent
//===== By: ================================================== 
//= Stolao
//===== Current Version: ===================================== 
//= 1.63
//===== Compatible With: ===================================== 
//= rAthena SVN
//===== Description: ========================================= 
//= A reward system for players who play more frequently
//===== Comments: ============================================
//= Maybe Make .MinWait an array mins,days,weeks,months,years;
//===== Additional Comments: =================================
//= For Older See Old Versions
//= 1.51 Changed set .@g formula and move lower into script
//= 1.52 Replace all disbottom -> message
//= 1.53 Changed Format to Include minuets instead of just hours
//= 1.54 Made Time till next rewards display dynamic
//= 1.55 Changed a forgotten  .PointType$ -> getd(.@TT[1])
//= 1.56 changed .@XT -> .@XT$
//= 1.57 Added Atoi where nessisary
//= 1.58 Fixed a swapped .@x and .@x+1
//= 1.59 Serveral Edit Undocumented to fix
//= 1.5A Fixed a logic bug, day 1 skipped
//= 1.5B Fixed a [-1] bug
//= 1.5C Actualy Fixed a logic bug, day 1 skipped
//= 1.5D Added A .Rest Notification
//= 1.5E Moved Sleep2 after the day check
//= 1.5F Added additive logging so a dc wont reset the .Rest Delay
//= 1.60 Added timer break into @at and @afk
//= 1.61 Added '[Daily Rewards]:' to all messages
//= 1.62 Fixed missing "
//= 1.63 Fixed missing )
//===== Contact Info: ========================================
//= [Stolao] 
//= Email: [email protected]
//============================================================
-	script	LOGIN	-1,{
OnWhisperGlobal:
OnLoginCmnd:
OnPCLoginEvent:
	if(.Rest){
		set @login, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + gettime(2);
		if(@login > #LastDailyReward + .MaxWait ){
			set #logintimer, 0;
			set @login, 0;
		}
		set .@rest, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + .Rest;
		message strcharinfo(0),"[Daily Rewards]: to collec reward you must remain logged in for "+ ( @login - .@rest ) +" Minuets";
	}
	set .@i, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + gettime(2);
	if(.@i - .Rest >= (#LastDailyReward + .MinWait)){
		sleep2 100 + ( .Rest * 60000 ) - ( .@i - #logintimer );
		if(.@i < #LastDailyReward + .MaxWait){	set #DRewardCon, #DRewardCon + 1;
		} else {	set #DRewardCon, 0;	}
		set .@g, (#DRewardCon > getarraysize(.Rewards$)) ? (getarraysize(.Rewards$)+1) : #DRewardCon;
		explode(.@XT$,.Rewards$[.@g],"|");
		for(set .@x,0; .@x < getarraysize(.@XT$); set .@x,.@x + 1){
			set .@TT[.@x], atoi(.@XT$[.@x]);
		}
		if(.Mode & 1 && .@TT[4]){	//[Note]: I need to figure out a checkweight for all items tired atm lol, for now ill leave it missing
			for(set .@x,4; .@x < getarraysize(.@TT); set .@x,.@x + 2){	getitem  .@TT[.@x], .@TT[.@x+1];	message strcharinfo(0),"[Daily Rewards]: Recived "+  .@TT[.@x+1] +" "+ getitemname(.@TT[.@x]);	}
		}
		if(.Mode & 2){
			if(.@TT[0]){	set zeny,zeny + .@TT[0];	message strcharinfo(0),"[Daily Rewards]: Recived "+ .@TT[0] +"z";	}
			if(.@TT[1]){	setd getd(.Points$[0]),getd(.Points$[0]) + .@TT[1];	message strcharinfo(0),"[Daily Rewards]: Recived "+ .@TT[1] +" "+.Points$[1];	}
		}
		if(.Mode & 4 && (.@TT[3] || .@TT[4])) getexp .@TT[3], .@TT[4];
		if(.Mode & 8){
			for(set .@x,0; .@x < getarraysize(.BuffInfo); set .@x,.@x + 4){
				if(#DRewardCon % .BuffInfo[.@x + 1] == 0)
					sc_start .BuffInfo[.@x], .BuffInfo[.@x + 2] * 60000, .BuffInfo[.@x + 3];
			}
		}
		message strcharinfo(0),"[Daily Rewards]: You have collected your daily reward, for "+#DRewardCon+" day"+((#DRewardCon > 1)?"s":"")+" in a row.";
		cutin .Pic$[.@g],4;
		set #LastDailyReward, .@i;
		set #logintimer, 0;
		set @login, 0;
	} else {
		set .@days,(#LastDailyReward + .MinWait - .@i)/60/24;
		set .@hours,((#LastDailyReward + .MinWait - .@i)/60)%24;
		set .@mins,(#LastDailyReward + .MinWait - .@i)%60;
		message strcharinfo(0),"[Daily Rewards]: You have "+ ((.@days) ? .@days +":Days " : "") +""+ ((.@hours) ? .@hours +":Hours " : "") +""+ ((.@mins) ? .@mins +":Minutes " : "") +"till your next reward";
	}
end;
OnPCLogoutEvent:
	if(@login){
		set .@i, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + gettime(2);
		set #logintimer, .@i - @login + #logintimer;
		set @login, 0;
	}
return;
end;
OnInit:
	//Basic Settings
	//   1: Item | 2: Points | 4: Exp  
	//   8: Gain Buffs Every X Consecutive Days logged in
	//     (a bit value, e.g. 3 = Items & Points from Multi)
	set .Mode,1;

	//To Enable @ Command '@loginreward' unslash next lines
	// * Needs extra commands for typos
	bindatcmd("daily"	,"LOGIN::OnLoginCmnd",0,99);

	//Enable Delay if @afk or @autotrade are available to players
	//  remove // to enable certain command checks
	//bindatcmd("at"	,"LOGIN::OnPCLogoutEvent",0,99);
	//bindatcmd("autotrade"	,"LOGIN::OnPCLogoutEvent",0,99);
	//bindatcmd("AT"	,"LOGIN::OnPCLogoutEvent",0,99);
	//bindatcmd("Autotrade"	,"LOGIN::OnPCLogoutEvent",0,99);
	//bindatcmd("afk"	,"LOGIN::OnPCLogoutEvent",0,99);
	//bindatcmd("AFK"	,"LOGIN::OnPCLogoutEvent",0,99);
	

	//Minimum Minuets Between Collecting Daily Reward
	//   Day: 22*60 - 24*60
	//   Week: 10080
	set .MinWait,24*60;

	//Minuets Before Lose Consecutive Daily Reward
	//   Day: 48*60 - 50*60
	//   Week: 20160
	set .MaxWait,3000;

	//Number of mins after logging before collecting prize
	set .Rest,0;

	//Point Type
	//   [0] Points earned
	//   [1] Point name in mes
	setarray .Points$,"#KAFRAPOINTS","K-Points";

	// Consecutive Days Buff
	// Each buff contains 4 variables (32 Total Max)
	// <Type>,<Days>,<Duration>,<Rate>, // Buff 1
	// <Type>,<Days>,<Duration>,<Rate>, // Buff 2
	//   ...;
	//
	//  Example: 188,7,45,3
	//    -Every 7th consecutive day logged in Player gains +3 Str for 45 mins
	//
	//  Type is 188, which references which SC_ to use, SC_INCSTR in this example
	//     -For a full list of SC_ visit the db/const.txt
	//  Days is days buff is applied, in this example 7, so every 7th day, 14,21,28....
	//  Duration is buff duration is Minuits, in this example 45 mins
	//  Rate is buff strength, in this example player gains 3 Str
	setarray .BuffInfo	,260,2,360,1	// Life Insurance for 360 Mins Every 2nd Day
				,198,3,120,10	// +10% Hp for 120 Mins Every 3th Day
				,196,5,120,25	// +25 Flee for 120 Mins Every 5th Day
				,257,7,240,50;	// +50% Exp for 240 Mins Every 7th Day

	// Daily Prize items (max 128 days):
	//   "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc", // Day 1
	//   "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc"  // Day 2
	//   ...;
	// Total length of any days string must be 255 or shorter
	// * If players login longer than the last set
	//   day, they will keep getting the last prize.
	setarray .Rewards$,
		"0|0|0|0|0|0",		// Day 0: First appearance of Daily Reward.
		"0|0|0|0|501|1",	// Day 1: 
		"0|0|0|0|501|2",	// Day 2:
		"0|0|0|0|501|3",	// Day 3:
		"0|0|0|0|501|4",	// Day 4:
		"0|0|0|0|501|5",	// Day 5:
		"0|0|0|0|501|6",	// Day 6:
		"0|0|0|0|501|7",	// Day 7:
		"0|0|0|0|501|8",	// Day 8:
		"0|0|0|0|501|9",	// Day 9:
		"0|0|0|0|501|10",	// Day 10:
		"0|0|0|0|501|11",	// Day 11:
		"0|0|0|0|501|12",	// Day 12:
		"0|0|0|0|501|13",	// Day 13:
		"0|0|0|0|501|14",	// Day 14:
		"0|0|0|0|501|15",	// Day 15:
		"0|0|0|0|501|16",	// Day 16:
		"0|0|0|0|501|17",	// Day 17:
		"0|0|0|0|501|18",	// Day 18:
		"0|0|0|0|501|10",	// Day 19:
		"0|0|0|0|501|20",	// Day 20:
		"0|0|0|0|501|21",	// Day 21:
		"0|0|0|0|501|22",	// Day 22:
		"0|0|0|0|501|23",	// Day 23:
		"0|0|0|0|501|24",	// Day 24:
		"0|0|0|0|501|25",	// Day 25:
		"0|0|0|0|501|26",	// Day 26:
		"0|0|0|0|501|27",	// Day 27:
		"0|0|0|0|501|28",	// Day 28:
		"0|0|0|0|501|29",	// Day 29:
		"0|0|0|0|501|30",	// Day 30:
		"0|0|0|0|501|31";	// Day 31:

		
	setarray .Pic$,
	"day1",		// Day 0: First appearance of Daily Reward.
	"day1",     // Day 1: 
	"day2",     // Day 2:
	"day3",     // Day 3:
	"day4",     // Day 4:
	"day5",     // Day 5:
	"day6",     // Day 6:
	"day7",     // Day 7:
	"day8",     // Day 8:
	"day9",     // Day 9:
	"day10",     // Day 10:
	"day11",     // Day 11:
	"day12",     // Day 12:
	"day13",     // Day 13:
	"day14",     // Day 14:
	"day15",     // Day 15:
	"day16",     // Day 16:
	"day17",     // Day 17:
	"day18",     // Day 18:
	"day19",     // Day 19:
	"day20",     // Day 20:
	"day21",     // Day 21:
	"day22",     // Day 22:
	"day23",     // Day 23:
	"day24",     // Day 24:
	"day25",     // Day 25:
	"day26",     // Day 26:
	"day27",     // Day 27:
	"day28",     // Day 28:
	"day29",     // Day 29:
	"day30",     // Day 30:
	"day31";     // Day 31:



end;
}

Thanks

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1 answer to this question

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//Number of mins after logging before collecting prize

    set .Rest,0;

 

try to change to 60

 

i hope is help you

Edited by melv0

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