prism 2 Posted June 19, 2016 Is it possible to reduce the power of Heal with map zone db? If so, how can I make it where players heal less when using AL_HEAL ? Quote Share this post Link to post Share on other sites
0 bWolfie 138 Posted June 21, 2016 Yup there are two ways to do this. The first is using the skill damage cap (max possible damage it can do). skill_damage_cap: { //Exemple Below caps firebolt damage in maps within this zone to a maximum 50 damage, // (depends on HMAP_ZONE_DAMAGE_CAP_TYPE in src/config/core.h) // when cast vs players and monsters. //MG_COLDBOLT: (50,"PLAYER | MONSTER") } The second is to use the mapflag adjust_skill_damage. mapflags: ( "adjust_skill_damage<tab>AL_HEAL<tab>50", ) Quote Share this post Link to post Share on other sites
Is it possible to reduce the power of Heal with map zone db? If so, how can I make it where players heal less when using AL_HEAL ?
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