Samuel 83 Posted July 17, 2016 Hello everyone! Saw this feature in RagEmu so I adapted their code and turned it into a plugin. With this plugin enabled, custom commands that were created using bindcmd will be shown when you use @command depending on the gm level the account has if that custom command is available for his level. Enjoy! Credits to: RagEmu Link 6 bWolfie, Sephus, evilpuncker and 3 others reacted to this Quote Share this post Link to post Share on other sites
evilpuncker 503 Posted July 17, 2016 nice one Quote Share this post Link to post Share on other sites
Auryn 0 Posted October 22, 2016 Hello everyone! Saw this feature in RagEmu so I adapted their code and turned it into a plugin. With this plugin enabled, custom commands that were created using bindcmd will be shown when you use @command depending on the gm level the account has if that custom command is available for his level. Enjoy! Credits to: RagEmu Link I would like to add commands cming with plugins to custom commands field, any idea on how to add them, like manually by editing this .c, or any other way ? I tried to bind commands with ony sleep 1, so it would show up at using @commands, but unforunatly that overrides the initial plugin command (just as I did expect). Quote Share this post Link to post Share on other sites
Sephus 203 Posted October 26, 2016 Why can't this be added to the source of Hercules rather than a plugin. Reasons - 1) @commands are a custom feature. 2) Bindatcmd is a custom feature. 3) without this Bindatcmd seems incomplete. Quote Share this post Link to post Share on other sites